
Sable Project
450 posts

Sable Project
@Sable_Project
VP of Product for @get_ollie & @go_ekos "The Worldwide Leader in Bev Tech" #LobbyLagers








I just built a fully working Flappy Bird game in 2 minutes with Hermes /GOAL and Grok Build @grok One prompt. 2 minutes of time and I have a fully working game This is what Hermes /goal + Grok Build looks like in practice. Here’s exactly how I did it 👇 **The workflow:** **Step 1 — One /goal prompt** ``` /goal Build a fully functional Flappy Bird clone in HTML5. Include physics, keyboard and touch controls, scoring system, collision detection, and a game over screen. Use Grok Build via xAI API for all code generation. The game must run in browser with zero errors. Goal is complete when I can play a full round without bugs. ``` That’s it. That’s the entire human input. **Step 2 — Hermes takes over** Hermes breaks the goal into subtasks: - Game loop and physics engine - Bird controls and gravity - Pipe generation and collision - Score tracking and UI - Game over and restart logic For each subtask — it calls Grok Build through xAI API, gets the code, runs it, checks what works, iterates. 2 minutes later: ``` ✅ Goal complete. Flappy Bird is running on localhost:3000. Zero errors. All mechanics working. ``` **Step 3 — Open browser. Play the game.** That’s the entire workflow. You don’t touch the code. You don’t fix bugs. You don’t re-prompt. You just play. ----- This is what /goal was built for. Not “write me a function.” Not “fix this bug.” Delegate an outcome. Let the agent do the work. Grok Build handles the code. Hermes handles the thinking, the testing, the iteration, and the delivery. You handle the fun part. ----- Read the full guide how to use /goal👇👇
















