Santi

1.3K posts

Santi

Santi

@Sax82x

Explorer, patient, terrible person!

World Katılım Kasım 2024
681 Takip Edilen130 Takipçiler
Santi
Santi@Sax82x·
@field_recording Still my favourite game ever, great update and thanks as always!
English
0
0
1
5
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
Reverie Field Update - faster core systems, Active Resonance polish, farm map clarity, voting fixes, achievements, and reward cleanup A new Reverie Field update is live. This one is mostly focused on speed, reliability, UI clarity, and cleaning up several systems that had become too heavy or too confusing during normal play. The first important fix is batch relic burning. The batch burn flow had an error that could break the request and return an internal error instead of completing the burn. That path has been cleaned up, including the pricing and confirmation flow. Batch crafting also received another reliability pass. It should now work faster, with fewer timeout risks, and without wasting crafting attempts because of broken or stalled requests. The goal here is simple: if the server request fails in a bad state, players should not lose attempts unfairly. Listening start and stop logic was also optimized. Starting and ending sessions should now respond faster and create fewer long server waits. This should reduce timeout pressure during active sessions, especially when several other profile, talent, multiplier, referral, or Discord checks are happening around the same time. The Expedition / Farm map received a small visual redesign. Farm circles and farm popups now show clearer production information directly on the map, so you can quickly see whether a hotspot produces SONO or Relic Fragments without opening extra panels. The map should feel easier to scan, especially on smaller screens. Active Resonance received a larger UI pass. Equipped relic actions are cleaner, the buttons are smaller and more readable, and the Unequip button now has a more distinct style so equipped relics are easier to recognize. The bonus panels were also reorganized to make the build math easier to understand. The Combined Equipped Modifiers panel now presents final live totals more clearly. These are the final gameplay values after equipped relic affixes and server-side resonance layers are folded together. Active Set Bonuses, Secret Phrase Chains, and Active Phrase Bonuses are still shown separately as explanation layers, but repeated affixes should not be manually added again by the player. The final number is the one shown in Combined Equipped Modifiers. A big mechanical change: relics locked into Secret Phrases can now be upgraded. There is one important rule attached to this. If a phrase-locked relic is upgraded to level 1 or higher and then equipped into Active Resonance, it becomes committed to that resonance setup. It cannot be unequipped until the next phrase reset. This keeps phrase progression protected while still letting players improve phrase-bound relics over time. Secret Phrases also received more fixes. The phrase detail window should now open in the correct position, including from fullscreen mode. The Bind All function should work again, and phrase progress should refresh more reliably after binding. Phrase bundle progress, Phrase Collection Mastery, and the Secret Phrase Bonus Console should now update more clearly after actions. The SONO tab received a light redesign. Current Burn Prices are now shown directly in the tab using the player’s current pricing context and $gameWOS burn costs. The info window was cleaned up, old halving wording was removed, and the tab now better explains the actual burn economy without outdated legacy text. The management view is also less cluttered. Frequency Pool swaps were fixed too. The 10%, 25%, 50%, 75%, and 100% buttons now respect the player’s current daily limits, similar to the Mint $WOS flow in the Profile tab. They no longer blindly use your full wallet balance when the daily limit is lower. The Referral tab had a frustrating activation bug fixed. If you entered an invalid referral code or a code that had already been activated, the button could get stuck forever in the “Activating…” state until the game was reloaded. That state should now reset correctly. Referral activation feedback was also improved. After a successful activation, the tab now shows whose link was activated, the popup highlights the referrer more clearly, and the reward summary includes what the referrer received too. The Referral leaderboard was cleaned up as well. Total Points and Total Fragments were removed from that view, and Mutual Friends was added instead. The leaderboard now focuses on Referrals and Mutual Friends, which fits the referral system better. Voting received several UI and server-side fixes. Proposal cards now show VOTED if the player has already voted. After a successful vote, the card updates immediately without needing to reopen anything. Results are no longer shown before a vote is cast, and the server now also checks the username when returning proposal results. The Voting screen now also shows Completed Votes next to Voting Power. Discord achievement tracking received an important fix for lifetime listening. The 6-month listening achievement now checks the best available value between stored lifetime listening time and the listening session log total, so Discord achievements should match the lifetime listening leaderboard more accurately. A large new wave of Discord achievements and roles was also added or prepared across several systems: Voting milestones Farm maxing milestones BG / Crete farm completion Mint $WOS progression Relic Fragment → Points conversion Relic upgrade milestones Relic quality ownership Active Resonance set building Secret Phrase chain sets Hidden 12th slot usage Talent progression Talent reset badges Task reset badges Secret Phrase