rA Sodroz

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rA Sodroz

rA Sodroz

@Sodroz

I'm decent at the computer game thingy @Revosect @RELENT77

Sweden Katılım Mayıs 2017
386 Takip Edilen769 Takipçiler
rA Sodroz retweetledi
EoJz
EoJz@EoJzFPS·
some clips from last year
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EoJz
EoJz@EoJzFPS·
Best of 2024 check replies for the full vid 👇
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EoJz
EoJz@EoJzFPS·
i don't need aim assist #BlackOps6
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EoJz
EoJz@EoJzFPS·
human sentry gun in bo6
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EoJz
EoJz@EoJzFPS·
Abusing muscle memory in mw3 link in the replies
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rA Sodroz
rA Sodroz@Sodroz·
@ViscoseOCE @TGDefinition This is fair, but it would compare to if I was saying that I find it odd that people add motion blur to their videos, esp while knowing that it makes their aim look smoother. They can't prove if it's intentional or not, and either way it's true.
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SoaR Viscose
SoaR Viscose@ViscoseOCE·
@TGDefinition i still think its odd to render 60fps clips at 50 tbh, esp while knowing it makes flicks look faster, even if it wasnt intentionally removing frames it had the same effect here
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SoaR Viscose
SoaR Viscose@ViscoseOCE·
update I still agree with my original conclusion that there are frames missing in this video, that is and always was undeniable, but there is a pretty good chance this was done unintentionally and was caused by some extremely bad(good?) luck. I had looked into the ammo counter before making this post and realized that it was 60fps rendered at 50, which does remove frames, but there were still extra frames missing from the vid that didn't fit into that pattern. There are 2 possible explanations for this, some clips were possibly rendered down to 54.48 before being rendered down to 50 which causes even more headaches, and the project timebase was set to 59.94 instead of 60 which causes one skipped frame every 1000 frames or 16.66* seconds. This could cause the skips that I couldn't account for with just scaling from 60 to 50fps, I personally couldn't replicate it myself but it depends on the initial cut point of the clip for where the skip is placed so it makes sense that it's not entirely consistent. the lesson from all this? please render your clips at the same frame rate you recorded them in😭eojz said he did it for twitter compression reasons but knew that it made his flicks look faster, the reason for that is that the skipped frames caused by going from 60 to 50.
SoaR Viscose@ViscoseOCE

These clips are not cheated but they have been edited to make them look snappier than they actually are by removing frames when he flicks. I have the original version of one of these clips and by comparing it against what was posted you can see that there is a frame missing at the first half of the flick. This is also visible in the ammo counter, the numbers in the bottom right in the second clip are the frames between each bullet. Its natural for there to be a variance of 1 frame but it should never vary by 2, which happens to eojz only when he flicks.

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rA Sodroz retweetledi
EoJz
EoJz@EoJzFPS·
Abusing muscle memory in mw3
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rA Sodroz retweetledi
EoJz
EoJz@EoJzFPS·
Recovered some old deleted csgo clips from my hdd n made a lil vid out of em youtube.com/watch?v=c2SVyS…
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rA Sodroz
rA Sodroz@Sodroz·
lost my groove
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rA Sodroz retweetledi
EoJz
EoJz@EoJzFPS·
Washed cs player switching targets pt. 2
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dashh
dashh@dashhPC·
battlefield things
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RELENT
RELENT@RELENT77·
RELENTLESS | 06-10-23
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RELENT
RELENT@RELENT77·
Soon.
GIF
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