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Scoot

@ScooterFish2

I yell about video games and politics a lot.

Katılım Mart 2018
623 Takip Edilen74 Takipçiler
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Looking back, millennials grew up during a genuine golden age of AAA innovation, and somehow, we responded to it with some of the most dogshit criticism imaginable. A lot of the industry's current problems are the direct result of studios trying to "fix" complaints that never actually mattered in the first place. Look back at some of the most common complaints from our time, and you'll see for yourself "The campaign is too short. It’s only 8 hours!" So now every game is padded with endless busywork, crafting systems, collectible spam, and pacing-destroying filler designed to artificially inflate playtime. We traded tight, replayable campaigns with memorable set pieces for 60-hour slogs that most people never even finish. "It has a tacked-on multiplayer mode!" A huge number of beloved multiplayer experiences started as “tacked-on modes.” Developers used to experiment because they could. A lot of those modes existed because parts of the team had downtime while waiting on other departments, so they built weird ideas for fun. That kind of experimentation is how entire genres are born. Thanks to this criticism, we barely get interesting side modes anymore. Singleplayer games stopped experimenting with multiplayer, and multiplayer games stopped shipping with campaigns. "The game is too linear and on rails!" Uhh, yeah? Sometimes that’s the point. Linear games allow developers to control pacing, tension, balance, atmosphere, and spectacle with precision. Not every experience benefits from being an open-world sandbox. Now everything has to be “go anywhere, do anything,” which usually just means bloated maps full of repetitive content where players accidentally skip important moments or experience the story in the worst possible order. "There’s nothing to do after you beat the game!" This helped create the live-service mentality where games are expected to become permanent hobbies instead of complete experiences. Seasonal progression, daily challenges, battle passes, rotating shops, login rewards. Games used to end, and now they’re designed to be work. "The cutscenes take control away from the player!" So now stories are delivered through endless walking sections where characters slowly talk at you while you hold forward. Ironically, this often feels less interactive than a well-directed cutscene because you’re not really playing, you’re just pretending to. "The game is too repetitive, you just do the same thing over and over!" This criticism pushed studios toward constant novelty at the expense of mechanical depth. Older games would give you a solid core mechanic and let you master it over time. Modern AAA games are terrified you’ll get bored, so they throw gimmick after gimmick at you instead of refining the fundamentals. "It’s just another brown military shooter!" This criticism was understandable at the time, but it led to every game becoming terrified of sincerity. Everything had to become quirk chungus, self-aware, colorful, ironic, self referential, and stuffed with marvel-style dialogue. A lot of AAA writing lost the ability to be earnest because studios became scared of being called generic. I could go on and on, but you get the point. A lot of people (rightfully) blame sarkeesian for the current state of the industry, but we really dont blame yahtzee enough, seeing as he got everything he asked for, but not what he wanted.
Maia@maiamindel

kinda crazy how much video games have fallen off as a cutlural artifact. entering borderline unc slop territory

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Scoot@ScooterFish2·
@MrBadBit Playstation shill. Opinion discarded.
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Gamers when they see IGN give a game that doesn’t involve a Ball or Gun a 10.
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Scoot@ScooterFish2·
@InsaneMegaCD If you would've asked me about Saturn 5 years ago I'd prolly say the same. But no. The games look SO GOOD. I really need to play Shining Force games one day. It looks like console Golden Sun with dungeon crawler mixed in, and I LOVE that.
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Normies genuiniely believe this, by the way. 🫩
Priception@Real_Priception

@MoonPieDreams I mean the Saturn had about as shallow of a game library as the Jaguar and 32X While the N64 had some of the most critically acclaimed games of its era

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Scoot@ScooterFish2·
@Heliotrophy I think there's room for both. But AAA games have focused on it too much. And as a result, normies put too much value in it.
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Games should have either zero story at all or have the story entirely conveyed through esoteric lorebooks strewn through the world that you have to actively seek out. Every man hour wasted rigging a 3d model to lip sync or recording dialogue instead of working on particle fx and giblet physics is an affront to the art form. Linearity and fidelity belongs to the platonic movie. The platonic videogame, in contrast, is made of geometric shapes colliding and exploding with kinetic ecstasy - a far more noble and noetic pursuit for a soul drawing nearer to the Forms
Dudley Newright@NewRightPoast

Gamers have such impoverished tastes and are so embarrassed by the years they've wasted on rooty tooty point and shooties that all you have to do is spoonfeed them a mid Gilmore Girls episode and they think they're experiencing Dostoevsky, so long as they're pressing buttons.

