Slow Rush

36 posts

Slow Rush

Slow Rush

@SlowRushDev

Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://t.co/BrCxlCZHXr

Perth, Australia Katılım Ocak 2024
32 Takip Edilen40 Takipçiler
Slow Rush retweetledi
Game Quest
Game Quest@GameQuestGame·
If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday: store.steampowered.com/curator/453483… (I'm particularly looking forward to Frostliner and Signs of Danger, personally)
English
0
1
4
99
Slow Rush
Slow Rush@SlowRushDev·
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours
Slow Rush tweet media
English
0
0
0
65
Slow Rush
Slow Rush@SlowRushDev·
@justff777 yeah exactly. Towerfall has something like this, so you can see how the heck that arrow curved around to nail you!
English
1
0
0
16
Slow Rush
Slow Rush@SlowRushDev·
So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines! how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite
English
2
0
8
92
Slow Rush
Slow Rush@SlowRushDev·
@justff777 Yes, now that I have played with it some more I'm thinking it would be a shame to keep it as only a debug feature - want to let players view their final seconds this way too!
English
1
0
0
22
Just For Fun | Blade of Wiz
@SlowRushDev deterministic sim with time travel debug is genius. being able to scrub backwards through game state sounds like the ultimate "what killed me" tool. the rewind perk idea is cool too — could pair nicely with a risk/reward system where rewinding costs something
English
1
0
0
17
Slow Rush
Slow Rush@SlowRushDev·
@MichaelTeschne7 Yeah it's a harsh taskmaster for sure. But the good news is you learn to love the cage that constrains you. (though that may be stockholm syndrome)
English
0
0
1
19
Michael Teschner
Michael Teschner@MichaelTeschne7·
@SlowRushDev Decided lol. I’m coming from C++ so the borrow checker is going to be a pain
English
1
0
0
13
Slow Rush
Slow Rush@SlowRushDev·
Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite
English
1
0
4
93
Slow Rush
Slow Rush@SlowRushDev·
@MichaelTeschne7 Despised or decided? I assume the latter but sometimes I definitely wish I didn't have a borrow checker breathing down my neck!
English
1
0
1
15
Michael Teschner
Michael Teschner@MichaelTeschne7·
@SlowRushDev I’ve already despised to make my next project in rust and webGPU, so it’s cool to see projects like this using that stack
English
1
0
0
20
Slow Rush
Slow Rush@SlowRushDev·
@MichaelTeschne7 Sure! Was macroquad for a long time, but just recently ported it over to wgpu + sdl3. I have investigated bevy multiple different times but the netcode is based on GGPO-like rollback (my fork of ggrs) and Bevy makes that harder in various ways!
English
1
0
1
41
Michael Teschner
Michael Teschner@MichaelTeschne7·
@SlowRushDev If you don’t mind me asking, what’s your tech stack for the engine? wgpu rendering? Bevy?
English
1
0
0
27
Slow Rush
Slow Rush@SlowRushDev·
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? in slowmo #gamedev #indiedev #fallingsand #roguelite
English
0
0
4
65
Slow Rush
Slow Rush@SlowRushDev·
Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders #wtf
English
0
0
5
149
Slow Rush
Slow Rush@SlowRushDev·
Started out trying to solve a minor bug of players getting mixed up Ended up making my own gamepad-compatible UI framework with animations and localization: slowrush.dev/news/uis-playe… Taffy-powered, iced-inspired: immediate API, retained UI under the hood #gamedev #indiedev #rust
English
0
0
4
103
Slow Rush
Slow Rush@SlowRushDev·
Accidentally got a parallax terrain effect for my #noita -like Except it's in front of terrain instead of behind it Definitely file under "shader accidents not worth keeping" #gamedev #indiedev #shaders
English
0
0
6
112
Slow Rush
Slow Rush@SlowRushDev·
My equiv of #noita 's wandcrafting is coming along Signs can trigger other Signs - hopefully this tree is clearer to players than Noita's wand draw rules? Force directed tree was too springy so trying out Reinhold-Tillford trees here instead! #gamedev #indiedev #roguelite
English
0
0
1
65