ShadowFungi

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ShadowFungi

ShadowFungi

@ShadowFungi

twitch streamer, and artist, that tries to do stuff in C# and gdscript (godot engine) profile photo is my own

Katılım Ekim 2019
39 Takip Edilen29 Takipçiler
ShadowFungi
ShadowFungi@ShadowFungi·
There are going to be 4 apps in total: Stream Chat Bot (unnamed thus far) Joint Based 2D VTuber Tracker/Animator (Marionette) on screen chat characters. OBS websocket command suite. I might add some other things later on as/if they're needed.
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ShadowFungi
ShadowFungi@ShadowFungi·
I've been working on some streaming companion/utility apps, and was just curious if people think they should be a combined suite, or a bunch of separate programs.
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Hytale
Hytale@Hytale·
📢 Hytale’s Update 4 is now LIVE! 📢 Today’s blog post dives deep into our headline updates with tons of new screenshots/videos + Full Patch Notes. ▶️ Read it here: hytale.com/news/2026/3/hy… FEATURES & HEADLINE UPDATES - 500+ New Blocks - Proximity Voice Chat - Emote Wheel + New Emotes - 7 New Hairstyles - New Creative Tool: Revolve - New Sickles Added - And so much more! Thank you for all your continued support and feedback! 💚 #Hytale #HytaleUpdate4
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ShadowFungi
ShadowFungi@ShadowFungi·
@Simon_Hypixel Has there been any progress on getting the node editor on Linux?
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 11, 2026) Update 3 (Part 3 of 3) Enable via Launcher → Settings → Pre-Release The release of Update 3, including its 3 parts, is scheduled for next week! HEADLINE FEATURES - Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand! - Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted! - Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them. - Added Sickles, capable of harvesting multiple crops in a single swing. - Updated climbing, enabling side-stepping, dropping down, and rotating around ropes. - Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them. - Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks. CONTENT - Updated a number of prefabs, removing workbenches and chicken coops from several of them. - Added a green variation of the Rhino Toad. - Updated the requirements for Farmers Benches: - Tier 4 now requires Drywood Log instead of Redwood Log. - Tier 6 now requires Redwood Log instead of Drywood Log. - Updated the crafting times for several early-game items: - Crude ammo, weapons, and tools now craft instantly. - Builders Bench craft time reduced from 3 seconds to 2 seconds. - Chicken Coop craft time reduced from 4 seconds to 2 seconds. - Overpants are now referred to as Legwear. - Added random block ticking and the spreading of grass. - Shortbows and Crossbows can now use ammo directly from the backpack. - Updated several NPCs with improved target switching behavior. - The flamethrower VFX has been updated, and the weapon now attacks faster. - Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio). MODDING & TOOLS - Added a warning when loading into worlds with missing mods. - The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads. - Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds. - Removed some older debug commands and improved validation for the Machinima tool. - Added the ability to change the playback speed within the Machinima tool. - Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing. - Added a new debug flag, VisFlock, enabling visualization of flock membership and structure. - Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets. - Renamed light radius to bright radius and set the default to 1 so that light color is maintained. - Changed the draft brush shape to Sphere, instead of Cube. - Entities will now rotate and render in the Selection tool’s rotate/translate mode. UI/UX - Reworked item tooltips to better support localization. - Increased the dimensions of some UI elements to better support localization. - Added a confirmation message when attempting to swap Avatar Presets with unsaved changes. - Added an Avatar Presets counter to the Add Preset button. - Improved navigation of longer server lists. - Added a scrollbar to aid navigation for users with a large number of mods. - Added Noto Sans as a secondary fallback font for Cyrillic glyphs. BUGFIXES & OTHER IMPROVEMENTS - Updated the world map and chunk updates to use their own streams. - Fixed a crash related to creative tool previews when undoing & re-applying very large changes. - Fixed a crash when a skin fails to be saved. - Fixed a crash on Linux when opening a folder without Nautilus installed. - Added missing validation to reduce the number of IllegalStateExceptions that may be encountered. - Fixed an issue whereby copied entities could share data structures incorrectly. - Fixed an issue whereby debug frustums would not render. - Fixed an issue whereby key binding information would not display correctly. - Fixed an issue whereby some Apple Trees would float off the ground. - Adjusted the player hitbox when sitting and sleeping. - Fixed an issue with the spawn suppression system crashing upon regenerating chunks. - Fixed an issue where respawning inside of a portal world would leave the player in a zombified state. - Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode. - Fixed an issue with server configurations enabling all mods by default. - Fixed an issue whereby some unlucky fish would spawn in lava. - Fixed a number of village furniture items incorrectly requiring a pickaxe to break. - Fixed a number of issues related to clouds when the weather transitions. - Fixed an issue with fire spreading above 256 blocks. - Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable. - Fixed an issue with client worlds not enabling backups by default, if not otherwise configured. - Fixed a number of memory leaks. - Updated some grammar and removed some typos.
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vaxry
vaxry@vaxryy·
I mean if we can gather a group of developers to actually make a good discord alternative, I can jump in and also give some code and help fund hosting. Chat for the 21st century. If you are interested, drop me a dm or reply to this tweet :) I'm no stranger to new projects :P
BetterDiscord@_BetterDiscord_

@vaxryy I'd love to see someone like Valve jump in. It would guarantee Linux 1st-party support. To me, Matrix is the perfect example of how that system doesn't work due to fragmentation and as you mentioned questionable management. Fingers crossed for a new entry in the space.

