KillinSmallz

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KillinSmallz

KillinSmallz

@SmallzKillin

I make art mostly... I’m on the Twitter. follow me on Instagram and YouTube. 3D art, illustration, graphic design, music and I now stream on twitch.

Katılım Kasım 2020
1.1K Takip Edilen1.3K Takipçiler
KillinSmallz
KillinSmallz@SmallzKillin·
@keorattana_ 🤯 It should include a tutorial walkthrough, but let me know if you have any questions when using it.
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KEORATTANA
KEORATTANA@keorattana_·
@SmallzKillin Amazing thanks so much for the info :) I’ll get it anyway to have a play with it 👍
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KillinSmallz
KillinSmallz@SmallzKillin·
Whelp, not a whole lot else to fix for the new update for Simulated Bubble Packing. I'm just not super in love with the instance rotations, maybe they're good enough to leave alone until the next update. #blender #b3d #geometrynodes #geonodes #superhive
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KillinSmallz
KillinSmallz@SmallzKillin·
@keorattana_ Also, it’s not an addon, it’s geonodes with controls in the modifier stack. So add geonode SBP, hit play, then it’s working. :)
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KEORATTANA
KEORATTANA@keorattana_·
@SmallzKillin Thanks! I was going to get your simulated packing addon from blender market. I was just curious how did you make the elements float up in this video? Is it a mix of using the addon with other steps?
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KillinSmallz
KillinSmallz@SmallzKillin·
@keorattana_ If you want to wait, it’ll be a little longer till it’s up on super hive. Approval takes forever though. But you, free to the people who already own it. :)
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KillinSmallz
KillinSmallz@SmallzKillin·
@keorattana_ That’s a great question. The current version of SBP can float up by setting a containment mesh away from you source mesh. The points will float to the mesh. But, There is a lot happening here that is not available in the current SBP version. Available 4 free is u already have it
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KillinSmallz
KillinSmallz@SmallzKillin·
@Tomycj1 Particle sim into sdf nodes :). The specific particle sim used is my Simulated Bubble Packing tool, as I’m getting it ready for a V2 update release. Which sims the push or pull of every particle, giving a more natural organic vibe to the sim.
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KillinSmallz
KillinSmallz@SmallzKillin·
I, think the goo looks cool, but the bubbles also looks cool. Particles and torus's are classic cool. #blender #b3d
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KillinSmallz
KillinSmallz@SmallzKillin·
@Cartesian_C Thinking about this deeper, storing the scene time in geonodes and passing it through to shaders keeps a unified scene time. So for some things I’ll still do the geonode pass through. But raw scenetime is shaders feels like a breathe of fresh air.
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KillinSmallz
KillinSmallz@SmallzKillin·
@Cartesian_C I’ve been storing scenetime as a named attribute in geonodes, then passing that into shaders this whole time. This saves a bunch of steps.
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Cartesian Caramel
Cartesian Caramel@Cartesian_C·
The Scene Time node was added to the Shader Editor in Blender 5.2 #b3d It took 42 changed files (and a lot of help) but it was worth it.
Cartesian Caramel tweet media
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Purz.ai
Purz.ai@PurzBeats·
Cloud break
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KillinSmallz
KillinSmallz@SmallzKillin·
sculpted the mouth out of a plane mostly using the clay + grab bush, then texture painted.
KillinSmallz tweet media
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KillinSmallz
KillinSmallz@SmallzKillin·
Tried my best to cut together a new showreel. It’s one of those things you never really finish working on.
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