reset badges Rewards were reviewed across these achievements so early milestones feel useful, deeper milestones feel meaningful, and endgame achievements have stronger recognition. Store and status refresh behavior was improved too. After login, purchases, Stripe confirmation, harvests, and farm buff actions, the client now refreshes more of the relevant runtime state without requiring a page reload. Store buffs, Farm buffs, Mining Pass, Explorer Status, Learn status, listening multiplier, Radio tab buff displays, and estimated rewards should now update more reliably. Farm / Expedition unlock behavior after weekly reset was also adjusted. Previously, some dynamic unlocks could disappear after the reset because completed expedition data was cleared. Now already unlocked farm hotspots are preserved, and dynamic unlocks from Expedition sets or effective talents can be fixed as unlocked so weekly reset does not accidentally close access again. Store pricing was updated as part of the economy pass. SONO money packs were increased by 1.5x, Mining Pass now gives 7,500 SONO, and Explorer Status now gives 30,000 SONO. WOS fallback values were also adjusted, while normal WOS pricing still follows the pool rate. There are also many smaller fixes across relics, resonance, rewards, farms, pool swaps, referrals, phrase binding, Discord sync, voting, and live status updates. This patch is mostly about making the existing game systems faster, clearer, and safer before the next larger content layer arrives. Thanks to everyone testing, breaking things, reporting weird states, and helping make the field less haunted in all the wrong ways. #SONO #Webgame #gamedev #audiogame
Reverie Field Project🎏 tweet media
English
5
6
11
69
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
This is the biggest update Reverie Field has had so far. It reaches into almost every layer of the game and changes how those layers work together. Reverie Field has always been a world built around listening, atmosphere, memory, progression, and the strange feeling of pulling meaning out of sound. This update pushes that identity much further and gives it a much stronger gameplay shape. The center of the update is a full rebuild of Sonic Relics. Sonic Relics now form a complete progression ecosystem with Active Resonance, affixes, relic upgrades, relic trading, batch crafting, and a much deeper role in everyday account growth. Relics now influence how you build your character, how you invest your resources, what kind of bonuses you chase, and how your long-term progression starts to take on its own style. Active Resonance now works as your live relic loadout. The relics you equip there define your build and directly shape the bonuses you carry into other parts of the game. Sets, phrase bonuses, affix combinations, and resonance synergies create a huge amount of room for experimentation. Different players can now grow in very different directions even when they are sitting at a similar stage of progression. Talents remain one of the major pillars of the game, and relic builds now stand alongside them as another major part of your playstyle. The entire Sonic Relics tab was redesigned around this new structure. Relics, Active Resonance, Upgrade, and Market now each have their own dedicated space, their own flow, and their own fullscreen view. The UI was rebuilt to make collecting, sorting, equipping, upgrading, buying, and selling feel much smoother when you are working with a large relic inventory. Relic upgrading is now a major system of its own. Relics can be upgraded up to level 10, and at certain milestones they open new characteristics that make them far more specialized and valuable. To upgrade a relic, you feed it another compatible relic that matches the required conditions and level. This turns relic progression into a much deeper long-term path, and it also means upgraded relics can carry real market value. The Relic Market is now live inside the game. Players can list their relics for sale and buy relics from other players directly through the Market tab. Alongside the public market, there is now an off-market discovery and offer system built around Memory Words. If you find a relic you want through Memory Word search, you can send a direct offer to its owner. That owner will then see the incoming offer inside their Market window and can answer it in the game itself. Crafting also received a major overhaul. You can now roll multiple relics in one action through a dedicated batch crafting UI. The final result appears in a separate summary popup that gathers the important information into one clear view, which makes longer crafting sessions much easier to read and manage. The Profile section also got a meaningful cleanup. Points-to-WOS exchange now lives in one unified section at the end of the profile with improved structure and cleaner logic (and no stupid slider anymore). The fast top button that converts all of your points into in-game WOS is also back as a one-click option for players who use it regularly. Talents were reworked, and two new talents were added. Tasks were also updated, including the way Active Resonance bonuses are shown there. A new weekly completed-task reset feature was added for players who want to reopen finished tasks and run them again. It unlocks with 5 equipped Tasks relics, Task Artisan level 10, and Daily Amplifier level 10. A lot of smaller systems were polished across the game as well. You can now batch-upgrade player levels from the Profile window. Talent upgrades can also be applied in batches inside the Talents page. Login and password (session password to) fields support Enter. Info windows support Escape. The leaderboard was reworked. Daily Login now includes Hall of Fame badges. Extremely high point totals now display correctly into the trillions. Claim flows for systems like Learn and Allied