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Iceberg

@Sheriff_Barry

That's Sheriff Barry to you.

Katılım Haziran 2010
414 Takip Edilen61 Takipçiler
Unlimited L's
Unlimited L's@unlimited_ls·
🚨NEW: Video shows how the fight started between Alan Ritchson and his neighbor The neighbor stepped directly in front of the bike, causing Ritchson to flip over the handlebars The neighbor previously said he told the actor to “slow it down.” "I did push him because he was coming towards me on his, on his bike." "He did it again for a second time. I pushed him a second time, and I think the second time he got off his bike and kicked the crap outta me." 1ST Video/ TMZ
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Clown World ™ 🤡
Clown World ™ 🤡@ClownWorld·
Man's decided the cops aren’t doing enough so now he's launching desserts at speeding cars 😭
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Iceberg
Iceberg@Sheriff_Barry·
@Ayoelesho @TheJoeySwoll That literally has nothing to do with your original post my dude, maybe it's your comprehension levels that need to be assessed here
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Ayo-Elesho
Ayo-Elesho@Ayoelesho·
@TheJoeySwoll Joey, show me the tweet you made condemning the murder of 165 Iranian school girls by the U.S. government and I’ll take you serious. Alternatively, you can stick to commenting on videos of women in the gym since this discourse exceeds your comprehension level.
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Iceberg
Iceberg@Sheriff_Barry·
@CuriousMrFox101 @Asmongold @Pokket Finally, an honest to god argument made against ICE opinion that isn’t a personal attack, insult, a call to deplatform or a combination of the three. Thank you!
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Curious Mr. Fox
Curious Mr. Fox@CuriousMrFox101·
@Asmongold @Pokket 🚨 COMMUNITY TRUST: Aggressive ICE pushes and aggressive tactics ruin the neighborhood trust. Police officers will tell you the importance of neighborhood trust. Research shows that is vital for any real law enforcement legitimacy: trustandjustice.org/resources/inte….
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Iceberg
Iceberg@Sheriff_Barry·
@1963Canuck @hardcrystal007 @MrPitbull07 22% is not standard my guy. Thats just low skill laborers trying to get more money for doing less. And this is coming from someone that’s worked in the service industry for almost 30 years…
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Mr PitBull
Mr PitBull@MrPitbull07·
We went to a dinner as a group and had a $500 bill. We tipped $40. We were happy we can be able to give our server something, but her reaction was the opposite. She told us she assumed we're going to give her at least $120. When we asked for the manager, she said she was just joking, but she wasn't smiling at all. Idk, but is $40 tip enough for $500 bill? I just feel like expecting $120 is not realistic. ~Lea Robertson
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Max Power
Max Power@larzissto·
@Asmongold @GovTimWalz Asmongold man , you are falling , rapidly , many of your takes come very unprepared nowadays , what happened to you and prewatching content before you Talk about it so it seems that those thoughts are spontanous ? You need to do better to keep the fascade alive
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Governor Tim Walz
Governor Tim Walz@GovTimWalz·
I spoke to the President earlier. We had a productive conversation and I explained to him that his staff doesn’t have their facts straight about Minnesota. My thoughts in the Wall Street Journal: wsj.com/opinion/tim-wa…
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Iceberg
Iceberg@Sheriff_Barry·
@arshgoyal13 Get off the internet for a while my guy
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Iceberg
Iceberg@Sheriff_Barry·
@arshgoyal13 Holy fucking shit, the fact that you wrote that with stone-face, balls out confidence is astounding. So many fake ass Reddit-intellects anymore
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Iceberg
Iceberg@Sheriff_Barry·
@gotrice2024 @NancyH_60 @Whiskeypair I’m sure they won’t like it, but I’m pretty sure they won’t like waiting for me to move out of the way more. I’m not moving until I can fix this. Because I ain’t paying 4 grand for someone, or something, else’s mistake. I wouldn’t expect anyone waiting to have to pay that either.
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SonnyBoy🇺🇸
SonnyBoy🇺🇸@gotrice2024·
You are leaving the parking garage and just entered your ticket. Your jaw drops as you look on screen and it says you’ve been there for over 143 days and the total is pushing almost $4000. By now you have a line of impatient cars behind you and there isn’t an attendant there, it’s all automated. Do you just pay the bill so you can leave, what if you can’t pay the bill?
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Iceberg
Iceberg@Sheriff_Barry·
@4thOfJuly365 NGL, I read it although it’s very poorly written lol
