Simon Unger

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Simon Unger

Simon Unger

@Simonunger

Lead Animator at @SonySantaMonica. Direction and leadership in games since 2001. @animstate

Vancouver Katılım Temmuz 2009
881 Takip Edilen4.6K Takipçiler
Simon Unger
Simon Unger@Simonunger·
@clongmire42 Looks great! Some of the planted turns are better in the SM version even. (not that that couldn't be addressed in the MM solve but shows how you sometimes have to force the results you want even if the data shows otherwise)
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Caleb Longmire
Caleb Longmire@clongmire42·
Here's a thing I've been passionately working away on: What if I told you that one of these characters is using a Motion Matching setup, and the other is using a simple State Machine (sort of)? Would you believe me? Take a guess at which is which.
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Simon Unger
Simon Unger@Simonunger·
@locust9 I keep hoping this industry will finally understand the value of team over IP but it seems unwilling to learn.
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David Goldfarb
David Goldfarb@locust9·
Don't know the specifics of the Firewalk studio, but firing everyone for a game failing is gross. It also is gross bc those people were likely well positioned to make something better, whatever a future restructure looked like.
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Simon Unger
Simon Unger@Simonunger·
I haven't personally rigged a character for a while. What are people's recommendations for tools or auto-riggers lately? (Maya please)
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Simon Unger
Simon Unger@Simonunger·
@kiaran_ritchie I agree. creating believable NPC and enemy behavior would go such a long way towards truly immersive experiences. I want us to create worlds where folks talk about them in experiential terms and not how to game the roombas we interact with currently.
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Kiaran Ritchie
Kiaran Ritchie@kiaran_ritchie·
What is the next major innovation in gameplay? People always talk about servers with 1000s of players or rendering whole armies. Basically scaling things up. But I think the biggest gameplay innovation we have yet to unlock is fully synthetic narrative design and NPC dialog/behavior. Like imagine GTA 5, but where missions are fully emergent, conversations are done with your microphone, and NPCs speak and act completely in accordance with their own virtual history/relationships, perceptions, temperament and motivations. With the advent of LLMs, this seems imminently doable.
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Simon Unger
Simon Unger@Simonunger·
It's annual review season in game dev! May you all "meet expectations" and live true to your corporate values!
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Simon Unger
Simon Unger@Simonunger·
Watching a lot of animation reels lately and I'm begging all of you to please, PLEASE, annotate your videos. Leaving us to guess what you did in a shot will not work in your favor I promise you.
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Salaar🐧
Salaar🐧@salaarkohari·
In 1 week, I'm releasing my 2nd indie game, Sherwood Extreme! 🚀 One of the most scary and exciting moments of my game dev career. Please wishlist and send words of encouragement! 🥹
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Simon Unger
Simon Unger@Simonunger·
@isosmrt I mean, just making eye contact with it is ill advised.
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Simon Unger
Simon Unger@Simonunger·
Animators not using unreal watching the GDC showcase
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Simon Unger
Simon Unger@Simonunger·
Finally got my hands on @lightbombmike new book! There isn’t another person in this industry who is more conscientious, thoughtful, or puts more heart into this role. If you are in or around animation in games you will find tremendous value here. Get it!!
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Simon Unger
Simon Unger@Simonunger·
@joshscherr You are a bad person for putting this jingle in my head now. You should feel bad.
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Simon Unger
Simon Unger@Simonunger·
First day of Xmas break let’s goooo
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Simon Unger
Simon Unger@Simonunger·
@SlappaDeBass It was such a quick turnaround. Next time we’re doing foods!
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Simon Unger
Simon Unger@Simonunger·
Hanging out with the boss today.
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Simon Unger
Simon Unger@Simonunger·
Anyone have a link to some free, simple maya environment models? Looking for things like rocks, trees/foliage, buildings, props, etc. Not having a lot of luck via google.
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David Goldfarb
David Goldfarb@locust9·
@corybarlog sometimes I really think we’d be better off gardening. Most days.
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Simon Unger
Simon Unger@Simonunger·
@danlowlows I could not agree more. The creative culture in games is still too focused on creating fodder for their reels and not the contribution and impact to the experience they're making with a team.
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Dan Lowe
Dan Lowe@danlowlows·
This might be an unpopular opinion but I feel like this is part of what devs are paid for. I empathize with artists not being able to share their NDA art, but if you collected a salary/payment for that work, then it’s the company’s work.
Taylor but now on bsky@tbwrightartist

You know what sucks? What REALLY sucks? Working on a game for 4 years, it gets cancelled, you never get to show anything you worked on publicly. It's like 4 years of your career didn't exist. Make shorter games.

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