Vibes now use richer popups with much clearer reward breakdowns. Completed relic market sales and accepted relic offers now appear in the Economy Log into Relics Pools tab, which makes the game’s economic activity feel much more connected and visible. For everyone who burned their relics after 160,000 IDs, they were compensated with Sono X2. There is no more halving. The session password now lives in memory for 4 hours instead of 30 minutes. This update took a long time because it reshapes the foundation of the game at the same time as the surface. Collection, progression, economy, build variety, UI flow, and account identity all moved forward together in this patch. If your time in Reverie Field is built around the radio, the relic hunt, long-form growth, or the pleasure of putting together a build that feels fully your own, this update reaches directly into that experience. Full guides for the new systems: Relic Upgrades & Active Resonance catchtherecord.com/relic-upgrades… Relic Market & Off-Market Offers catchtherecord.com/relic-market-o… Crafting System catchtherecord.com/crafting-system Talents catchtherecord.com/talents Farms: catchtherecord.com/reverie-farm Economy: catchtherecord.com/economy And other here: catchtherecord.com/reverie-field-… #webgame #reveriefield #fiedlrecording #sono
Reverie Field Project🎏 tweet media
English
8
10
19
184
Santi retweetledi
Acurast
Acurast@Acurast·
The biggest platform upgrade since Mainnet, explained by our Co-Founder @a_d_c_ Acurast is moving from a Node.js-only runtime to full Linux-based containers. Every Android Acurast Processor on the network now functions as a decentralized server with confidential execution at the hardware level. No language barriers, full Debian software ecosystem, SSH access, and a VPS-like experience. What you can build: autonomous AI agents, browser automation across thousands of devices, algorithmic trading bots, even game servers. Running across the Acurast network on Android smartphones in 175+ countries. Decentralized Cloud. Same developer experience. No compromises. The future of compute does not live in a data center, it lives in your pocket. 👇 youtube.com/watch?v=d2_Aap…
YouTube video
YouTube
English
88
97
225
28.7K
Santi
Santi@Sax82x·
@field_recording This one has been one of the best game so far, relaxing sounds, nice gameplay and a developer who never stop working to make it better and huge, thanks @field
English
0
0
2
18
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
Reverie Field Update - Discord Achievements, Secret Phrases, Relic Signals, Tasks, Market UX and more This is one of the biggest connective updates for Reverie Field so far. A lot of separate systems have now been tied together more tightly: Discord, relic generation, Secret Phrases, Active Resonance, Tasks, Relic Market notifications, leaderboards and long-term account progression. Discord is now a much more useful part of the game. Discord sync has been rebuilt into an achievement-style system. When you connect your Discord and sync achievements, the game checks your account progress, unlocks eligible Discord roles, records paid achievement badges, and gives rewards directly to your in-game account. These rewards can include Relic Fragments and off-chain SONO, depending on the achievement. The Discord Achievement Archive now works like a permanent badge ledger. Paid achievements stay visible, locked achievements show what you can chase next, and categories make the whole thing easier to read: Account, Craft, Daily, Economy, Endgame, Epic Relics, Legendary Relics, Expeditions, Farms, Leveling, Listening, Market, Referrals, Relics, Season, Secret Phrases and Tasks. Discord is also becoming a real notification layer for the game. If your Discord is linked, market activity connected to you can now notify you through Discord channels. If someone buys your relic, or if someone sends you an off-market relic offer, you can be notified through the dedicated market channels such as #market-sales and #market-offers. So Discord now has three jobs: roles, achievement rewards, and useful game notifications. Relic bot notifications were also reworked. Generated relic messages in Telegram and Discord now show much more meaningful information: relic quality, level, school, memory word, source, active affixes and their real values. Discord also displays the unique relic icon alongside the main relic artwork, making generated relics feel more like actual items and less like plain logs. The Relic Market received a small but important search improvement too. Short memory words, including two-letter words, now work more reliably in market search and archive discovery. This matters a lot for Secret Phrase hunting because many useful phrase words are short. Upgrade History was redesigned and made more readable. The window now presents merge history with clearer before/after data, costs, relic states, affix changes and final affix results. The mobile version was adjusted separately so the filters do not eat the entire screen and the actual history remains usable on phones. Secret Phrases received the largest gameplay update. Secret Phrases are now a much more complete part of the game loop. They are no longer just a hidden word collection layer. They now connect into Active Resonance, relic generation, seasonal resets, Discord achievements, leaderboards, phrase-chain builds and late-game account strategy. Phrase chains were reworked. When you equip multiple relics from the same completed phrase, you can wake chain bonuses at 3 / 5 / 8 / 11 equipped relics. These bonuses are now stronger and more meaningful. The system also takes phrase length into account: shorter phrases are harder to complete as full equipped sets, so they can carry stronger chain pressure than very long phrases. This makes phrase-set building much more interesting. A player can chase clean