@mog_mediaa@BlueThunderReal It does definitely seem like it! Wouldnt be suprised if a next project of them would either be that or having to take back a big city while Having limited resources
@BlueThunderReal Do you think having this update also a test for survival mechanics for bigger project? I'm interested if they want to make a spinoff Dying Light survival game like 7 Days to Die, The Forest, etc
Dying Light: The Beast is dropping a new FREE update in 3 days called Restored Land that turns the game into a hardcore survival game
✅ zombies don't respawn. The more you kill, the more the world turns back into it's pre-infection state
✅ loot doesn't respawn and supplies are limited
✅ to stay alive, you must eat and you must keep flashlight batteries stocked
✅ optional perma-death toggle
@BlazenEdge@Kveyka@Weak3n It sounds like lower clear jungle Gods will really struggle early game and quite a few people in this game have the tendency to surrender early so i wonder how that will go
I really strongly hate class passives, but I especially hate poorly balanced class passives. Jng passive is basically godmode compared to the mid passive. Only support passive even compares. IMO this is a very uncreative solution to the bumbas issue. Not a fan.
@BlazenEdge@Kveyka Are they really poorly balanced tho? Jungles used to get a 50% clear speed buff from items. So they lost 15% of the buff but gained a couple starter items and the rest lost nothing and just gained something extra
Also the kicker to all this is, I might STILL build bumbas in adc now because, although they took off the dmg and heal, they also took off the wave clear nerf, and upgraded bumbas is still most op passive for adcs (I think). What a clusterfuck.
@Kveyka@KucasTheGreat I have played on the pts and the passive is a lot worse than that i expected it to be compared to how it was before. I played with some pretty good junglers and they seemed to be hitting lvl 20 a couple minutes later compared to how it is now.
@KucasTheGreat Yes I just don’t think the speed at which they clear camps is a major limiter on them, and in fact untying it from their shit starters and letting them buy bluestone or smthing is actually a buff
@iRaffer@realramen0 But if you have spend a lot of money on smite 1 Those couple free skins probably feel like nothing but it feels like a lot to people who didn’t have any
@iRaffer@realramen0 i started spending money at the end of smite 1 so the switch to smite 2 was a bit rough at first, but i have been able to get so many more skins from just playing in 2 compared to 1.
After coming back and playing smite, actually feels pretty clean. Thing's that need to be changed.
-Those skin prices are disgusting.
-Gem's need to be reimbursed at a 1:1 ratio Smite 1>Smite 2. Build your trust back.
-Advertisement? Still not seen anything personally
@iRaffer@realramen0 I feel like not playing the game because of missing skins is a big waste. It sucks that they dont have them it Smite 2 but they will never get them back and not playing the game now will only hold them back on earning “free”skins if they decide to play smite 2 in the future
@realramen0 Possibly... However out of my friends that played Smite 1 regularly. They've spent at least +10k$. Not a single one of them has returned because of the gem conversion, losing skins. They're now losing out on potential revenue now after the converted currency 1:1 has been spent.
@TheManyFacedGuy@draynilla The thing is that the content in the game is already enough for casual players and there Will be more content Esch expedition so the game sycle will keep on getting longer and longer
@draynilla itll last as long as they keep updating the game. They need to start upping their game though, evey month needs something new with this sort of game imo
Missed Friday's roadmap show? No problem.
The community spoke and we listened—the next four Gods coming to the Battleground are some of your most-requested icons:
🔥 Ne Zha
🔮 Morgan Le Fay
🚣 Charon
⚔️ Gilgamesh
@Shemano2@ElCaballero_Oso@TheRealJJBTW@ARCRaidersMedia Yeah I agree with letting the lower level players use as many free kits. I think the main free kit problem is with Stella Montis, lots of players just want to PvP there and since they know they’ll probably not extract they just bring free kits and try to grief others games.
ARC Raiders developers have confirmed they’re actively reviewing how free loadouts work.
The team says changes could include tighter inventory slots, adjusted item weight, or limiting what free kits come with.
According to the devs, these tweaks are likely the first step toward rebalancing risk vs reward without fully removing free loadouts.
@TheRealJJBTW@mrjfmartin@ARCRaidersMedia If you would have read my other comment on here you would have known that i agree with that. But just a flat out 30min cooldown for everyone wouldnt work because a new player wont be able to get enough rescources and learn the game of they die on their first ever raid.
@Shemano2@mrjfmartin@ARCRaidersMedia Limiting a broken system is not dumb ill say it again why else are devs trying to tweak the system. Learn the game bro it takes PLASTIC PARTS and rubber parts to build all the most basic gear in free kits, I get it theres casual players but even they have to learn the game too
@Shemano2@ElCaballero_Oso@TheRealJJBTW@ARCRaidersMedia I personally don’t think they’ll put a 30 minute cooldown. But let’s just say they do, it’d be better to add that cool down to players after they hit like level 15. If you can’t learn how to collect resources to build free kit type load outs then idk what to tell the player then