Alexandre Second

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Alexandre Second

Alexandre Second

@SecondAlexandre

Game Development hobbyist.

Paris, France Katılım Mart 2014
1K Takip Edilen48 Takipçiler
Alexandre Second
Alexandre Second@SecondAlexandre·
@_benui For a moment I though Epic did it for real then saw your site, good one
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Eren
Eren@intaxTR·
Today I made BP2CPP work in Lyra. All Blueprints in the content browser are included in transpilation process. All I had to do was click a button in the editor, wait 30sec for BP2CPP to run, then ship the project. It worked like a charm 🥳 @UnrealEngine #UnrealEngine #UE5
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Alexandre Second
Alexandre Second@SecondAlexandre·
@MartianDays Haha don't overthink this too much! In my game I do this with a Replicated SlotIndex with OnRep function -> When SlotIndex value changes the clients will have the OnRep function called and I just put the SetWeaponSlot inside.
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Alexandre Second
Alexandre Second@SecondAlexandre·
@MartianDays What I mean is, if you call the Multicast SetWeaponSlot(2) for exemple, it will multicast this value to current clients. Now if a new client joins the game (after the multicast was executed) he will still have the base weapon slot number. This can cause quite the headache!
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Alexandre Second
Alexandre Second@SecondAlexandre·
@FreyaHolmer If you look at it from the exponential form you see it clearly! cos(x) = (e^ix + e^-ix)/2 cos(i)=(e^i*i + e^-i*i)/2=(e^-1+e)/2=cosh(1)
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Freya Holmér
Freya Holmér@FreyaHolmer·
was doing some math today - did you know the cosine of the imaginary unit is a real number? cos(i) = cosh(1) = (1+e²)/(2e) = 1.543080... and by extension: cos(ix) = cosh(x) sin(ix) = i sinh(x)
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Alex 🦅
Alex 🦅@OutoftheboxP·
Which one looks cooler?
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Alexandre Second
Alexandre Second@SecondAlexandre·
@BP__Systems Hey, I was wondering if this system could be integrated with the Gameplay Ability System. I use GAS quite a lot.
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Alexandre Second
Alexandre Second@SecondAlexandre·
@OutoftheboxP Strangely I don't have the same values you have. Less than 80 GB on my side.
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Alex 🦅
Alex 🦅@OutoftheboxP·
When did symbols grow to almost 100GB??
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Alexandre Second
Alexandre Second@SecondAlexandre·
@_benui Thank you for the answers, I'll try it and go to your discord if it does not work. :)
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Alexandre Second
Alexandre Second@SecondAlexandre·
@_benui I tried to register the Cheat using the GameFeatures "AddCheat" but it still does not work.
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Alexandre Second
Alexandre Second@SecondAlexandre·
@_benui Hey ben, awesome tutorial! This works perfectly for my inventory system. The auto-complete works fine but I have an issue with the GiveItem command, I get "command not recognized". Since I never used the UCheatManagerExtension maybe I missed something, can you help me?
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Alexandre Second
Alexandre Second@SecondAlexandre·
@QuodSoler Oh ok, so the HitReact is also a GA, I have never though about this, thanks!
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
@SecondAlexandre Usually its more that the abilities are triggered by the events with the Ability Triggers set to the corresponding events. ( A hit react for instance once activates cancels other abilities like attack, dodge, etc, if it was active already it could not do that easily )
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Alexandre Second
Alexandre Second@SecondAlexandre·
@QuodSoler So you have like running abilities that have a Wait Gameplay Event and you do the logic there?
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Alexandre Second
Alexandre Second@SecondAlexandre·
@QuodSoler (2/2) 3- In the GEEC: a- I check if I can damage the target b- I have a small state machine for the parry mecanic where I apply gameplay cues for parry/block c- I apply the damage modifers d- then handle Hit Reacts. I have a lot going on in the GEEC...
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Alexandre Second
Alexandre Second@SecondAlexandre·
@QuodSoler (1/2) What is the attack flow you use? I use GAS and my flow is something like this: 1- A GA plays a montage with an ANS which makes a linetrace on the weapon. 2- I apply a GE with an execution calculation for weapon damage.
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Alexandre Second
Alexandre Second@SecondAlexandre·
@QuodSoler I try to separate into plugins when I think I can reuse it later on another project. How do you store your plugins/modules when used by multiple projects?
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
When using Unreal, how much do you separate your own code in different modules or even different plugins?
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