Ash McConnell (Slowtoast)

276 posts

Ash McConnell (Slowtoast)

Ash McConnell (Slowtoast)

@SlowToastSoft

Dad / Solo Developer / Nerd / F1 Fan / EV Bore Currently working on various Unity racing assets and maybe a rally game

Northern Ireland Katılım Ağustos 2025
493 Takip Edilen73 Takipçiler
Pixel
Pixel@goldpixelpaws·
@CaramelKaiteki Good job, pop and bang maps are tacky as hell anyway. 😆
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Caramel Kaiteki🍮 | Edgerunner
Finally removed the piggyback ECU that the previous owner installed on my car It worsened my mileage & performance all for the sake of "pops and bangs" whenever I let off the throttle, which is fun for a bit but annoying af eventually So glad I finally had the time to remove it
Caramel Kaiteki🍮 | Edgerunner tweet mediaCaramel Kaiteki🍮 | Edgerunner tweet mediaCaramel Kaiteki🍮 | Edgerunner tweet mediaCaramel Kaiteki🍮 | Edgerunner tweet media
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James Vowles
James Vowles@JV_F1·
Bringing the entire team together for our annual team photo at Grove is always one of my favourite days of the year. Formula 1 is the ultimate team sport. Every improvement, every result and every step forward is built on the dedication, skill and commitment of the entire workforce. Thank you to everyone who continues to push us forward.
James Vowles tweet mediaJames Vowles tweet media
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iRacing
iRacing@iRacing·
Absolute Cinema at Hockenheim. 🔥👏
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A Little Age 🌿 Benerot
A Little Age 🌿 Benerot@BenerotEmpire·
Now that the world generation is less random and more feature driven, especially with roads tying things together, I really love the little places that emerge naturally from the terrain and the gameplay. Next thing I'm going to be working on improving is the lakes. I'm adding rivers too! #IndieGame #CityBuilder #StrategyGames
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James Falconi
James Falconi@Joi2James·
What are you building this weekend? Share links, curious to see.
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
Everyone should read code
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Codedgar
Codedgar@codedgar_dev·
wip of a threejs psx shader im working on :D
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Marco Fugaro
Marco Fugaro@marco_fugaro·
testing Fable 5 and the new rigging in @omma_ai, I made this wooly man! good start, need to improve the rendering though
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Pixel
Pixel@goldpixelpaws·
I wanted to work a little bit on the UI side of stuff, so I made a procedural RPM gauge, it works on a per-engine basis, and supports optimal cramming to ensure the RPM displays correctly. Purely math based, no prefabs. #gamedev #indiedev #ui
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José Inácio Pilar 
José Inácio Pilar @joseinaciopilar·
A nudez e elegante da Ferrari 640 da temporada de 1989 de Fórmula 1, projetada por John Barnard e pilotada por Gerhard Berger (28) e Nigel Mansell (27). #F1
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rinvo
rinvo@rinvovrc·
ok i added fuel and added ability to set cap on fuel amount if u want to save some weight doesn't shift car's balance/mass yet but that i will add soon also as a bonus seat stabilization strength is now controllable via dashboard
rinvo tweet media
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kay
kay@hzhkmz·
@SlowToastSoft @opencode You need to stare at the incomplete list for a while, give it some time to refresh the list in the background then restart the cli
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OpenCode
OpenCode@opencode·
Recently added to Zen - GLM 5.2 - Sonnet 5 - MiniMax M3 - Kimi K2.7 Code
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