• Silthulhu • 🌻🍉

12.2K posts

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• Silthulhu • 🌻🍉

• Silthulhu • 🌻🍉

@Silthulhu

Level 35 Halfling Rogue ≣ Chaotic Neutral ≣ D&D Nerd ≣ Illustrator ≣ Indie Game Dev ≣ Redbull Addict ≣ Bi-af 🏳️‍🌈 ≣ She | Her | They

Middle Earth, New Zealand Katılım Aralık 2014
3.3K Takip Edilen1K Takipçiler
• Silthulhu • 🌻🍉 retweetledi
Infernitz | StarDrift Delivery
SUPER excited to share that StarDrift Delivery is out now on Steam!!! It is a fast-paced arcade roguelite inspired by Crazy Taxi, and my first solo indie game. Check it out! #indiegame #indiedev #gamedev
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• Silthulhu • 🌻🍉
@wizards_magic Speaking of credit, why doesn't the animated trailer have any credits? Who are the artists who made it? The voice actors who voiced it? Please release or add credits 🙏
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• Silthulhu • 🌻🍉 retweetledi
Design Student Daily
I miss not having to second-guess everything...
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• Silthulhu • 🌻🍉 retweetledi
UNIKAT Label | Purveyors of the Unique
High Above, our cozy rooftop building sandbox is coming to Steam on April 9th!🌤️ ⚒️ Build in 4 themes: Mediterranean, Japanese, Modern, & Sci-Fi 💡Creativity-first: no goals, no stress. Optional Mission mode 💆 Leave the noise below, find peace above 🙏RT #indiegame #cozygames
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
@CrimsonDesert_ I am glad you are committing to auditing the visual assets that obviously contain genAI images, even if it's obvious that you're only doing it because you got caught. It's a small bandaid on a larger issue, and I don't think I'll ever trust a game coming from your studio again.
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
@CrimsonDesert_ Yea, not buying it mate, nor do I believe for one second that many other parts of your production used genAI in various ways, given what I've seen from the game so far. Don't you see that your use of any genAI has thrown the credulity of your entire creative business in jeopardy?
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Crimson Desert
Crimson Desert@CrimsonDesert_·
We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
@FromAshestoNew Checkin' out ya'lls music cos of this, love the album cover, tell your artist they rock! Thanks for continuing to support real artists!
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From Ashes to New
From Ashes to New@FromAshestoNew·
Hey @grok not cool to falsely call our album art AI. We paid an artist to create this art & stand by him, as he’s been creating incredible art for us long before AI was a tool people use. He uses photoshop to create detailed art and the last we checked photoshop isn’t AI 🤦🏻‍♂️
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
@PondsideGames Agreed, it's such a beautiful aesthetic, and so easy to get into! Quite a few of the bits in this scene are made in the Custom object maker of MakeRoom, Kenney has built such a powerful tool for being so creative with low poly stuff without being overwhelmed!
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Pondside Games
Pondside Games@PondsideGames·
@Silthulhu Low poly aesthetics will always have a special place in our hearts, and this image only confirms why.
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
@wizards_magic Excuuuuse me?! I play and buy In Universes sets, why am I not considered part of your target group? Just cos I refuse to participate in the corporate sloppification sets that don't fit into the game I've been playing for 20+ years? How absolutely rude.
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Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
Hi! Sorry for the lack of updates, just been working on some pretty boring stuff like, replacing all the planks and beams throughout the game lol 😩
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
Disappointed in @CriticalRole for promoting a full on genAI coding site, who tf there is screening these sponsors?! What happened to Fuck AI? Very, very disappointed. Guess I'm cancelling that Beacon sub again after all.
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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
Exactly this. All atmosphere is stripped away, all lighting intention replaced. No more depth created in a scene by atmospheric haze, all parts of the scene are now crunchy, sharp, and in full lighting even though the skybox is overcast.
Ms5000Watts@Ms5000Watts

A lot of talk about the characters looking bad (which they do) but I also really don’t like the environmental lighting changes. It makes everything bright, shiny and makes things look like it’s taking place on a perfectly lit set. It removes the grit from Oblivion entirely

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• Silthulhu • 🌻🍉
• Silthulhu • 🌻🍉@Silthulhu·
DLSS5 looks absolutely hideous. And not just on the faces/characters. The "lighting" it supposedly improves just looks like an oversharpened, overexposed mess. It removes all that beautiful haze and atmosphere and so many details lovingly designed. Just an absolute atrocity.
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