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Iceberg
Iceberg@Sheriff_Barry·
@Puppieslover Looks like my puppy! Can confirm, she’s 80 lbs but thinks she’s a 15lb lap dog!!
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Puppies 🐶
Puppies 🐶@Puppieslover·
This is Staffy. He’s 65 lbs of pure muscle and zero chill when Dad who rescued him gets home. Thinks he’s a 10-lb lap dog. Will headbutt you into submission for cuddles. Refuses to accept personal space is a thing. Pls Leave him a heart ❤️
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Iceberg
Iceberg@Sheriff_Barry·
@thomasmahler @OdahviingN7 @eldevil86 Yeah, I’m not gonna lie, this whole tirade you’ve been on about completely unsold me on your game. I even agree with you on some of your takes. But plain and simple, it’s your game, let YOUR game stand on its own and let the people who play it make the comparisons.
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thomasmahler
thomasmahler@thomasmahler·
Look, Diablo and PoE are still mostly built on old foundations - at the core, they're still point and click games and their combat systems aren't built on animations, it's all basically all fake, that's why every weapon you pick up has the exact same moveset, etc. That is a severe limitation and ultimately really stinks. Back in the olden days, it wasn't possible to do what we do because of technical limitations, but those limitations don't exist anymore, so modern ARPGs should have adapted. Japanese designers have cleared the path there with games like Monster Hunter and the Souls series showing how it should be done. This here is precisely why Path of Exile 2 has always been struggling with making the combat actually meaningful and why they've given up on trying to ape this with stats alone and are now reverting back to 'Blow everything up on the screen by pressing 1 button'. Gamers like you enjoy not having to have skill in combat and I get that. That's why people enjoyed Soul Calibur back in the day, because you didn't have to learn any actual game mechanics. You just buttonmashed to victory, just like you do in Diablo 4 and Path of Exile 2. And no, gamers do not love this about Path of Exile, in fact, that's what's constantly being criticized, that they're struggling to make the combat meaningful. GGG is now playing around with adding more enemies (which failed), then trying to remove some enemies, but making you stronger, etc. etc. - but now we're back to PoE2 being a zoom zoom game like Diablo where only stats matter and skill doesn't factor in all that much. The core issue is that they don't have an animation-based combat system and there's literally nothing they can do at this point to fix this. They'd have to rework their entire combat engine and redesign basically the entire game to properly fix this. Not to mention literally creating thousands of animations so that their loot would actually feel different in a meaningful way. I spoke to Chris Wilson a while ago about this as well and this is the thing that he wanted to get to, but Path of Exile (and its sequel) just fundamentally weren't built on a modern foundation like that. You don't have actual combat design in those games, so you gotta try to make it work just through stats and procs and so on. All of this makes sense if you understand the history of those games. Diablo 1 was supposed to be a turn-based game. Then Dave Brevik turned it into a realtime game, so it remained point and click. All Diablo2, 3, 4 and PoE did was to turn that up to 11, but the foundation was never improved. No Rest for the Wicked wasn't really built for people that are only happy if they can buttonmash to victory while not actually having any real skill, just following build guides and feeling good about themselves by aping other players strategies. We do have an easier mode now where even players who haven't really learned the ins and outs yet can succeed while still slowly mastering how Wicked works. In Wicked, you actually have to read enemy behaviors, you have to factor in pacing, positioning, etc. It's entirely more sophisticated than just walking into a horde of enemies and pressing a few buttons, which is quite literally what Diablo 4 and PoE2 are still designed around.
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thomasmahler
thomasmahler@thomasmahler·
Mike, real talk: You were put in charge of Diablo and you didn't treat it with the respect it deserved. Diablo used to mean something. Diablo 2 was an utter masterpiece and showed the whole world what western developers could do. You OK'd turning Diablo into a MTX slot machine where people can buy horse armor for 65$. So should we gamers thank you for that or is a little honest critique deserved here? It's time that executives stop patting themselves on the back after ruining beloved franchises and accept some personal responsibility. And after it was all said and done, you then came out with this gem. So, sit back and let others show you how it's done! 👍❤️
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Mike Ybarra@Qwik