school builds, phrase builds, mixed Active Resonance builds, seasonal builds, or a combination of all of them. A seasonal Secret Phrase reset was added. Once per new season, players can release their phrase-bound relics and rebuild their phrase sets with a fresh layout. Bound relics become available again, while historical completions still count for leaderboards and Discord achievements. A new Phrase / Mnemonic Chorus school was added for phrase-focused relics and affixes. Phrase-school relics can now roll bonuses such as: Secret Phrase Rewards - increases SONO and Relic Fragment rewards from completed Secret Phrases. Secret Phrase Bind Relic Roll - adds pressure to generate a relic when a word is successfully bound. Secret Phrase Bind Upgrade - improves the upgrade pressure for relics generated from Secret Phrase binding. Secret Phrase Chain Power - strengthens phrase-chain effects when multiple equipped relics belong to the same completed phrase. Secret Phrase bind relic rolls were added. With Token Alchemist 5+ and Relic Transmuter 5+, every successful word bind can roll a Sonic Relic using the same Simple / Rare / Epic / Legendary structure used by Learn-style relic rolls. Bind-generated relics can also upgrade their rarity under stricter conditions. With Token Alchemist 10+ and Relic Transmuter 5+, bind relics can upgrade along this path: Simple -> Rare Rare -> Epic Rare -> Legendary through a very rare Grandmaster-only route Grandmaster Mirror also connects to this system. An eligible mutual referrer with Grandmaster Reset, Grandmaster Relic and Referral Resonator 15 can mirror a relic generated from Secret Phrase binding. Soothe Sauce now interacts with the Phrase school in its own way. For Mnemonic Chorus / Phrase-school scaling, completed Secret Phrases act as the second side of the talent logic: 1 completed Secret Phrase = 1 applied level The cap is based on Soothe Sauce level. If Soothe Sauce is 15 and the player has 20 completed phrases, 15 levels apply If super bonuses raise effective Soothe Sauce higher, the system can use that higher cap Secret Phrase rewards also gained an 11/11 chain bonus. If a player has the maximum Secret Phrase chain active, phrase completion rewards are doubled after all other bonuses are applied. Locked phrase relics were made safer and clearer. Relics bound to Secret Phrases can no longer be used in relic upgrades. They do not appear as upgrade feeders or targets, and they remain protected from being burned through merge paths. Phrase-bound relics also cannot be traded or minted for SONO while bound. Secret Phrases now have their own full-screen view, clearer phrase previews, improved bonus explanations and a cleaner route back to the relic inventory. The goal is simple: phrase hunting should feel like a real build path, not a side note. Listening relic generation received a new rare bonus layer. Long Take Legend 10+ can now unlock a rare starting-level roll for relics generated from listening. This means some listening relics can appear immediately at Lvl 1-5. LTL 11-15 slightly improves the chances, while Lvl 5 remains extremely rare. This is listening-only. Craft, Tasks, Learn, Daily, Referral, Season, Farm and Secret Phrase relics still generate through their existing rules. Listening duplicates and Grandmaster mirror relics inherit the same starting-level result when this roll happens. Tasks were updated too. Task Artisan can now be upgraded only from level 20 onward. After Grandmaster Reset, this restriction is removed. Completed task progression now also has a level gate. Before level 40, players can hold up to 25 completed tasks. After level 40, or after Grandmaster Reset, the full task list becomes available. Tasks also received smoother feedback. Opening the Tasks tab now has loading feedback, and pressing Check shows an idle/loading state before the reward result appears. This makes the flow much clearer, especially when the server is checking completion and calculating rewards. For Grandmaster Reset players, task rewards are now multiplied by x10 for points and fragments. The weekly completed-task reset logic was also clarified in the UI. Players can see the unlock requirements and cooldown state more clearly, including the relation to recent talent resets. Achievement and Secret Phrase leaderboards were added. The leaderboard system now includes new ways to compare long-term progress, including achievement progress and Secret Phrase progression. This gives more visibility to players who are building deep accounts, not only high point totals. A lot of UI and UX work also went into this update. Relic cards, locked states, bind buttons, market actions, full-screen views, archive screens, achievement popups, Discord panels, Secret Phrase screens and Upgrade History all received improvements. Several screens were adjusted for mobile separately, because many of these systems now contain much more information than before. The bigger goal of this update is connection. Discord now connects to achievements, roles, rewards and market notifications. Secret Phrases now connect to Active Resonance, relic rolls, seasons, leaderboards and build strategy. Tasks connect more clearly to level progression and Grandmaster progression. Listening has a new rare relic-level layer. The market and upgrade tools now expose more information instead of hiding important state. Reverie Field now has much more room for different account paths. You can chase listening builds, phrase-chain builds, farm builds, task builds, market builds, relic hunting, achievement completion, or mix several of them together. The field is getting louder, but the routing finally makes more sense. #sono #reveriefield #webgame
Reverie Field Project🎏 tweet media
English
8
8
12
243
Santi
Santi@Sax82x·
@field_recording Another great work, I'm really proud to play and enjoy the sounds of this game.