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ShadowFungi
ShadowFungi@ShadowFungi·
@vaxryy @FearMyLocus I'd personally like to see Haxe as the primary backend language, as the nature of the language makes it rather easy to switch between host server systems, but Haxe has some library/dependency issues, for very advanced things.
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vaxry
vaxry@vaxryy·
@FearMyLocus well the first part is drafting a good spec. That's a fundamental part that is a make-or-break for many (see: matrix, and how its shit ass spec is now a huge PITA) Then we can discuss what languages to use. Probably something like C++/Rust/Go for the backend.
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ShadowFungi
ShadowFungi@ShadowFungi·
@Zeusley Sounds fun tbh, still learning the plugin system though.
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Zeusley
Zeusley@Zeusley·
Hytale modders, do you know the videos “5 Game Devs Make a Game Without Communicating”? I want to make a video like that, but with a Hytale mod. Reply here or send me a DM if you’re interested. (It will start later after the Mod Jam don’t worry) And for those who know, no, don’t worry, I’m not going to be like “THEM”.
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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ShadowFungi
ShadowFungi@ShadowFungi·
@Simon_Hypixel This is great, it'll be very useful to be able to place custom map markers, I think a mushroom hat would pretty nice though
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - January 29, 2026 Enable via Launcher → Settings → Pre-Release MAP & NAVIGATION - User-placed Map Markers have been added! - Create custom markers anywhere on your map with customizable names, icons, and colors - Share markers with other players in multiplayer - New gameplay settings to toggle marker visibility on map and compass - Delete markers via the map context menu - Updated map marker icons and improved their display resolution - Player names are now always rendered on the map and are more readable when zoomed in - Compass now shows different icons based on vertical distance (above/below you) - Teleport option is now hidden for map markers when in Adventure gamemode COSMETICS & CUSTOMIZATION - New Avatar customization options: - New Hat: Tweed Hat - New Overtop: Mage Shirt - New Shoes: Styled Flats, Wedge Shoes - New color variations for Fashionable Shoes - New haircut added - Updated visuals for the Morning haircut - Added Construction Hard Hat COMBAT & ITEMS - Weapon Adjustments & Fixes: - Adjusted damage value inconsistencies and upgrade differences across some weapon tiers - Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons - All spear types should now consistently stack up to 5 and be throwable - Necromancy Grimoire Improvements: - Summons no longer take damage from their summoner (and vice versa) - Summons now respond when the player is attacked, not just when attacking - Summons are faster and more aggressive - Added variety to the types of skeletal minions that are raised, including a ranged variant - Misc: - Improved in-hand positioning for Ingots and Sticks GAMEPLAY - Doors no longer close when blocked by entities or players - Teleporters now require you to clear a short distance before re-use - Sort keybind now works in the player's inventory - Added "Take All" functionality for processing bench output items - Shift-dragging now quickly transfers items between inventories - Minecarts no longer move when stuck - Reduced farming bench tier requirement for Chicken Coop from 5 to 3 - Large Kweebec Chests now support placing blocks on top - Fixed NPCs in a Coop transforming into other NPCs - Fixed being able to capture a dead NPC with the Capture Crate - Reworked utility wheel quick swap to include the inactive slot BLOCKS & WORLD - Re-added Incandescent Volcanic Rock - New block textures and variants: - Thorium Cracks - Basalt Cracks - Magma Cracks - Mud Dry Cracks - Updated crack variants for 4 Ore blocks - Updated Cobalt texture - Fixed Magma Adamantite block tiling - Added Default_Flat and Default_Void weather configurations for their respective world instances AUDIO - Fixed water emitter radius so audio plays properly in stereo instead of just the left ear - Fixed audio emitter entities not playing correctly - Fixed fluid ambient effects not triggering properly - Updated sword swing and impact sounds UI & QUALITY OF LIFE - Moved container action keybind indicators to a better position - Fixed chest/bench keybind tooltips when keybinds are unassigned - Updated workbench chest connection radius text to be clearer SECURITY - Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) STABILITY & BUG FIXES - Improved world generation performance - Fixed filler blocks not breaking in some cases (e.g. large doors) - Fixed block placement mis-predictions - Fixed issues when changing worlds while mounted: - Fixed minecart mount state not being removed correctly - Fixed horse mount state not clearing correctly - Fixed screen fade issues that could occur during world transfers - Fixed an issue that could cause chunk saving to deadlock when removing a world
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ShadowFungi retweetledi
Kenney
Kenney@KenneyNL·
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own! It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
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A Magic Man
A Magic Man@amagicmantv·
Imagine a bunch of Steam Game Devs wanted to collab with me everyday and give away steam keys to promote their game? 🪄 There would be SO many people getting free games 🤩
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ShadowFungi
ShadowFungi@ShadowFungi·
I've been making a simple parallax wallpaper over the past couple of days, as a bit of a break from Mossism, here's a clip of it
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ShadowFungi
ShadowFungi@ShadowFungi·
I love April Fools' Day, as I know everyone is being entirely serious.
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ShadowFungi
ShadowFungi@ShadowFungi·
Happy new year!
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ShadowFungi
ShadowFungi@ShadowFungi·
Merry Christmas to the bunch of people here
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ShadowFungi
ShadowFungi@ShadowFungi·
Also I should be able to get back to streaming sometime next month
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ShadowFungi
ShadowFungi@ShadowFungi·
Here's my face.
ShadowFungi tweet media
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ShadowFungi
ShadowFungi@ShadowFungi·
@CodeRed_dev aye, I didn't mean to... I was trying to make a rhythm game didn't get too far though.
ShadowFungi tweet media
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CodeRed
CodeRed@CodeRed_dev·
If you've abandoned a game say aye.
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noodle
noodle@NoodleVEVO·
indie games you think deserve more attention?
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