@thomasmahler Putting down other games for your own games sake doesn’t really work. Let your game stand on its own two feet. I haven’t played in a while, excited to fire it up and check out the progress.

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CuteDog_
CuteDog_@_CuteDog_·
@thomasmahler I AINT READING ALL THAT LIL BRO IM HAPPY FOR YOU OR IM SORRY THAT HAPPENED 🥳😢💦💦 IM EXCITED TO TRY OUT THE NEW NRFTW PATCH THOUGH
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thomasmahler
thomasmahler@thomasmahler·
I got a lot of questions on my previous post because people don't quite understand what the technical difference between what I call old-school ARPGs and No Rest for the Wicked are. So... here goes: Most ARPGs today, even the big names like Diablo 4 and Path of Exile 2, are still built on ideas from the 90s. At their core, they're still point and click games. You press a button or click on something, and your character performs an action for you. You’re not really doing the action. You’re telling the game what you’d like to do, and it handles the rest. That worked back then because it had to. We didn’t have the hardware, input devices or engines to support anything more responsive or expressive. It was enough that you could equip cool gear and press buttons to watch the screen light up. My point was that I don't think that's good enough anymore. It’s 2026. Players expect to actually be in control and for their games to have proper combat systems. There are inherent limitations in building your game on a point and click foundation that cannot be overcome. In Diablo 4 and PoE 2, when you attack, you're not committing to a movement. You’re triggering a calculation. It doesn’t really matter where your character is standing, what direction they’re facing, or what your weapon’s physical properties are. Whether you're holding a sword, a hammer or a spear, it all animates basically the same way. What matters most is what modifiers you’ve stacked and whether you’ve optimized your passive tree or skill nodes. That’s why the combat in those games still feels off, even when it looks flashy. There’s no friction. No weight. You’re not asked to make decisions in the moment, because everything’s been decided by your build ahead of time. Now compare that to something like a fighting game, a Souls-like, or Monster Hunter, games where the weapon you use completely changes how you move, how you space yourself, and how you think. Those games are all built on animation-driven combat systems. That means when you swing a sword, your character physically moves through that motion. You're locked into it, even if it’s risky. You commit to your actions. You learn timing. You feel the difference between fast and slow weapons, heavy and light attacks, deliberate strikes and desperate dodges. That’s the foundation of No Rest for the Wicked. We didn’t try to retrofit direct control into an old engine. We built from the ground up for full physicality, precision, and mastery. In Wicked, when you swing a weapon, you're actually the one performing the swing. You’re responsible for your positioning. You have to pay attention to where enemies are, how fast they move, and what they're about to do. You don’t win just because your stats are higher. You win because you timed your parry. You dodged correctly. You found the opening and punished it. And because of that, every fight matters. Even trash mobs can be threatening if you get sloppy. And when you do get stronger, it actually feels earned, because you obtained actual skill. You’re not just watching the same actions with bigger numbers, you're actually playing and controlling your character. This is also why every weapon in Wicked feels unique. Because it is. Not just in damage values or affixes, but in how it moves, how long it takes to recover, how it chains into other attacks. Every weapon has its own language and mastering it is part of the fun. So yes, ARPGs like Diablo 4 and PoE 2 can still be fun. But my point was that they’re not evolving. They’re scaling sideways: More modifiers, more loot filters, more ways to explode the screen with one button. But it’s all built on the same basic idea: Press a button, watch stuff die. And they literally can't do anything else than that (even though they're trying real hard) cause they weren't engineered that way from the ground up. When we started on Wicked, coming from Ori, obviously I wanted to really tune the feel of combat in the same way I tuned the feel of platforming in Ori. The whole idea was that combat shouldn't be designed on a spreadsheet, but be designed around actual feel. It’s about putting the player back in control, not just of your build, but of every decision in the moment. And I do think that this is the direction ARPGs have to take if they want to truly evolve. Even for a future Diablo V and Path of Exile 3, this will have to be the way forward. Combat should feel like something you do, not something you watch. Progression should come not just from loot, but ALSO from skill. And enemies shouldn’t be speed bumps or stat checks, they should be encounters that ask you to focus, learn, and adapt. That’s what we’re building. And I think once you feel it, you won’t want to go back. And yes, I'm sure there'll still always be old-school ARPGs in the future, just like Nintendo still makes 2d Mario games. But if we wanna explore where this genre can truly go, where combat systems can go... we have to not build things the way they have been in the past just cause we're too afraid to take the risk.
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Iceberg
Iceberg@Sheriff_Barry·
I'm so incredibly sorry for your loss, but I just wanted you to know you helped someone get through theirs today, if only for a little bit. Happy New Year.
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Iceberg@Sheriff_Barry·
I haven't even been able to cry about it. That is until I heard this song. I had to pull over in the car, just hit me like a ton of fucking bricks while listening to you singing this song.
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Iceberg
Iceberg@Sheriff_Barry·
@nfrealmusic I'm sure you get tons of these kinds of messages. But I just wanted to say thank you for the song "Home". I'm sure it wasn't easy to write it, it certainly wasn't easy to hear it. I recently lost my Mom in late October, but I haven't been able to grieve "properly"...
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Iceberg
Iceberg@Sheriff_Barry·
@DHillMTG @MathilExists No, I totally get it, so am I. I just think, much like most of the internet, that this whole situation has been blown way out of proportion. Mathil was just trying to get people to see the whole picture, I don’t think any malice was behind it. Thanks for the discussion!
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laurentum
laurentum@DHillMTG·
@Sheriff_Barry @MathilExists Eh it’s great for me I’m having a blast. I think a lot of people are really struggling with this boom who aren’t as capable at makin currency as some others. SSF is a great place for them to learn
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Mathil
Mathil@MathilExists·
Put up a small rant vid on youtube about this economy bullshit. It really doesn't seem as doomer as people are being about it and idk what's happening anymore at this point. Starting to feel pretty out of touch with this game's community as it seems we play for different reasons
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