
it costs $0.00 to support a full-time artist 🥹
Fouad | فؤاد
4K posts

@Bp__Dev
Senior gameplay developer | Making #StickmanFury | YT: https://t.co/SQqoFAFEgE | FAB: https://t.co/a86fGhsMOI

it costs $0.00 to support a full-time artist 🥹


Dinoblade is available now! Thank you everyone for the support and motivation to help me get this released! I feel very lucky and I couldn't have done this without you all pushing me to turn a silly meme into a game. I hope you all have fun playing Dinoblade! <3

Dinoblade is available now! Thank you everyone for the support and motivation to help me get this released! I feel very lucky and I couldn't have done this without you all pushing me to turn a silly meme into a game. I hope you all have fun playing Dinoblade! <3



Anyone know of workarounds on how to make SetActorRotation on an obj sweep properly? My boat is moved via SetActorLocation/Rotation. SetLocation has a sweep option, so if I move forward (without rotating) I collide properly. But if I don't move and only rotate, I clip through!




First real look at my sword fighting hobby project - Responsive, accurate, freeform combat using physics that are fun, not frustrating, with intuitive controls that are easy to learn, hard to master. A lot of physics based sword fighting games have come out lately but IMO none strike that difficult balance between control, animation and physics...trying my best to pull it off here. This early test is hacked together but it's already showing promise. Feels good to attack and defend and really gives you the feeling that you are fighting with a sword; distance, timing, weapon placement, etc. all matter. Anyway, very WIP with lots to do...and for once, don't look at the feet! I'll take care of that someday ;) #UE5 #gamedev #physics #swordfighting