SafeSomeSpot

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SafeSomeSpot

SafeSomeSpot

@SafeSomeSpot

Katılım Haziran 2024
208 Takip Edilen120 Takipçiler
Gigaverse
Gigaverse@playgigaverse·
we heard you like sharing abstract xp cards you can now pick your favorite giga noob emotion to share ➜ card.gigaversehub.com
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SafeSomeSpot
SafeSomeSpot@SafeSomeSpot·
@JAM_KseniYa It's not about forbidden; if it were real, no one would buy from sellers, since buying is just as much a ban as selling. The point is that Web2 games are better than Web3 games, and therefore many more people play them, which means more buyers.
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Ya_KseniYa
Ya_KseniYa@JAM_KseniYa·
I’ve made more money in Web2 games than in Web3. ▪️Dreadmyst — selling leveled accounts ▪️Diablo — boosting players for gold and selling it ▪️Quinfall — selling farmed gold ▪️PoE — selling Exalted Orb Here’s the paradox: When trading is forbidden, assets become "rare and valuable". Most people play the game, a small group farms and sells. But when a game launches with blockchain and open markets, 99% of players come only to extract value. And prices collapse. So I keep thinking… Is blockchain actually the solution here? Or do games work better when this market stays unofficial?
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SafeSomeSpot
SafeSomeSpot@SafeSomeSpot·
@HedgeEconomist The problem isn’t hard vs soft. Many Web3 games are just gambling disguised as hardcore. The softcore ones are mostly bad Web2 copies. People play PoE or Diablo not to earn, but because they’re best in their genre. When player numbers are huge, buyers and sellers appear naturally
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0xHeimdall
0xHeimdall@HedgeEconomist·
This is a great viewpoint, but misses the core of the issue. It's not the trading restriction that makes assets valuable, but the content and actual difficulty in attaining/ retaining it. A valuable item in D2 takes countless runs. Exalt Orbs in PoE are reasonably difficult to find in the needed quantities. In both games there are gray markets for purchasing these assets with real currency. However, the items on hardcore difficulties are always worth multiples of their softcore counterparts. 1. I have not seen a Web 3 game with either Diablo style loot or PoE style mod items. This is the holy grail of trading economies. The infinite chase of a perfectly rolled gear set, creates a value distro across marginally well rolled items to perfectly rolled. If you think "rare items" = diablo loot, then you don't understand the game fully. 2. Most Web 3 games are softcore with some PvP opt-in. A game with hardcore as the default mode minimizes inflation. Every session is a competition, higher rewards require higher stakes. Extracting loot is now a battle instead of a button press. 3. Currency should be emitted competitively. Copying the Web 2 model is likely failure mode. If everything you did IRL earned you USD, then the dollar would have no value. Its the same concept in games. Currency should be a battle to earn against every other player in the game. It should require assets that were risked for, time invested in, and skill put to the test. The Citadel has: - Our own versions of Diablo style loot, which includes basic rarity type items with rolled modifiers, but also our own spin on "Set", "Runeword", "Uniques", "Sockets", "Runes", "Charms" and more. - An initial variety of Path of Exile style modifiers items, so you can slam your items into higher rarity to your hearts content. (Including ship hulls) - Competition for the in-game currency through a daily emission pool, which requires sacrificing your hard earned loot. (Also serves as a large sink for all assets) - Hardcore PvPvE extraction gameplay, as you progress through higher difficulty tiers, the loot gets more valuable but so does the danger. The feeling of that first Zod rune or Divine Orb drop is something you never forget. The feeling is not just driven by the rarity itself, but by what those items allow you to do. Your game should have items which drive that same feeling.
Ya_KseniYa@JAM_KseniYa

I’ve made more money in Web2 games than in Web3. ▪️Dreadmyst — selling leveled accounts ▪️Diablo — boosting players for gold and selling it ▪️Quinfall — selling farmed gold ▪️PoE — selling Exalted Orb Here’s the paradox: When trading is forbidden, assets become "rare and valuable". Most people play the game, a small group farms and sells. But when a game launches with blockchain and open markets, 99% of players come only to extract value. And prices collapse. So I keep thinking… Is blockchain actually the solution here? Or do games work better when this market stays unofficial?

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Nexus
Nexus@NexusLabs·
The end of the rush. It's Node Rush Week 5. Prospect the last Glyphs including: Bit of Eight, The Motherlode, Cache and Carry, and Bullionaire.
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Huntertales
Huntertales@playhuntertales·
You can now send Hunters on limited-slot quests! Ready? Gather resources, clear camps, and fight bosses in the Dark Continent. Instead of risking your Hunters' lives for $CROWN, quests let you risk $CROWN for a chance at bigger, lump-sum payouts.
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adamg13
adamg13@adam_g13·
The event for ludomaniacs in @playgigaverse is over😄 games played - 1305, winrate 59,7%. possible thanks to @fireball_gg 🧡 top 1✅ spend 7500$✅ lost ~50$✅
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Nexus
Nexus@NexusLabs·
Week 3 of Node Rush has begun. There have been 3,650 Cache Strikes in the last 24 hours! - New badge: Lucky Strike - New Strike Glyphs - New quests Keep your eyes open for new quests here: quest.nexus.xyz
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SafeSomeSpot
SafeSomeSpot@SafeSomeSpot·
@0xCygaar So does that mean @playgigaverse will now actually give a lot of exp? After all, on-chain resources drop from every dungeon room, and we go through at least 70 rooms a day. But previously for that kind of activity they would give 500 XP at most.
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cygaar
cygaar@0xCygaar·
Major changes are coming to the Abstract XP system. Historically, XP was rewarded for general chain participation. This was a great basis to get us to where we are now. However, we're going to make several changes to ensure incentive alignment for users, apps, and the chain.
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MegaETH
MegaETH@megaeth·
Congrats to @playhuntertales on their launch. Day 1 stats: → 220 concurrent players at peak → 4,000 parties deployed on quests MegaETH sustained >1k TPS | 120 MGas/s during the launch window (and no one noticed) Read up on Day 2 feature unlocks:
Huntertales@playhuntertales

200 valiant Hunters gave their lives to reach this point, but we've retaken our Kingdom. The Sylvaris Crown commends your efforts! So, what's next? Harder sectors, Guilds & Dungeons! 👇🏼

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SafeSomeSpot
SafeSomeSpot@SafeSomeSpot·
In order to send your hunter in @playhuntertales to capture territories, you first need to hire the hunter. Hiring is now done not in ETH, but in the project’s new token – CROWN. It was launched today, and its price is rising. Let’s follow together: game.huntertales.io/invite=SSS
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Huntertales
Huntertales@playhuntertales·
The $CROWN TGE is TODAY on @kumbaya_xyz at 8 PM UTC. Along with it, Season 1: The Great Campaign begins. Rally your Hunters. The Dark Continent awaits.
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Nexus
Nexus@NexusLabs·
Week 2 of Node Rush has begun. - New Strike Glyphs - New quests - More Caches waiting to be uncovered Keep your eyes open for new quests here: quest.nexus.xyz
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