Saxs

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Saxs

Saxs

@Saxs

EVP @ Epic Games. UEFN/FNC/Creator Economy 2.0. Ex. Mojang/Xbox/Shiny/Scavenger/Crionics/Amiga.

Redmond Katılım Eylül 2008
345 Takip Edilen3.3K Takipçiler
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Reno
Reno@renomahm·
First look at a custom combat system built inside UEFN inspired by trading card games like MTG and Hearthstone. PS - This is a work-in-progress build and not representative of the final quality. Developed by @wearemassivegg (Eis is the goat) @uefn_hub @FNCreate #UEFN
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
The anonymous quote is BS. The speed of Disney and Epic collaborations like Darth Vader has been awesome and is around 10x the ordinary speed of media company dealings in this business. We even provided a statement to the writer of this article saying so, but they chose not to print it.
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Saxs
Saxs@Saxs·
@Noxywoxy What a sad ending to such a promising new game :( I know y’all worked tirelessly to get the game to Frankenstein to life. I’m genuinely sorry it didn’t work out.
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Fortnite
Fortnite@Fortnite·
We’ve submitted Fortnite to Apple for review so we can launch on the App Store in the U.S.
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Tom ⚡️ Space Thor ⚡️ Burdak 🚀🌒
People have said that the story of how I got into the tech industry inspires them. I think it is high time I shared it for more people to hear. If you want to hear about my journey from auto mechanic to senior engineer at Microsoft, then this is the thread for you. 👇🧵
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Jeff Spencer | OCDFX
Jeff Spencer | OCDFX@ocdfx·
I've spent the past 6 months creating key art and renders exclusively in UEFN (Unreal Editor for Fortnite). The main reason is the unique access to developer maps and assets, allowing me to craft scenes within their creative vision. It's been an incredibly fun and challenging journey, and I'm eager for more features that can streamline the creation of renders and key art. These images are examples of work i've done exclusively in the UEFN engine. As an artist working in UEFN, there have been a few roadblocks. Adding these features would significantly improve my ability to create and render artwork: (See thread)
Jeff Spencer | OCDFX tweet mediaJeff Spencer | OCDFX tweet media
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LEGO Fortnite
LEGO Fortnite@LEGOFortnite·
We've got a bad feeling about this 5.3.2024
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Wertandrew 🛸
Wertandrew 🛸@Wertandrew·
Post 4 screenshots from your best artistic work in UEFN and Creative, ever. Be competitive, try to win this post with your absolute best. Be proud of it and celebrate it.
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Reno
Reno@renomahm·
Creating with LEGO in UEFN requires all creators to agree to new terms, and you agree to share 15% of the engagement payout with the LEGO Group (tied to just your LEGO made islands). For those who know how IP licensing works, this is really good. Another W for UEFN
Reno tweet media
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Typical Gamer
Typical Gamer@TypicalGamer·
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Saxs@Saxs·
@Wertandrew @TimSweeneyEpic Thanks Wert. We know we need to do better when we update. We’re moving a bit too fast rn to increase functionality for UEFN. We’re trying to find the right balance between progress and quality. I know it’s frustrating when we break perfectly good workflows that you depend on.
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Wertandrew 🛸
Wertandrew 🛸@Wertandrew·
Apologies again @TimSweeneyEpic for the ping, I 'll be quick: The Fortnite Creative department at Epic needs more manpower. UEFN cant run without Live edit and Live edit cant run without the engine of Creative. There is a slew of bugs and UX issues that are getting introduced every update, and the "always on live" need for UEFN means we have to deal with those issues, preventing us from developing new games, it makes us less productive. Also these issues (like the 17 issues introduced on Creative Content Browser this update) are things we cannot fix, and it makes it really hard to develop content using live edit. We live in the age of AI. We need algorithms to run a variety of complex maps and also build maps internally, then flag non-completion of those tasks to QA which then see which device or menu breaks. If they run on every future build, it would help be proactive and adapt to the "always on latest" requirement.
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