SamCraftRecon

42.8K posts

SamCraftRecon

SamCraftRecon

@SamCraftRecon

Katılım Aralık 2016
882 Takip Edilen142 Takipçiler
SamCraftRecon retweetledi
Supper Mario Broth
Supper Mario Broth@MarioBrothBlog·
In Super Mario Odyssey, many Goombas can be stacked. The limit for a legitimate Goomba stack is 30, as they will stop spawning afterwards. Manually spawning more Goombas reveals that the limit for an illegitimate Goomba stack is 200. At 201 Goombas, the game crashes.
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Coinvo
Coinvo@Coinvo·
INSANE: 🇺🇸 Congressman Goldman shows 'credible FBI receipts' that Trump "unzipped his pants, forced a 13-year-old’s head down, and when she bit his p*nis, he punched her and called her a b*tch!" "AG Pam Bondi lied under oath to us about this."
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Wang Laurent
Wang Laurent@wanglaurentceo·
I have a friend in Cuba and what they just reported should end careers in Washington. Every single patient on a ventilator in their hospital died tonight. The power went out. The ventilators stopped. This isn't a rare incident anymore. Cuba's grid has collapsed 3 times THIS MONTH. The hospital staff told them they've had more emergency deaths in the last 30 days than in all of last year combined. A patient with leukemia at a Havana hospital told reporters: "Without fuel or affordable transportation, life has only gotten harder. We are fighting every day." NICU babies are on bare minimum power right now. Dialysis patients are playing Russian roulette with every blackout. Cuba has received ZERO oil in 3 months. That's not a shortage. That's a blockade. The US blocked a Russian rescue mission — 730,000 barrels of oil heading to Cuba — turned it away. Then the official story went: "We're sending $6 million in humanitarian aid." $6 million in aid. 930,000 barrels of oil blocked. You can't fix ventilators with $6 million when the grid is dark. And Trump's own words from March 6, 2026: "Cuba will fall. After 50 years, this is the cherry on top of the cake." The people dying in hospitals tonight are his cherry on top. I'll keep you updated. Turn on notifications. 🚨
Wang Laurent tweet media
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Shitpost 2077
Shitpost 2077@shitpost_2077·
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a third-person parkour runner game. If we can’t have Mirror’s Edge 2, then indies will. - Play as Kaia - Use parkour abilities to traverse the world - Move in any way you see fit It's called Tachyon Flow. Would you play this?
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Amock_
Amock_@Amockx2022·
BREAKING : This is absolute cinema 🍿 Journalist : Trump wants help from Europe to open Strait of Hormuz French Gen. Richoux 🇫🇷 : "He can go Fúck himself" 🔥😂 "He wanted to invade Greenland and now he is begging for help from Europe" 🤣 This war is now isolating Trump 🗿
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Aakash Gupta
Aakash Gupta@aakashgupta·
Game designers figured this out decades ago and it cost millions in failed launches. Will Wright built SimCity with a fully accurate traffic simulation. Testers hated it. The cars behaved realistically, which meant nobody could build a functioning city because real traffic is an unsolvable nightmare. He had to make the simulation dumber before the game became fun. The tension is permanent: the more accurately you model a system, the more it punishes the participant. Real medieval economies kept 90% of the population in subsistence farming. A historically accurate fantasy world doesn't produce heroes. It produces serfs. Tolkien solved this by making his economy deliberately vague. No one knows what a gold coin buys in Gondor. That ambiguity is a design choice, not a shortcut. The Reddit post is funny. The lesson underneath it is one of the hardest problems in simulation design: fidelity and fun are opposing forces, and you have to pick which one wins.
Oliver Dahl@OliverWDahl

The more I think about this the funnier it gets

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Lovable Liberal and his Old English sheepdog
MAGA IS SOLVING PROBLEMS, YOU DIDN'T KNOW WE HAD! Rep Mary Miller (R IL) has introduced a bill that would ban strippers from performing in schools. When asked how often this has happened.. she was unable to name on reported case. Your thoughts?
Lovable Liberal and his Old English sheepdog tweet mediaLovable Liberal and his Old English sheepdog tweet media
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Epstein File Search
Epstein File Search@epsteinsearchin·
UK police have requested the full Epstein files to prosecute Prince Andrew. If Bondi refuses to hand them over, she opens herself to obstruction claims from a foreign government. The files are no longer just an American problem.
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Men's Humor
Men's Humor@MensHumor·
This is the petty I can get behind.
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Anish Moonka
Anish Moonka@AnishA_Moonka·
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo

crazy how mfs see this and still choose fifa

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