English
0
0
0
24
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
Huge patch update is live. This update keeps pushing the same goal as the last one: making the game feel cleaner, clearer, and more dependable in the places where players spend the most time. A lot of work in this patch went into systems that were already there but still had rough edges after resets, upgrades, talent changes, relic swaps, phrase progress, or repeated actions inside the same session. Those parts should feel much steadier now. Relics, upgrades, and Active Resonance got another big cleanup pass. Relic listings no longer kick you out of the Relics tab, upgrade previews are more trustworthy, merge results should keep the correct final relic state more consistently, and several cases where school data, slot data, or set counts could drift out of sync were cleaned up. Active Resonance now does a better job showing what is actually equipped, what school each relic really belongs to, how set bonuses are being built, how hybrid builds are scaling, and when the extra Epic slot becomes available for high-end builds. The Affix Refresher added and it explains more of the system in a way that is easier to follow while you are building. Secret Phrases got one of the biggest real feature additions in this patch. We added 15 new Secret Phrases, bringing the full library to 25, rebuilt the word pool around all of them, and introduced a new Phrase Collection Mastery layer inside Active Resonance. This is not just more phrase content - it is a new long-term progression system. Phrase milestones are now grouped into five progression bundles, moving from easier phrases to harder ones, and the game now makes that structure much clearer. Players can see which phrase group they are currently working on, how far they are from the next mastery step, and how that progress feeds back into their final Active Resonance bonuses. Secret Phrase Chains were also made much stronger, so phrase progress now matters more both for collection and for live builds. Talents were cleaned up again as well. Important descriptions were rewritten to better match what the game actually does, so bonus text should be more readable and less confusing. Farm Banks Builder was strengthened, Task Artisan got a stronger task bonus, the completed-task requirement for weekly resets was lowered, and Learn-related synergies were improved, including a setup that can double SONO rewards. Phrase-based progression now connects much more clearly to the rest of your build, instead of feeling like a separate side system. Farm and hotspot progression saw a lot of backend and UI work, but the biggest addition here is that farm reset is now a real system of its own. Farms can now be reset directly from the hotspot window, with refund logic that safely handles older upgrade history, newer recorded upgrade history, and mixed cases where a hotspot contains both. Older farms can still fall back to current-value refund rules where needed, while newer tracked upgrades use exact recorded spend. Reset previews now refresh much more reliably, react properly after upgrades, and warn you when you need to harvest first so nothing gets silently lost. Hotspot unlocks and farm layers now react more reliably to your real active build, hotspot markers load faster on the map, and several upgrade edge cases were fixed, including branches that could get stuck at level 0 or incorrectly behave as if an upgrade had already happened. Expeditions and repeat rewards also got a real new progression feature. Weekly expedition reuse is now part of the game for players who reach Expedition Pathfinder level 10 and Daily Amplifier level 10. When those conditions are met, completed expeditions can become available again once per week, letting you listen to them again and claim their rewards again. The flow is much more natural now: expeditions re-open when your setup qualifies instead of relying on awkward manual handling, and the weekly protection after talent resets is still there to prevent abuse. We also fixed a crash in one of the expedition completion paths. Referral rewards were heavily boosted for Grandmaster Reset players as well. Activating a referral link now gives 100x bigger referral rewards for GM Reset, and the rewards you receive when someone else activates your link were also increased by 100x for GM Reset. That makes referral progression much more meaningful in the late-game than it was before. Learn and economy reliability got important fixes too. One especially confusing