Foolishness

19 posts

Foolishness

Foolishness

@ShockstepFoola

Tunisian Tekken 8 Player 🇹🇳 Lars and Armor King main ⚡️🔴🟢

Communauté de Madrid, Espagne Katılım Eylül 2012
99 Takip Edilen8 Takipçiler
Foolishness
Foolishness@ShockstepFoola·
We got our 5th infinity stone 🟢🟡🟠🔴🟣
Foolishness tweet media
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Foolishness
Foolishness@ShockstepFoola·
@Duelist17_ I’m victim of this clip. And to be honest, it still requires skill to achieve this combo. Lars can easily achieve this combo damage so.. I still enjoy wasting heat when I play against you ngl 😂
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Duelist17
Duelist17@Duelist17_·
Nerf Kazuya, What is this Damage?! Broken Character
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Foolishness
Foolishness@ShockstepFoola·
@FoSheehy @Lockeabout @ArslanAsh95 That’s what I’m saying. This is assuming that the opponent didn’t duck the db1,3 and gets you launched. db1,3 and 1,4 are +3 on hit and his fastest options from LEN are i16. So the best thing Lars can do is a ws4. But as you can see dude, we have people crying about fake pressure
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vic vinegar
vic vinegar@FoSheehy·
@Lockeabout @ShockstepFoola @ArslanAsh95 You can dickjab any LEN transition even *on-hit* unless it's the 2,1 transition. LEN is useless against anyone who knows this. It's at best an oki stance after a combo finisher 🤷🏼
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Twis | Arslan Ash
Twis | Arslan Ash@ArslanAsh95·
Lars getting nerfed again is crazy. The character isn’t even doing anything and still catching nerfs every patch 😭 Someone at Bandai Namco must REALLY hate Lars.
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Foolishness
Foolishness@ShockstepFoola·
@Lockeabout @ArslanAsh95 I know for a fact that I almost got to GoD II last season. I’m surely not a pro but I understand my character more than you understanding the whole game. So go lab the character to see what gets interrupted instead of running your jaw.
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Foolishness
Foolishness@ShockstepFoola·
@Lockeabout @ArslanAsh95 SaFe LaUnChiNg MiD!! You’re talking about a 25f orbital which gets floated easily. And when you compare this to the rest of the roster, it’s nothing at all. So either get good at the game or stop making mindless statements..
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Foolishness
Foolishness@ShockstepFoola·
@Lockeabout @ArslanAsh95 Goddamn it..woman is speaking about a 16f mid from a stance which is mainly fake pressure. The only viable way for Lars to get to LEN without interrupting it is with his 10f punish (2,1). Otherwise you can interrupt those two options with down jabs (from db1,3, & from 1,4)
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Foolishness
Foolishness@ShockstepFoola·
@VictorMJ77 We had characters like Anna, Bryan, King, Alisa, Clive, Asuka, Jun, Law, Nina, Heihachi, Lidia. And ppl still think Lars is the problem. I agree that he should get some nerfs on his forced 50/50 situations. But please stop crying about Lars if you don’t know the counterplay!!
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Foolishness
Foolishness@ShockstepFoola·
@KayDashX_ Can I understand why is Lars the only character who lost his wr1 tailspin?
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TPC | KayDash
TPC | KayDash@KayDashX_·
What is this looney tunes as animation LMAO
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Foolishness
Foolishness@ShockstepFoola·
@MSUFIAN721 That’s right he goes through mids. And he ain’t the only character. Look at Xiaoyu’s AOP.. I still hope that the move gets fixed and all characters including Lars get nerfed to the ground. But I know that people would still complain about anything. That’s the sad truth..
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KiLLER💖Prince👑
KiLLER💖Prince👑@MSUFIAN721·
ah don't be mad its not about labbing, dont act blind see he goes through mids. I am playing lars and I did same 21 but my friend sidestep and punish but sometime I get away with no punish lol and more he does mid which is correct option to do against -6, but I was playing lars as I did orbital and same thing happened everytime
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KiLLER💖Prince👑
KiLLER💖Prince👑@MSUFIAN721·
Lars is Broken! Everything So Random Lars Can Crush Mids on -6 lol is that trap? and some characters with good sidestep can also get hit by moves that other can sidestep same move
TPC | KayDash@KayDashX_

Before Season 2 ends I'm dropping this video. I heard discourse about Lars stomp and I'm just always surprised at how man people refuse too lab. and before anyone says "WhAt If He DoEs SoMeTHiNg ElSe?" It's called risk reward and a mix up. The Basics

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Foolishness
Foolishness@ShockstepFoola·
@MSUFIAN721 And by the way the counterplay for 2,1 into orbital is to float it with a 15f mid or higher. Don’t use fast mids such as a 13f df1. Example: Jin can float him with b2,1. Kazuya with his df1,2. So try to find a counterplay for it with your character.
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Foolishness
Foolishness@ShockstepFoola·
@blackheart59_ I can’t help but cringe when I listen to your takes dude..get better.
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BlackHeart59_ 🇮🇹
BlackHeart59_ 🇮🇹@blackheart59_·
We reached a point in the Tekken community in which people advice you to try and risk your life trying to apply some counterplay instead of punishing a low correctly in a complete mixup situation, all of it considering that this low in heat knocks down for 3 million damage
TPC | KayDash@KayDashX_

Before Season 2 ends I'm dropping this video. I heard discourse about Lars stomp and I'm just always surprised at how man people refuse too lab. and before anyone says "WhAt If He DoEs SoMeTHiNg ElSe?" It's called risk reward and a mix up. The Basics

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Foolishness
Foolishness@ShockstepFoola·
@KayDashX_ "YeAh BuT i HaVe To GuEsS aFtEr BlOcKiNg A lOw" You just use your 11f, 12f ws punish to stop everything Lars can do. Not to mention that Bryan and Armor King can CH launch Lars if he goes to SEN after the stomp. Dragunov from heat dash too. Stupid blue ranks who don’t even lab.
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TPC | KayDash
TPC | KayDash@KayDashX_·
Before Season 2 ends I'm dropping this video. I heard discourse about Lars stomp and I'm just always surprised at how man people refuse too lab. and before anyone says "WhAt If He DoEs SoMeTHiNg ElSe?" It's called risk reward and a mix up. The Basics
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Foolishness
Foolishness@ShockstepFoola·
@Harada_TEKKEN Thank you for making my childhood memorable. I’ve been playing Tekken since I was 6. It will always be my favourite fighting game. And only for that, you have my deepest gratitude! 🫶🏻
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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Foolishness
Foolishness@ShockstepFoola·
@PipeBenderFC @nkt_dreamer I mean he got too comfy using df3 into stance so he would obviously spam it. And df3,3 is still launch punishable if you block it.
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Foolishness
Foolishness@ShockstepFoola·
@PipeBenderFC @nkt_dreamer You could’ve launched Lars like two times in this clip. Don’t respect his df3 into stance, he’s -4 when he enters the stance and the DEN3 that he uses is around 20 or 22 frames. So you can interrupt him with a launcher.
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Foolishness
Foolishness@ShockstepFoola·
@matshummels Will you be able to play against Frankfurt ?? Please come back captain...We need you :'( <3 !!
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