Sil 🌻

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Sil 🌻

Sil 🌻

@SilthulhuSims

🌿Avid The Sims 4 player, using far too many plants in every build. 🌿OriginID: Silthulhu 🌿WCIF friendly 🌿Sims builds, stories and more. 🏳️‍🌈🌻🌱

She/They • 30s • New Zealand Katılım Mart 2022
727 Takip Edilen466 Takipçiler
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Sil 🌻
Sil 🌻@SilthulhuSims·
Hi ya'll! I'm Sil, & I'm finally getting this account going for my Sims 4 obsession, to share my gameplay, builds & CAS, as well as all the CC I'm loving!🌿 I'd love to find more Sims 4 friends, so give this a like or rt for a follow! #ShowUsYourSims #ShowUsYourBuilds #TheSims4
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Sil 🌻
Sil 🌻@SilthulhuSims·
The new accessories are cute!
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Sil 🌻
Sil 🌻@SilthulhuSims·
@asphodelmoon This is one of my comfort shows, I hope you enjoy it! Be prepared for some stuff that hasn't aged well though. It definitely is a product of it's time, but also a lot of nostalgia and coziness.
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Midwest Modern
Midwest Modern@JoshLipnik·
Apartments of Indianapolis
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Sil 🌻
Sil 🌻@SilthulhuSims·
@Simproved Did you use the transform tool a lot? I think that's still very unstable, especially when reloading the lot, so I wonder if it could have something to do with that. Just speculating though!
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Fry
Fry@Simproved·
I have to vent about my @ParalivesGame experience so far.The build mode is incredibly versatile and gives us a lot of freedom. But all 3 builds I did at some point break. My beautiful wagon was all fine yesterday, and today I load it up an this happens. Unreversible btw.Any tips?
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Sil 🌻
Sil 🌻@SilthulhuSims·
@jackofallgames7 Yea that's the issue with using genAI anywhere during production, it throws doubt on the entire production and devalues all of it. Hopefully companies start to realize that and stop using genAI altogether.
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jackofallgames
jackofallgames@jackofallgames7·
People are being so weird ever since the AI disclosure. AI was used in the very beginning of development, likely using the built-in Epic Developer Assistant that uses Gen AI to showcase Unreal Engine 5 possibilities. Now everyone is assuming everything is AI 😭
mery@merychxrry

I honestly still don’t think this render is AI. My guess is that they had the same company that created the Catalyst trailer and the waterfall shot from LoA remake this pose because it looks very much like the CGI version of LoA Lara. She looks noticeably different from the in game version which is why I’m leaning toward it being a CGI render rather than AI

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Joshua
Joshua@IllogicalSimmer·
I've just released an addon for Home Chef Hustle ✨ It's probably my favourite kitchen set in the entire game! Feel free to check it out! Screenshots & link below 🔗
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Sil 🌻
Sil 🌻@SilthulhuSims·
now until we get some more updates and things get more stable. Anyone tried placing plots from the gallery/their own library and run into issues? #Paralives
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Sil 🌻@SilthulhuSims·
I built this in a separate save and then placed it here from my library. It wasn't a smooth process, and I am somewhat worried the ground floor is kinda broken (when my paras are there, and I right click to focus on them, it takes me to the basement). Gonna avoid this process for
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Sil 🌻
Sil 🌻@SilthulhuSims·
Added details, changed some colors and styles of things, and moved my Paras in. Definitely a lot happier with it now that I've added details that I imagined it having when I was first building it. 🌿🪴✨ #Paralives #ShowUsYourBuilds
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Sil 🌻@SilthulhuSims

My first #Paralives build. I don't love it, still getting used to the tools, and the camera makes me want to cry, as does the wall placement in some cases, but there's a lot of really cool things too. The ability to have windows in basements is amazing for example!

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Sil 🌻
Sil 🌻@SilthulhuSims·
@femboytboy Yea, the build tools are really powerful already, and people have been creating awesome stuff! This lot feels particularly interesting cos it's so different to what we're used to.
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femboytboy ♿︎🏳️‍⚧️
@SilthulhuSims my first build was on this lot and it's been so interesting to see what other people have done with it, there's so much variety all fit into the same tiny space, i love the creativity the game promotes
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Sil 🌻
Sil 🌻@SilthulhuSims·
My first #Paralives build. I don't love it, still getting used to the tools, and the camera makes me want to cry, as does the wall placement in some cases, but there's a lot of really cool things too. The ability to have windows in basements is amazing for example!
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Sil 🌻
Sil 🌻@SilthulhuSims·
@TheSimsDirect Eww is this that stupid ai search function y’all talked about a while back? Just put the gallery back the way it was a couple years ago, with visible follower numbers and all that, and buzz off with this useless crap that no one asked for. Absolute trash.
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The Sims Direct Communications
The Sims Direct Communications@TheSimsDirect·
Find exactly what you're looking for in The Sims 4 Gallery with SimSearch! Search by what you see in images, discover creations across languages, and uncover even more community created content with new search tools. Full details over on the EA Forums: forums.ea.com/blog/the-sims-…
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Sil 🌻
Sil 🌻@SilthulhuSims·
Also, this is the para I quickly made to start building in this save, and I kinda love them now, so they will be added to my main save when I go back to playing in that xD
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Sil 🌻
Sil 🌻@SilthulhuSims·
Has anyone figured out how to stop the camera from jumping up and down as you move around in #Paralives? Trying to build in that tiny lot between buildings and the camera is so frustrating. I usually turn this off in TS4 in the config files, not sure how in Paralives yet.
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Sil 🌻
Sil 🌻@SilthulhuSims·
I think I figured out what made the babies in #paralives look uncanny to me. The proportions are not very infant-like, and a few of the features are too intense. Here's a quick edit, made the head bigger, wider and more square, blended some features and shrunk the neck a bit.
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Sil 🌻
Sil 🌻@SilthulhuSims·
@jackofallgames7 I'm excited to try out the build mode and the para-maker. I expect the gameplay to very shallow and barely existent for now. My only worry is that they aim to lean heavily into this pre-set story thing with the bundles and such, I hope they build out systems for more sandbox too.
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jackofallgames
jackofallgames@jackofallgames7·
It’s a good question and fair to note; Paralives is taking the approach of building systems and core functionality first, to make sure they work + get player feedback before building the majority of gameplay that will fit into those systems. The “game” is coming later.
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Sil 🌻
Sil 🌻@SilthulhuSims·
I actually really like the new base layers feature. It's by no means perfect, and I hope we get even more options, but it really does make a difference to some outfits, allowing for even more combinations. Also, looking forward to seeing what CC creators make use of this for!
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