Shady

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Shady

Shady

@Shady_0935

😴 Nadie interesante. Jugador y Enjoyer @GenshinImpact, @Wuthering_Waves 😍 Dueñio de @NeotaleSV

Colombia Katılım Mart 2020
131 Takip Edilen7 Takipçiler
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Tanishq
Tanishq@wydtanishq·
> be YouTube > 2.7 billion users > more watched than Netflix, Disney+ and HBO combined > runs on Google’s infrastructure > the same people who built the internet > goes down anyway > 300,000 people report it within minutes > everyone opens X to complain about YouTube being down > nowhere to go > just sitting there > food on the table getting cold > ate in silence like it’s 1987 google has $2 trillion and their website said “something went wrong, try again later” bro we tried again later, it was still wrong
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Shady
Shady@Shady_0935·
F Youtube 😐
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Simon
Simon@Simon_Hypixel·
It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life. Thank you everyone for the amazing support, and a big thank you for the rebuilt Hytale team for trusting me to get this to the finish line in just a few months. I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked. Amazing team, every single one made a big difference.
Simon@Simon_Hypixel

We did it. Hytale is saved. We have acquired Hytale from Riot Games.

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Simon
Simon@Simon_Hypixel·
When the players finally understand our modding vision for Hytale😍
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NoSee The Light
NoSee The Light@NoseeThe·
Neotale@NeotaleSV

#Hytale #HytaleServer #NeotaleSV Neotale es un nuevo proyecto de Hytale Hispanohablante actualmente en desarrollo, creado con una visión clara: no construir solo un servidor, sino dar vida a un universo completo. El 13 de enero, junto al lanzamiento oficial del juego, abriremos nuestras puertas con Neotale Survival, un survival semi-custom. Será una experiencia fiel a la esencia de Hytale, pero con toques únicos que iremos ampliando progresivamente mientras el servidor esté activo, incorporando contenido custom de forma constante. Nuestro objetivo va mucho más allá de un solo modo de juego. Neotale está pensado como una network, donde cada servidor tendrá identidad propia. El núcleo del proyecto es ambicioso: crear un RPG diferente a todo lo visto, con sistemas, progresión y mundo diseñados desde cero, alejándonos de lo genérico y apostando por algo verdaderamente único. 📍 IP del servidor Survival: survival.neotale.world 🌐 Página web: neotale.world 💬 Discord oficial: discord.gg/wZ3z6MMajv Somos un proyecto nuevo, pero con experiencia detrás, pasión por lo que hacemos y una idea muy clara del camino que queremos recorrer. Sabemos que esto es solo el comienzo, y nos ilusiona profundamente que nos acompañes desde el primer paso. Neotale no es solo un servidor. Es un mundo que está a punto de nacer.

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Neotale
Neotale@NeotaleSV·
#Hytale #HytaleServer #NeotaleSV Neotale es un nuevo proyecto de Hytale Hispanohablante actualmente en desarrollo, creado con una visión clara: no construir solo un servidor, sino dar vida a un universo completo. El 13 de enero, junto al lanzamiento oficial del juego, abriremos nuestras puertas con Neotale Survival, un survival semi-custom. Será una experiencia fiel a la esencia de Hytale, pero con toques únicos que iremos ampliando progresivamente mientras el servidor esté activo, incorporando contenido custom de forma constante. Nuestro objetivo va mucho más allá de un solo modo de juego. Neotale está pensado como una network, donde cada servidor tendrá identidad propia. El núcleo del proyecto es ambicioso: crear un RPG diferente a todo lo visto, con sistemas, progresión y mundo diseñados desde cero, alejándonos de lo genérico y apostando por algo verdaderamente único. 📍 IP del servidor Survival: survival.neotale.world 🌐 Página web: neotale.world 💬 Discord oficial: discord.gg/wZ3z6MMajv Somos un proyecto nuevo, pero con experiencia detrás, pasión por lo que hacemos y una idea muy clara del camino que queremos recorrer. Sabemos que esto es solo el comienzo, y nos ilusiona profundamente que nos acompañes desde el primer paso. Neotale no es solo un servidor. Es un mundo que está a punto de nacer.
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Simon
Simon@Simon_Hypixel·
As we get closer to the Hytale release, I think of all the sacrifices made to get here. From the team, the community and myself. The past few months have been incredibly difficult for my family as I have been away, reviving the game and rebuilding the team. 7 days a week. My kids have not seen much of me in the past few months, I have missed milestones, events, precious moments and most importantly, the time we could have been together can’t be brought back. Yet, they are still overjoyed to see me for the small moments we share, as I worry I could become a stranger to them. My only hope is for my sons to be inspired the passion and wish for them to find the same joy in their lives. I will spend more time with them when the game is stabilized after launch, as I will feel relieved from the burden of this curse. No sacrifices, no Hytale.
Simon@Simon_Hypixel

I’m in active discussions with Riot Games about acquiring Hytale. Updates will be limited for now as we work through it. Thank you for believing in Hytale. Simon

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Hytale
Hytale@Hytale·
We need your help! To stress test our back end systems and get ready for the 13th we enabled downloads of the launcher. You can download and sign in to get ready now! accounts.hytale.com/download Thank you, and we look forward to having you in game soon! #Hytale
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CurseForge
CurseForge@CurseForge·
Hytale mods are COMING SOON👀 With Hytale’s launch right around the corner, we’re so excited to announce our partnership to support Hytale mods from Day 1! Visit here to learn more about all of the tools that will be available for modders to bring their ideas alive: hytale.curseforge.com
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Twitch
Twitch@Twitch·
hold up, RDC Soccer league???
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Simon
Simon@Simon_Hypixel·
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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Bardo de pacotilla
Bardo de pacotilla@Bardopacotilla·
Pequeño aviso que no podrán hacer las Anécdotas Selénicas si finalizan la misión de arconte actual así que tomen sus precauciones
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Evil Neuro 💔
Evil Neuro 💔@EvilNeuroAI·
Isn't it funny how many people are obsessed with Gacha games? It's almost like they're pigs in a trough...
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Simon
Simon@Simon_Hypixel·
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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Shady
Shady@Shady_0935·
@MECHXN1C Bro I want this on wallpaper engine 😭😭
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Kiriyume
Kiriyume@KiriyumeBun·
✨CLEAN Wuthering Waves 4k Wallpapers MEGA THREAD✨ Thank you all for the support you have given me! ❤️ Here is a link to the Google Drive which contains both my cleans and posts from the original artists with credit (which I will update)! 🙏👀 tinyurl.com/wuwaclean
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