
@opdroid1234 I recommend memoryless mode for color/depth target textures. iirc I got my metal app below 150 mb that way.
English
Ysidro Hartzell
99 posts

@Scoat_
Game developer 🇺🇸 https://t.co/LUqoO3YnJL Porting my 3D modeler to web slowly... https://t.co/sjncrmeJrh











On June 6 we are hosting the first-ever Handmade Network Expo in Vancouver, BC, an in-person event celebrating software made from scratch. Among the lineup: a new game from @antovsky & @nicbarkeragain, a time travel debugger for macOS by @leddoo_dev, a custom metaprogramming language and IDE from @frogtoss, a custom game engine by @gdechichi, and more. More info and tickets below :)




