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I've made a live calculator to easily play with computations, formulas and plots.
youtube.com/watch?v=zIYxNQ…
Builds for Windows / Linux / Mac in thread.

YouTube
English
anton mikhailov
5.6K posts

@antovsky
Principal scientist at Adobe, co-creator of PSVR & PS Move, spatial tools programmer on Dreams and Substance 3D Modeler, alife enjoyer 🌱











I am expanding the functionality of the Animation component even more. It's probably the most complex component I have in my C++ game with ECS. Or is it now an ECS with huge fat structs? Some advise to skip ECS and just have a huge entity/thing. I can see the benefit of that but at the same time my components are already mighty big and fat. Combining them into even larger structs might break my brain.













