Sarkicism GameDev
2.1K posts

Sabitlenmiş Tweet
Sarkicism GameDev retweetledi

@Sarkicism Looks like Terraria on steroids! Awesome!
English

@Sarkicism If i may ask, have you tried reaching out to small Twitch streamers to play your demo? That usually helps indie games get early attention.
English

@Sarkicism This looks interesting! One thing that could really help discovery is posting short gameplay clips on YouTube Shorts or X. It can bring early visibility before launch.
English

Pixel Engine v1.1 (left) vs Nano Banana 2 (right). I gave both models basically the same prompt.
Unless you've tried to create spritesheets with image models before, you probably don't realize how hard it is to get good motion. Image models don't want to animate things, they want to make images.
I trained my own animation model (Pixel Engine 1.1) to solve this problem. It's a completely novel approach, and it works surprisingly well. You can try it for free rn in the pixel engine app.
GIF

English

@alightinastorm @threejs Wow cheap, best not to just use Godot or roll own engine
English

$799 per seat LMAO
you get it for free and open source with my editor and @threejs
SEVEN HUNDRED NINETY NINE PER SEAT
Not even Adobe would do that
Unity@unity
We are making the power of real-time 3D more accessible 🌐 We’re getting ready to officially launch Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more to build, interact and iterate in 3D easily. In the meantime, our Open Beta is active right now. Get in early, explore the interface, and start building before the official GA rollout. Start building in your browser: on.unity.com/unitystudio #UnityStudio #UnityIndustry
English

@Sarkicism And reply to main topic: VN/TBS in bloody dark fantasy setting. Hobby solodev project. Prologue in work for now.
x.com/void_wound/sta…
Void Wound | Last Breath of Harmony VN/TBS@void_wound
Sharing some prologue progress today. UI, text, and new arts are finally meeting in the engine. It’s always satisfying to see ideas come to life 🫣 #screenshotsaturday #darkfantasy #GODOTengine #indiedev #gamedev
English

New updates to the map!
It now has cute little paper icons and more useful information on it, as well as a slightly transparent background which lets the player know the game is still going underneath.
#WishlistWednesday #gamedev
English

Hi! It's #WishlistWednesday!
In my game Legends of Rock you start from nothing.
Get a job, earn money, buy your first guitar, and begin writing songs.🎸
Wishlist on Steam: store.steampowered.com/app/4227560/
#indiegames #gamedev
GIF
English
Sarkicism GameDev retweetledi

@KyleDGamedev @raddevus yeah sounds like you got the reach around
English

@Sarkicism @raddevus Yep.. includes iterations, animations, etc etc. It took a long time and I made the mistake of paying per hour, rather than per task because at the end the per hour rate was likely overreported.
3d is a lot cheaper than pixel art..
English

I worked three jobs just to finish my first indie game.
Cosmic Coop took 3 years to make and cost around $92,000 (which is quite insane)
It has only made about $20,000 on Steam so far, so it still isn’t profitable.
But I don’t regret it.
That project taught me more about development, art, and project management than any tutorial ever could.
My next game, Critter Tactics, reuses the same assets but has a much smaller scope and is already halfway finished after only a few months.
Scope matters. Start tiny.
#gamedev #indiedev #indiegamedev #unitygamedev #solodev #gamedevlife
English

@raddevus Hey there. Majority is art. I wanted the game to be too perfect. Even music is $200 a minute. Art was around $65k though so next time im doing that better
English

@Sarkicism uhh i am actually, all prior editor apps suffered from a bad kernel and i am absolutely polising things
just try it
English

I vibe coded a ThreeJS world editor with GPT 5.4 in 48 hours from scratch
Open Source, MIT
Features:
- Integrated AI texture generation
- AI model generator
- Vertex/Edge/Face Editing
- Physics and a Player Controller to test the world
- Export (glb)
- Pretty much everything essential trenchbroom and hammer offer (brushes, presets, extrude, arc, fill, flip normals, material browser, inflate, deflate,...)
- Split View (2D orthogonal)
yes, that is dust2
enjoy 😊
English




