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SKMO
402 posts

SKMO
@SKMObuilds
❄️Level/Environment Designer 🧊Immersion & Exploration. -DMs open for Commissions. Currently learning Hytale- "Dont be Childish, Be Childlike"
Belgium Katılım Nisan 2025
196 Takip Edilen218 Takipçiler

@breadleyishere Both are neat tbh, the thing i like about the rightside pic is that if you add a "floor" or "seabed" this could be made into some sick swamps i think.
expirements carry the creative soul
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@Prowl8413 idk what exact block your using right now. But what i do over in MC for assets/packs stuff like this in general, is i color code my areas and give it an outline.
so for example, Green for me, is nature details, foliage, props. red is structures & assets, etc..
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@Prowl8413 For the difference between exploration vs creative could use different "background"?
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Think I finally got all the blocks laid out... still got more to prep, but think I'll do that as I record. Eventually I'm going to fill in all blocks here, and every patch release I'll remove the red flags to signify what is only in pre-release, vs full release. Also need a good way for what is exploration vs creative

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Whats your go to building material in @Hytale ?
My favorites so far are Hardwood & Drywood.
They appear in every build, wether i want to or not.
#hytale #hytalebuilding

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@ShoreofOblivion Gotcha! Thanks for sharing, look forward to seeing this progress!
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@SKMObuilds Yup! Thats the same way. Its a bit less optimized than minecraft and only really is fine if the game/build is small-medium sized.
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I've decided to restart the previous build and create a new vision while still using the same style of mixing older textures and stud style.
#Roblox #RobloxDev

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@ShoreofOblivion In Minecraft, when it comes to modelling, More cubes=Less performance, so i'm just curious if i need to make them seperate cubes or can shortcut this?
Lowkey curious about your technique, i adore this
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@ShoreofOblivion This is probs a dumb question. But i'm a Minecraft creator, getting into Roblox building.
The mixing of these textures is probs just done by mixing diff sized cubes and giving them diff textures? or is there another way? 1/2
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@MarceloFuture This is made on Blockbench, its a Modelling tool on Web & App, mainly partnered with Minecraft, But also offers low poly modelling. Pixel art textures are pretty much the base. unless you up the pixel density :P
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@_eggerton is this 3d models with a pixel texture or just a 2d image, either way its impresive!!!
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@psychic_eag This lowkey what people get when they ask AI to make a Minecraft build. (No hate intended).
This looks absolutely amazing & love your work to bits.
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@Harryson1231 Fire, honestly looking really immersive. Love the big plants & bushes on the side to jump up on
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Been hard at work over the last couple of weeks.
This is my project for the @Hytale modding contest, called Unknown Worlds. A mod that will feature several alien planet biomes.
This is the first biome:
#Hytale #HytaleModding

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@Harryson1231 @Hytale Aside from this, epic work. Love what everyone has been doing with worldgen, keep up the great work
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@Harryson1231 @Hytale My base goes up here (im not a survival player)
still i want to build here....
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