issue where SONO from sound descriptions could appear in logs and popups but not feel reflected correctly in the wallet was cleaned up, and cache refresh around those rewards now behaves much better. Repeated protected actions like market use and crafting should also stop asking for the session password over and over during a live session, which makes the whole flow feel much less interrupted. A lot of interface cleanup came with all of this. Farm reset panels were redesigned several times until they became more compact and easier to read. Mobile layouts for Relics, Market, Active Resonance, Secret Phrases, and farm windows were tightened up. School highlights, phrase progress blocks, and set visuals were improved so builds are easier to scan at a glance, and several popups that used to overlap, hide under fullscreen layers, or feel awkwardly centered were corrected. The goal here was simple: fewer moments where the UI makes you guess what is happening. This is still very much a quality-of-life patch, but it also adds several major progression pieces to the game: full farm reset support, the expanded Secret Phrase Mastery system, and weekly expedition reward reuse for advanced builds. Active Resonance is easier to understand, farms are safer to manage, repeat rewards behave more naturally, referral rewards hit much harder for GM Reset players, Secret Phrases now carry much more long-term weight, and the game should do a better job reflecting changes the moment they happen. #sono #reveriefield #webgame #fieldrecording
Reverie Field Project🎏 tweet media
English
9
10
21
253
Santi retweetledi
Hexx ./
Hexx ./@HexxRL·
people in life is like toilet paper, they want you when your on a roll, they toss you when you getting shitted on
Hexx ./ tweet media
English
7
1
36
388
Santi
Santi@Sax82x·
@Acurast Nice reminder, thanks!
English
0
0
1
11
Acurast
Acurast@Acurast·
The first ever ACU lootbox drop is March 16, 16:00 UTC. 1'000 boxes. 10'000 ACU. 3-month linear vesting. First come first served. You'll need MIST to grab a box, start stacking before the drop: 1. Complete quests in the Cloud Rebellion 2. Post about Acurast on X to climb the Mindshare Leaderboard 3. Refer friends for extra MIST Previous drops sold out in minutes. This time: real ACU is on the line. Start stacking MIST now > hub.acurast.com/rebellion 💚
Acurast tweet media
English
207
102
206
39K
Santi retweetledi
CryptoMan
CryptoMan@cry99710·
$BTC 👈👉 Компания Starcloud, поддерживаемая NVIDIA, заявила о планах стать первой компанией, которая начнет добычу #Bitcoin в космосе 🤿 Речь идет о размещении вычислительных мощностей для майнинга BTC на орбитальных платформах. 🆕
CryptoMan tweet media
Русский
1
1
2
10
Santi retweetledi
Acurast
Acurast@Acurast·
We said something was coming. It's here. The Acurast Explorer - every block, every transaction, every deployment. Searchable. Public. Live. View everything: hub.acurast.com/explorer
Acurast tweet media
English
97
104
213
4.1K
Santi retweetledi
Canton Network
Canton Network@CantonNetwork·
Stobox moving toward Canton Network reflects the shift toward infrastructure aligned with institutional standards and interoperable financial flows. Privacy, atomic settlement, and interoperability matter. Welcome to the ecosystem.
Stobox@StoboxCompany

🌏 Stobox Moves Toward @CantonNetwork : Advancing Institutional Grade Infrastructure for Real World Assets The #tokenization market is shifting from experimentation to institutional execution. At #Stobox, we are aligning our infrastructure with where regulated capital is moving. As part of our U.S. expansion strategy, we are moving toward integration with the #Canton. 🔗 Explore => blog.stobox.io/stobox-canton-… Canton is purpose-built for institutional finance, supporting privacy, atomic settlement, and interoperability across regulated participants. It has attracted major global financial institutions such as @GoldmanSachs, @BNPParibas, @Cboe Global Markets, @Paxos, and other recognized institutions. With over 500M USD in tokenized assets and 100+ clients globally, Stobox continues strengthening its institutional-grade #RWA stack: - #STV3 Programmable Assets Protocol - #Stobox4 all-in-one issuance and lifecycle platform - #StoboxDID compliance layer ⚡️ Moving toward Canton Network infrastructure reflects expanding U.S. market presence through infrastructure compatible with institutional expectations, strengthening enterprise-grade compliance and operational standards, and enabling cross-application interoperability for regulated financial assets.

