Sadra

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Sadra

Sadra

@Sadra_Delir

Game Developer / Pixel Artist

Germany Katılım Ocak 2023
101 Takip Edilen57 Takipçiler
Sadra
Sadra@Sadra_Delir·
@redbeansgames Opposite direction, eye balling the travel direction adds to chaos and chance. Rather than exactly choosing which button to hit first
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Sadra
Sadra@Sadra_Delir·
@SamuelLundsten you have made the right choice on art style .. great job bro
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Samuel Lundsten
Samuel Lundsten@SamuelLundsten·
Trees starting to look promising. Shaders control sprite selection so outlines hug the forest edges like a drawn map. Cities use a similar approach but with radius controlling sprite step offset and scale.
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Sadra
Sadra@Sadra_Delir·
@dr_smey I love the dithering technique, delivers the material very well
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Sadra@Sadra_Delir·
@MythThrazz I will post more on strategic parts.. but think of it as something like "bannerloard", when u can command your army units to march forward, retreat or hold positions.. build towers and structures and put your archers up there... while actively fight in the field as the leader :)
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Marcin Dudek
Marcin Dudek@MythThrazz·
@Sadra_Delir The graphics are beautiful, but the movement… drives me insane just to look at it :D Also - what’s the strategic layer?
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