
mimo
957 posts


@SoftEngineer Since it’s the same instance of same mesh the gpu doesnt have to process everything again and again. What about different animations then ?
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@cassett31 These, basically, are 324 different meshes. Each skin is a full copy of the character. There would be no difference between this and a scene where every character being a different mesh, in terms of perf.
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Apparently animating more than ~20 characters in modern graphics engines is a big deal😅
324 skinned characters animating independently in WebGPU (browser)
Each character is playing animating with a completely separate skeleton and a timeline. No two characters sample the same time.
Character has 66 bones and 28,106 triangles
I want to stress that there is no instancing of any kind here, and CPU is not involved at all.
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youtube.com/watch?v=x4MmU2…
I made a youtube video explaining genetic algorithm to find the 15 dollar game that will generate the most revenue if you want to see it it’s right there thank you !

YouTube
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"Our world models are action conditioned, and hence causal."
What does this mean?
Yann LeCun@ylecun
Our world models are action conditioned, and hence causal. The concept of world model for planning goes back to the 1950s in optimal control (before I was born). I didn't just discover it. But training action-conditioned world models from sensory inputs (like video) requires new techniques.
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@bazyleeshek Would you be interested in a steam revenue simulator to compare your game revenue with existing one and/or simulate price impact on revenue for your game ?
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@NapasGames Would a steam revenue simulator interest you to simulate the price of your game into revenue for example ?
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I am building a steam revenue simulator. Do you guys think this is a pertinent idea ? #BuildingInPublic
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