English
11
41
183
17.4K
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
Reverie just expanded the world. Until now, Reverie Field had one main Expeditions World Map. Today, we shipped a brand-new location: BG’s Farm Map - inspired by a real place, and a real person. 🌾 (Full in-game name: bgiannarakis80) Alongside the new map drop, we also pushed a big quality-of-life pass on the entire Expedition / Farm map experience, the kind of update you don’t notice until you suddenly can’t imagine playing without it. What’s improved While we were fixing the tech… we kept thinking about why this map matters. Because Reverie Field Farm isn’t just an event feature. It’s a bridge between real life and Reverie Field - and nobody embodies that better than BG (bgiannarakis80). BG is one of our oldest players. 400+ days in a row. Not because of streak pressure - because this world became part of his rhythm. And the wildest part? He has a real farm on Crete. Tomatoes. Olives. Beans. Cabbage. Long days, honest work - the kind of farming that feeds a family and holds a life together. In our Discord, he often drops photos from the fields, morning harvests, dirt on the hands, the quiet beauty of doing the work. Over time, BG became more than a player. He became a living piece of the project’s lore. A friend of the game. A friend of the community. So we did what felt inevitable: we built his place into Reverie Field - a living little island map you can step into. And we made access feel like it should: a mutual invitation. To reach BG’s Farm, you and BG need to connect through referrals - both sides have to activate each other’s referral link. A real two-way handshake. A shared path into the island. 🌾🎧 Thank you, BG. You’re not just “in” the Farm system - you are the Farm spirit. Now about other technical improvements to the farm map: ✅ A proper loading overlay So the map never “jumps” or misfires while assets sync - and inputs don’t trigger weird half-states during loading. ✅ Progress is visible directly on the map now No more opening each expedition / node modal just to check status. Hotspots show live fill/charge right inside the node UI, and a small tooltip gives you current upgrade levels at a glance - so you can scan the whole world and instantly see what’s ready, what’s growing, and what’s worth upgrading next. ✅ Fullscreen map behavior is finally clean Double-click fullscreen is back and buttery-smooth. Enter/exit without UI leftovers: the close “×” and the hint are created only when needed, and properly removed on exit. Scroll position is preserved too, so the map doesn’t “jump” when the layout changes. ✅ Mobile interaction is now actually mobile-friendly Touch devices don’t handle “double click” reliably, so we reworked gestures to feel natural while still being fast: Single tap stays quick and responsive: sound + pinned tooltip Long-press opens the hotspot modal (works consistently while scrolling) Double-tap can open the modal too (without breaking the single-tap flow). ✅ Hotspots, nodes, and controls now behave like one coherent instrument Not a pile of layers. No dead clicks. Clean gestures. The whole map feels tighter, more tactile, more “game”. ✅ Zero extra server spam Hover/tooltip UI is now cache-first: tooltips show from cache immediately, with no accidental “hover triggers server request” behavior. Prime/refresh handles warmup in the background so the UI stays smooth. Have a great weekend to all! #ReverieField #ReverieFarm #IndieGameDev #GameCommunity #Soundscape #CozyGames #PixelArt #FarmingLife #SONO
Reverie Field Project🎏 tweet mediaReverie Field Project🎏 tweet media
English
9
11
16
163
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
✅ Talents UI Update — Fullscreen + New Look Reverie Field just shipped a major Talents UI overhaul. Fullscreen Talents screen, no more cramped popups. Everything is readable, spacious, and properly mobile-friendly. A brand-new Talents UI with a modern glassy look, clearer hierarchy, cleaner typography, and better pacing. Guide-style structure: talents are now explained in a consistent, readable format instead of scattered fragments, so it’s easier to understand what you’re upgrading and why. Better flow & navigation: Talents feel like a real system now: clear sections, smoother browsing, and more deliberate “detail windows” when you want to dive deeper. Quick UX touch: talent windows now close with a double click / double tap (especially nice on mobile). This is a foundation update, the goal is to make Talents feel like a real system, not just a wall of stats. More UI improvements are coming next. #reveriefield #sono #webgaming
Reverie Field Project🎏 tweet media
English
3
8
13
200
Santi retweetledi
Reverie Field Project🎏
Reverie Field Project🎏@field_recording·
