Sev
168 posts


Keep it real with me
Do you think there's any chance of MW4 pulling it out the bag later this year?
Even if IW games aren't for you, do you see them succeeding in appealing to the casuals or masses with their marketing?
All I see is slander for COD recently from people who u can tell don't even play/try them anymore.
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@MmmmDoughnuts21 never got to play it and just dont want to spend the money but you can tell the care that went into making it
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Rave in the Redwoods - Scene 34
- Up 'n Atoms, Tuff 'nuff, Racin' Stripes, Bang Bangs, & Mule Munchies
- NV4, 2x Packed - Atomic Weapon Perk: Every 140 Kills grants an automatic Nuke Power Up
- 8-Ball Weapon Charm: Allows you to slide into zombies to kill/knock them over
- Frog Weapon Charm: Allows you to move faster in water.
- Repulser Special Equipment: Force push lol
Genuinely, this was so much fun... I was WAY too harsh on IW Zombies back in the day. What's your favorite little-known fact or side quest about IW Zombies?
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@CallofDutyCM You know a map's looking good when just seeing a small clip like this activates even more excitement
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@youremaidenless @MmmmDoughnuts21 for example instead of the formula of 3 part for a shield make a small skill check, imagine in revelations for the shield you had to start some small challenge that involved the player doing something outside of finding stuff and so on
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@youremaidenless @MmmmDoughnuts21 i think the problem was unnecessary amount of extra locations per part which has an easy fix, make the locations static, and also i think not everything needed to be a buildable i wish that zombies incorporated straight up puzzles to get some stuff like resident evil --
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Y'know, I've been really missing buildables in zombies. I feel like they enhance the immersion and help make the map stand out.
But I've been playing/studying Infinite Warfare Zombies lately and MAN... the sheer amount of part locations is ABSURD to memorize.
The issue with buildables is: if you don't know, you don't know. You'll need to either look up a guide (and hope it's accurate *cough*) or meticulously look around the map for something that blends in incredibly well (at least for IW).
Not saying I don't want Buildables back, but I sure do understand why we were so burnt out by them by Cold War.

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@0Stark24 @MmmmDoughnuts21 one fixed part location per part that's all they need to do, a casual or revisiting player would just need to find something once to know where it is, is one of the things i really dislike when i get to replay bo4 for example
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@MmmmDoughnuts21 I want them back but they definitely need to find the balance between making them part of the map knowledge and not being overly reliant on the 3 locations system
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@MmmmDoughnuts21 i think the solution is just 1 fixed location per part so if you play a map for the first time and find all shield locations then next time you already know instead of having to know multiple for the same part
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I see some people bringing up the idea of the defense waves from Firebase Z making a return in this map and I pray to god that does not happen at all.
That was one of the worst parts of Firebase Z and really ruined the gameplay flow of the map. I despise that map because of it.
If they want to do something with a round specializing the big icy monster, I hope it’s just any normal round and it’s optional with benefits and drawbacks kind of like the templars from Origins.

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@MadcapGaming420 @Freckleston63 or a direct ambush round like a better version of what we got in Firebase z
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@MadcapGaming420 @Freckleston63 idk since the guy was actively attacking them i think the roaming doesn't make that much sense since its not a robot and that seems aware, so i was thinking maybe a round where he covers an area with snow and you have to get inside somewhere if not he can kill you or sum
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@Freckleston63 yeah imagine every few round he roams around and blocks pathways with his foot, or with some sort of attack,but i aint ginna get my hopes up cause that sounds too good to be true
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@HarryChesters2 Something like that or even just thinking how Midir on Dark Souls 3 would interact with the player before you actually fight him
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@The_One_Boom duuude every fucking time i hear that stupid song i know its gonna be some dramatic cringe ass nostalgia slop like dude move the fuck on
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Flashes to the worst handgun in BO1 complete with its stock sound effects.
SoaR Zelta@SoaRZelta
how did they downgrade the M1911 this badly 😭
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@RedSpectre_exe @viero444 @yourfriendzay @FrostThaGod maybe he is like 1% white or sum, or just retarded
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@viero444 @yourfriendzay @FrostThaGod Hermano que diga esto un argentino te lo medio paso, pero que suelte tremenda racistada un ecuatoriano. Lo que me faltaba por ver. Qué será lo próximo, frente nacional ecuatoriano o qué? Los ñazi?💀😂
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@Brandon6numbers @nova_935 i have beef with that map i feel like it had wasted potential
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@nova_935 Haven’t been this hype since before citadel released (the trailer made it look like an S tier map instead of an A tier)
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There’s just something man… something about this game and this map that has me the most optimistic and excited for a map in YEARS
like it’s not been since seeing terminus pre-bo6 launch I’ve been this hyped. Just everything looks PERFECT so far 😭
Treyarch@Treyarch
"This is Untersturmführer Bartels, Group 935. Is anyone out there?"
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@swagoolay @Yakiniku_Party i like the honesty and i personally don't give a shit about it since the rest of the game is ass anyways, what annoys me about this whole movement discussion is people acting as if its about balance when in reality is just what you said "it just looks stupid"
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@Yakiniku_Party They aren't hard to kill, it just looks stupid, no?
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@ZoneXbez @sammuelvv when you think about it we call them easter eggs for tradition sake nowadays and since the longest these stopped having the obscurity and random nature most ee have in most games now they are just main mission without instructions that players have to figure out the puzzle is --
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@sammuelvv RE9s puzzle is literally random bs too? Flush a toilet x amount of times and stand afk for 15 mins. It's literally the exact same.
People ask for longer hunts, they gave us longer hunts. What's the problem?
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This is poor game design btw making things to inflate quest hunts is stupid and I’m glad they don’t (to our knowledge) do this anymore
DETONATED@DETONATEDcom
Jason Blundell on the 'Revelations - Bone Step’ in Black Ops 3 Zombies 😭 💥 "The [Bone] step was just to stop you guys from nailing it within the first 24 hours"
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@Stanley5574420 @MmmmDoughnuts21 sprinters that are faster than before and can catch the player are meat to balance all the tools and ease of survival that players have compared to older zombies where if you are not careful with your positioning you die easy
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@Stanley5574420 @MmmmDoughnuts21 yeah i think since bo4 new zombies will spawn both behind the direction of the player in also closest to where the player is heading so if you are running through the whole map if its a high round it will feel like you are constantly getting ambushed that and current super-
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@xpertfusion3 @MmmmDoughnuts21 how about going back to a 2-3 hit down without jugg limitation and then balance it from there
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@MmmmDoughnuts21 The thing is, I hate how easy this game is, but I also prefer super sprinters not being able to catch up to you as easily like they are here.
I feel like they gotta find a better balance of difficulty for future games. It should be hard, but in a less annoying way I guess.
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