SafeSomeSpot
246 posts







I’ve made more money in Web2 games than in Web3. ▪️Dreadmyst — selling leveled accounts ▪️Diablo — boosting players for gold and selling it ▪️Quinfall — selling farmed gold ▪️PoE — selling Exalted Orb Here’s the paradox: When trading is forbidden, assets become "rare and valuable". Most people play the game, a small group farms and sells. But when a game launches with blockchain and open markets, 99% of players come only to extract value. And prices collapse. So I keep thinking… Is blockchain actually the solution here? Or do games work better when this market stays unofficial?






200 valiant Hunters gave their lives to reach this point, but we've retaken our Kingdom. The Sylvaris Crown commends your efforts! So, what's next? Harder sectors, Guilds & Dungeons! 👇🏼