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An Eagle@TheMstrOfEagles·
@aggressive2hu @PmorkenX Whenever discussions like these happen, I can't help but remember that one blind guy who beat Ocarina of Time.
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Scoot@ScooterFish2·
This is my issue. People say it's for the sake of people with disabilities, but when someone with a disability wants to ACTUALLY play a game, they're going to find a way to. Giving infinite jumps and invincibility is not that, and it's not going to be used like that. It's going to be used by people who think games shouldn't be challenging, and don't want to actually learn how to play it. They treat it like a toy. And toys shouldn't require skill, they should just be fun, and that's it.
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Mamizoo@aggressive2hu·
@PmorkenX Whenever I see truly disabled people tackle games, they always seem to be the ones innovating with handling the controls to match or surpass able bodied at the same skills. Meanwhile, the lazy, non-disabled ask for accessibility and easy modes because they don't want to try.
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🌸FLOWER CHILD VT🌸
Libtards love to look at you smugly and say "Heh, silly little factoid: if someone assaults you? You gotta play a little game called "Kafkaesque proportional defense." Fight back a little TOO effectively and you'll get locked up for... well. Heh." This is because they are evil.
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Scoot@ScooterFish2·
@Cal03333 @NintenDeenYT Drop emudeck and set it up yourself. It's worth it in the end, trust me. Emudeck likes using its users as testers that break things.
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@NintenDeenYT Unfortunately emudeck updated and now none of my controllers work 💀
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Jut
Jut@ProbablyJut·
melee modding is insane right now
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Rifqy D@RifqyDG·
@RadFleck @AntifaCostanza Might just be me. But if a dev is that nonchalant about adding actual sandbox cheats and overly defensive about it when someone doesnt like it, it kinda makes me think they dont care about the challenge that the game brings...maybe they focus on the story? Idk about the game.
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🌘ʀᴇᴠᴇɴᴀɴᴛ⚡
🌘ʀᴇᴠᴇɴᴀɴᴛ⚡@revenant_MMXX·
People who sincerely think this way will accuse you of being "insecure" about not wanting to treat messing around as legitimate play, but you know they're actually the insecure ones because they're the ones demanding euphemisms like "assists"
Adam Rezich@rezich

@Weston_Mitchell No you should rename your cheats to “Assists” so people won't—for some reason—feel icky about using them, and you should go ahead and add a cheat—sorry, Assist—that unlocks all achievements with a single click/button press. Then you should brag about it on social media for clout.

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Scoot@ScooterFish2·
@Weston_Mitchell Yeah, that makes sense. And to people who wanna say "but they don't matter!", good. Then you shouldn't care that you won't get them if you use cheats. Simple.
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Pandan | GearGrit
Pandan | GearGrit@Weston_Mitchell·
How do you feel about blocking achievements earned with cheats enabled? Most games do it already. GearGrit has some cheats you can unlock by finding a collectable item in the world; Infinite Ammo Moon Jump etc. I should block achievement earning while enabled right?
WINDSWEPT - OUT NOW ON PC + CONSOLES 🦆🐢@WeatherFell

This review knocked us out of Overwhelmingly Positive but I don't care because I'll die on this hill no matter how much time passes. Side note: They didn't get all the achievements

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@ScooterFish2 @revenant_MMXX That's not much of a point. It doesn't resolve the question I posed in the slightest. Nearly every game is its own set of rules for engagement and reactions. 'How things work' on a level more fundamental than standards in say, a school or tradition of theatre or dance works.
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Games Are Art discourse is stuck on the question of "whether games are art or not" when the more useful question is "HOW are they art?" A film is not art in the same ways a novel is art or a painting is art. They deliver information in completely different ways. No one judges a film with the expectation that it should communicate itself to you as a novel or painting would. This would be completely idiotic and unreasonable. But for some reason, almost no one is able to consider video games in terms of how the medium actually works and how it differs from these other art forms. The issue isn't even worth discussing with people who can't understand this.
adamski@Xittermoreliken

@firagawalkwthme YOU are talking about yourself here. You artistically illiterate pseuds are the ones trying to force videogames to misshapenly fit within the confines of film and other artforms despite videogames being a unique medium with unique merits that deserve to be elevated and refined

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Scoot@ScooterFish2·
I mean, okay I can try. 90% of games are in some way derivative of other games. So saying they're their own medium sounds kinda overcomplicated. Platformers require jumping, etc. It's in how those games reinterpret or implement those already set principles. Unless it's a whole new genre, which almost never happens. But my point is, everything is downstream of something else in some way.
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@revenant_MMXX Every video game is its own medium. This is just intuitively true. Try to refute that thought without sounding trans.
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Scoot@ScooterFish2·
@SnomanGaming Seba Games (Fight'N Rage) KEIZO (ASTLIBRA Revision) ColorGrave (Several great games) Team Reptile (Lethal League) Landon Podbielski (Duck Game)
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What's your Mount Rushmore of indie developers? For me it has to be: Supergiant Games Team Cherry Yacht Club Games Sabotage Studios
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🌘ʀᴇᴠᴇɴᴀɴᴛ⚡
@ScooterFish2 If you're dealing with a real pedant, you'll start getting hair splitting about what "counts" as gameplay or what "gameplay" even means as a concept
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Scoot@ScooterFish2·
Game's fun, I'm just so sick of this "we have to help people who don't want to actually play video games :(((" attitude. Him shitting on someone with a legit issue is this icing on the cake. Don't make a hard af game if you don't want people to actually play it. And don't put up this faux "accessibility" issue as if we're gatekeeping wanting people to ACTUALLY play the game. This has already been proven wrong over and over and over again. If you actually care and like a game, you'll play it as intended. Regardless of 99.9999999999% of disabilities. And call them what they are. They're CHEATS. CHEATING. If you need invulnerability and infinite jumps or some shit to play the game, you're CHEATING. No amount of HR bullshit words is going to change that. And pretending it does is disingenuine as fuck. NOW I don't trust this guy. Faux altruism has made his word worthless.
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Scoot@ScooterFish2·
@TW0HEADEDBEAST You should see how they act when you call them cheats.
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