Anastasios Topalis

100 posts

Anastasios Topalis

Anastasios Topalis

@AnTopalis

Unity Developer 🇬🇷

Katılım Mart 2021
133 Takip Edilen8 Takipçiler
Anastasios Topalis retweetledi
Mr F
Mr F@guycalledfrank·
Do you also dislike how Unity's WheelCollider only casts 1 center ray, so cars jump on every tiny bump? Did you also see 3rd-party assets doing like 16 rays per wheel and thought maybe it's kinda expensive? Did you know that PhysX can actually sweep convex shapes instead of rays?
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Anastasios Topalis
Anastasios Topalis@AnTopalis·
@KenneyNL You're doing great, keep at it! I know many people are asking for corrections and changes, here's mine: the stripes of the Greek flag kinda have to be 9, and the flag looks weird if the top and bottom stripes aren't blue.
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Kenney
Kenney@KenneyNL·
I'm challenging myself by drawing all flags of the world! It's still a work in progress, each flag will be simplified in a coherent style. When complete (I'm guessing I need to make around 180?) they'll be released as CC0, public domain, vector/bitmap files! #gameassets
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V K Samhith
V K Samhith@vksamhith·
Dear Content creators!🦆📢✨ Interested in a game where you… 🦆Explore cute alien worlds ↔️Switch between 2D ⇄ 3D anytime 🧩Solve quirky puzzles 🧢Collect silly hats 💛Fall in love with the adorable Dodo Duckie Play the Dodo Duckie Playtest now!
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Acerola
Acerola@Acerola_t·
new video soon please look forward to it
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Jonas Tyroller
Jonas Tyroller@JonasTyroller·
Who'd be a good person to learn good code architecture for games from? Happy about any ideas and contacts you got.
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Anastasios Topalis retweetledi
StudioBando | SOPA is out NOW!
🍲 Sopa: Tale of the Stolen Potato is OUT NOW 🍲 ✨ meet quirky characters like funny frogs and sweet grandmas ✨ explore a fantastical south america ✨ uncover an emotional story about what we pass down to future generations
GIF
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Anastasios Topalis
Anastasios Topalis@AnTopalis·
@80Level The valuation of Take-Two is 45 billion usd, but it is still not enough to develop a game that runs well.
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80 LEVEL
80 LEVEL@80Level·
Gearbox's CEO Randy Pitchford responds to players' criticism of Borderlands 4's performance issues with "Code your own engine and show us how it’s done." "Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing": 80.lv/articles/code-…
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80 LEVEL
80 LEVEL@80Level·
🌎 Remote Jobs for 3D Artists – now hiring! We’ve rounded up fresh remote gigs for artists passionate about visuals, storytelling, and style: Senior Environment Artist - Cold Symmetry 80.lv/jobs/senior-en… Senior 3D Artist - @netflix 80.lv/jobs/senior-3d… Senior VFX Artist - @LastEpoch 80.lv/jobs/senior-vf… 3D Environment Artist - @LastEpoch 80.lv/jobs/3d-enviro… Principal 3D Artist - @GhostStoryGames 80.lv/jobs/principal… Senior Environment Artist - @SquanchGames 80.lv/jobs/senior-en… Build iconic worlds. Work with cutting-edge teams. All from your own space. Find more remote positions on the 80 Level Job Board: 80.lv/jobs #80LevelJobs #RemoteWork #jobs
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Kenney
Kenney@KenneyNL·
Would you be interested in a Kenney plush for your desk or room? If there's enough interest these can be put into production. You'll also support the creation of free game assets (new ones releasing today!) ✨ I'd love to hear any feedback or ideas too!
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Code Monkey
Code Monkey@UnityCodeMonkey·
Sadly my dog Tico passed away yesterday, he was 15 years old. He was an excellent dog, loved people, very kind and calm, loved to go on walks, and for some reason LOVED banana. It was only 3.5 years ago that I adopted him (and his sister), I definitely wish I had more time with him but at least I am happy to have been able to give him a loving home in the final years of his life. It all happened so suddenly. Friday 10am I went on a walk and he was perfectly fine, then Friday 3pm he vomited and had bloody diarrhea. I took him to the Vet Hospital, they did some tests and he only had a slight fever and some elevated levels, since he wasn't eating or drinking he stayed there overnight. Then sadly Saturday 9am I get the call that he suddenly passed away, his heart just stopped. Let this be a reminder to you to go give a big hug to your loved ones, whether they be dogs, cats, or humans.❤️ In loving memory, Tico, 2010-2025
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Nikita Bier
Nikita Bier@nikitabier·
After advising 50+ consumer companies over the last year, the one thing that separates those who can execute and those who can't: Having a full-time designer in the room at all times I've met with countless companies that have raised millions—and even one that has raised billions—that do not even have a designer on payroll. This makes product development broken: 1/ You simply cannot have constructive conversations about ideas without visualizing them in real-time 2/ Your experiments will frequently have inconclusive results because users cannot discover features or they misunderstand how they work 3/ There is no one who can galvanize the team with a vision of what the product could look and feel like And to be abundantly clear: I'm not referring to visual UI or graphics. I'm talking about someone who can think through the fundamental building blocks of product comprehension—like navigation, interaction and copywriting—and is technically savvy enough to visualize those components in high resolution. There can certainly be exceptions to not having a designer, like where the CEO is an exceptional visual thinker, but that does not scale beyond a small team. At the end of day, products live and die in the pixels: it's what the users see and tap. And without someone shepherding that process, you are effectively wandering the desert blind.
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☆ samyam ☆
☆ samyam ☆@samyam_youtube·
breaking news, our game is now officially RELEASED! in Desktop Cat Cafe you can: *build the cutest cafe in the world *watch cats drink boba tea and eat yummy desserts *pet the dog all while working or playing another game! get it now on steam!
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Tynan Sylvester
Tynan Sylvester@TynanSylvester·
RimWorld is #17 on @pcgamer's top 100 PC games of all time! #section-20-11" target="_blank" rel="nofollow noopener">pcgamer.com/games/the-top-…
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
Some people said it's because the player was moving so quickly in the other clips, well here's one where the player is hardly moving. Still feels like a feather to me.
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
I always wondered why games almost never use realistic gravity. Turns out realistic gravity just seems way too floaty. Does anyone know why? Maybe we're just not used to actually falling such distances?
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