
Sneddy
2.4K posts






CCTV_YOLO Fast Real-time Object Detection with High-Res Output This project demonstrates real-time object detection using the YOLOv5n6 model with low-resolution inference for high-speed processing, while drawing the results on high-resolution frames. The object detection pipeline is deployed as a Gradio app and streams live data from an external camera feed.


v4 is cooking 👩🍳 In the meantime, we are rolling out early access to v3.5, which is now available to Pro and Premier members! 3.5 is an updated version of v3, with the following improvements: • 4-minute max clip length. You can now get your full song in a single generation! • 2-minute max song extensions • Significantly improved song structure Pro and Premier members will be able to select between v3.5, v3 and v2 for your generations. Pro and Premier members will also be able to generate and download audios in .wav format. v3.5 will be available to free users as early as next week. Please give us feedback by upvoting and downvoting to help us improve your experience. We especially appreciate downvotes on clips with bad audio quality. If it hurts your ears, let us know with a thumbs down! <3 Team Suno









Animated screen space fog test in a post-apocalyptic cityscape. 🌆 A simple shader that remaps depth to fog and color, but end result can be a cheap way to simulate things like smoke without typical particle overdraw. #unity3d #gamedev #indiedev #realtimevfx #screenshotsaturday






URP particle-based screen distortion. 🖥️ Particles are in the 3D world, but use screen coordinates to distort what's behind them. Excellent for shockwaves! ⭕️ A bit more work + polish, and I can throw the shader on GitHub. #unity3d #gamedev #realtimevfx