🚀 Quick Update Drop, a few important improvements just landed in Reverie Field Hey everyone - pushing a small wave of quality-of-life + backend upgrades today. Nothing you need to “relearn”, but a lot of things should feel smoother, clearer, and harder to break. Here’s what changed: 🔐 Update: Session Password QoL (Less typing, same security) We just improved how Session Password works in Reverie Field. ✅ You now enter your Session Password only once, and the game remembers that you’re “unlocked” for a while. ⏳ The unlock lasts 30 minutes, and every protected action refreshes the timer - so if you’re actively crafting/minting/etc, you won’t be asked again. 🛡️ No password is stored in local storage - only a short-lived secure unlock token. Result: same protection, way smoother gameplay (especially for crafting & minting). 📢 Listening Sessions Update - clearer daily limits, safer payouts, better popup Reverie Field shipped a major backend upgrade to how 🎧 listening sessions are counted and rewarded. The goal: no more “broken” sessions, clearer daily limits, and a Session Points popup that actually explains what happened. ✅ What changed: Rewards are now capped per day (no more 24/7 clicker advantage) You can still listen anytime - the radio is never “closed”. But how much of your day can generate rewards is now limited, so running the game 24/7 doesn’t automatically dominate Seasons anymore. Here’s the daily reward budget: Up to 16 hours/day → 100% rewards Full points rate + normal relic roll eligibility. Next 4 hours/day → 50% rewards You still earn points, but at half efficiency. After 20 hours/day → 0% rewards Listening still works, but it becomes reward-free: no points, no 💎 relic rolls, and no Season progress. Important: This is not “time-of-day windows”. It’s a daily budget that fills up based on how much rewarded listening you already did that day. Season progress is now stricter (and fair) Season listening time no longer grows forever just because someone keeps a tab open. Only the 100% reward block counts toward Season listening time. That means Season progress has a hard daily ceiling: max 16 hours/day. The 50% block does NOT push Seasons. The 0% block obviously doesn’t either. So: 24/7 macro listening can’t “win by default” anymore. Reduced-reward time still pays - but weaker, and not for Season Once your 16h full-reward budget is used: you can still earn points for a while (up to 4 more hours/day) but it’s 50% efficiency and it won’t increase Season listening time After that (past 20h/day total accounted time): no points no 💎 relic rolls no Season time For math nerds: Daily Season cap = 16h max Daily “effective reward time” cap = 18h max (16h full + 4h at half efficiency = +2h effective) Payouts are now safer and consistent If stop/heartbeat gets retried because of lag, reconnect, double click, etc.: the server won’t double-pay the server won’t eat your daily reward budget if the payout fails due to a temporary issue the system is now much harder to desync or “break” Crossing daily reset is handled correctly If your session crosses the daily reset moment, the server now: - splits the session cleanly - applies the correct daily budget rules to each part - keeps totals consistent (no weird edge cases) 🧾 Session Points popup got smarter (and cleaner) At the end of a session you’ll now always see: - your earned 🔢 points + 🎧 session time - bonuses/talents that affected your reward And at the bottom (always): -⏳ Reward budget left today: full / reduced / no-reward - 🎛 Session cap left (this session) Plus a “Show details” button for anyone who wants the nerdy breakdown. 🧠 Quick takeaway If you want maximum rewards + Season progress: focus your listening into the daily full-reward budget. Long 24/7 clicker sessions now have sharply diminishing value by design - to protect the economy and make Seasons fair. Want the full deep dive? Wiki page is here: catchtherecord.com/listening-sess… If anything feels off after the update - ping me with your username + approximate time and we’ll check logs. 🛠 Relic Crafting Update - Extra Attempts System + New UI Reverie Field shipped a solid upgrade to Relic Crafting. Added a brand-new system for extra crafting attempts, and built a clean UI for it. What’s new: New mechanic: you can now buy additional crafting attempts using 🧩 Relic Fragments. Price: 1 extra attempt costs 80 🧩 Relic Fragments. Batch purchase support: buy 1 or multiple attempts at once. Clear daily tracking: the Craft tab now shows your daily attempts, remaining attempts, and how many extra you bought today. Better UX: the buy panel only appears when you’ve run out of free attempts, so it doesn’t clutter the crafting screen. Cleaner premium UI: centered layout, better spacing, and no duplicated price - cost is shown once, clearly. ✅ Important change: any craft attempt now consumes a daily attempt - even if the craft fails. Previously, attempts were only spent on successful crafts. Crafting wiki page (full details) is here: catchtherecord.com/crafting-system If you spot anything weird in the UI (mobile/browser), send a screenshot and we’ll fine-tune it. #reveriefield #sono #webgame #webgaming
Reverie Field Project🎏 tweet media
English
6
11
17
196