Sean C
5.9K posts

Sean C
@Seanmclem
Frontend/Backend - Javascript all around - Always learning and growing - Started a freelance agency. https://t.co/EuWNWNe9b4
Florida Katılım Ocak 2009
561 Takip Edilen212 Takipçiler
Sean C retweetledi
Sean C retweetledi

Dear frontend devs and UI designers. I bring you Liquid DOM, a complete and faithful implementation of Liquid Glass on the Web.
- Shape morphing
- All properties animatable
- Dynamic refraction and reflection
- Adaptive tint
- Adaptive specular highlight
- Dispersion
- Full html integration
- Super fast layout engine that works across Canvas and html
- Pointer event handling
- Framework and renderer-agnostic low level API
- High level React API
- Ootb @threejs and r3f integration
And lots more.
Read on for implementation details and demos.
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About 110 hours into the @threejs map builder. Every prop in the demo below is code - no Blender, no mesh files, just kilobytes.
- Fridges you can open, with an interior light
- TVs with live, animated channels you can flip through
- Toilet with a lid and seat that both lift
- Blurred-glass walk-in shower with a working door
- Glass material - easily turn any object into glass
- Wild grass with dandelions and chickweed
- Wheat Crop fields that sway in the wind
I got a lot more coming and I'm excited for you guys to try it out soon!
The past couple days have been a bug-fixing frenzy. Small UX nits, UI design, fine-tuning tool logic, but I'm still going and hope to have more for your soon!
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You can run Claude Code or Codex inside a pair of @MonakoResearch Smart Glasses. Play #PRAGMATA while your coding agent works. We now have the ability to bring game UIs and HUDs into real life. @HIDEO_KOJIMA_EN Would love to hear your thoughts!
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@rfitzpatrick_io This is like exactly the kind of thing I’ve been wanting. Going to try it out! Great work!
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Sean C retweetledi
Sean C retweetledi
Sean C retweetledi

Now that Prey and Dishonored are getting so much wonderful attention, we have to say (again) what a huge impact these games have had on us. While we can’t hold a candle to them with RetroSpace (we are making a little indie game after all), we still hope that, in some way, we can carry the torch forward in a worthy manner.
#dishonored #prey #arkane #immersivesim



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Sean C retweetledi
Sean C retweetledi

👀 Responsive <img> getting simpler
You don't need to add "manual breakpoints" anymore
Just add sizes="auto" to lazy-loaded images and the browser will figure out the appropriate size of your srcset
Now in all latest browsers
Screenshot: how to use as progressive enhancement

Hacker News 20@betterhn20
The end of responsive images piccalil.li/blog/the-end-o… (news.ycombinator.com/item?id=478754…)
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Sean C retweetledi

@threejs Can confirm: I did it myself in 1 day. With swappable renderers (including Three.js and 2 of my own vibe coded renderers), Rapier and Crashcat physics engines, prefabs, particle system, and Vite-based self-contained builds that can be embedded on any page.
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Sean C retweetledi

@jozecuervo @threejs Millimeters and centimeters are smaller and more precise than fractions of an inch.
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@Seanmclem @threejs That's the perceptual trap. It all comes down to scale and precision, ratio and convenience. I would never be convinced to use miles/ounces for astronomy/chemistry. Golden ratios in nature are not 10 based, FWIW.
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@jozecuervo @threejs Enjoy that opinion, but you’ll never convince me that needing to use sixteenths on a ruler is easier than 10. Our entire mathematical system is based around 10.
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@Seanmclem @threejs Caltrans tried to switch, cost us billions, and eventually switched back. Math isn't fun for everyone, but simple ratios are often easier expressed as fractions (.0625 is a sixteenth). You learn over time in construction and it becomes natural.
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@jozecuervo @threejs As an American, I’ve become so frustrated with inches while working with physical materials, I have completely switched over to metric.
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@alightinastorm With Google, I can’t even see what plan or tier I’m on or how much usage I have very easily. Would love to though.
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OpenAI: Mass free tokens for everyone while we got $$$, fair use when we're low on $
xAI: Here is $6,000 free Grok API for you for your first 3 days and we'll ghost you forever
Google: It's always cheap cause we rich
Anthropic: Pay more every 4 weeks or lose access
Microsoft: Here is $50k worth of tokens for $10, but i will rug pull you one day cause why not
Chinese Models: Xie Xie please use model western frens
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