Soko 🇵🇸

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Soko 🇵🇸

Soko 🇵🇸

@SokoBuilds

Dignity, liberation and self-determination for all people. Level Designer and Creative Director currently working on Axiom with Moulberry

The Netherlands Katılım Temmuz 2014
868 Takip Edilen575 Takipçiler
Soko 🇵🇸
Soko 🇵🇸@SokoBuilds·
@geoffkeighley Just saw the film. It was incredible. Thank you for your father’s work and love.
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Geoff Keighley
Geoff Keighley@geoffkeighley·
Congratulations Dad and thank you Chris and Emma. We miss you.
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Deadlock Esports News + Rosters
Deadlock Esports News + Rosters@DeadlockRosters·
NEW NA Team New notable NA team has been created by the streamer crayon, featuring the likes of Hydration and Scout, as well as ranked demon Parzelion. Roster is as follows: crayon🇺🇸 Parzelion🇺🇸 Scout🇺🇸 aidanthedestroye🇨🇦 Hydration🇺🇸 Zirbzy (possible trial) 🇺🇸
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hatsondogs
hatsondogs@hatsondogs_·
yeah sure cushions are awesome for detailing but minecraft furniture stocks just went up by 500%
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Axiom
Axiom@AxiomTool·
Axiom has reached 10 million downloads on @modrinth! modrinth.com/mod/axiom Thank you everyone, you've changed our lives. Here's a cool cat.
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Riva
Riva@Riva_k86·
Run fast
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Jade Law
Jade Law@jadel4w·
I’m going to discuss this from purely Gen AI art, not code or other tooling. I just see this narrative a lot and have been thinking about it since Epics concept video. Speed. Acceleration. Faster. I don’t understand why “it’s faster” has become the default justification for AI. Faster isn’t automatically better. The value of art has never been measured by the speed of its production. Instant ramen is faster than making it from scratch. We know it’s not better than made from scratch. Faster in crafting something rarely means something as good or better. There’s also a broader cultural issue. Every time we replace a professional artist with a tool because it’s quicker, we create fewer paid opportunities for people to develop into exceptional artists. The industry becomes more efficient at producing images, while becoming worse at producing artists. Critical thinking and creativity declines, so all we end up with is mass-produced meaningless art and a small workforce of diminished creatives. Worse yet the overall talent pool diminishes. This obsession with speed also reflects a wider trend in modern work: every technology promises to save us time, yet we’re rarely allowed to spend that saved time creating something better. Instead, we’re expected to produce more. If AI lets an artist make ten illustrations instead of one, the commercial incentive is usually to deliver ten, not to spend ten times longer refining the one that matters. The work loses meaning. Art occupies a strange place because, unlike manufacturing, the process itself has value. With art, the choices, craftsmanship and individual perspective are often what people are paying for. The output is the culmination of that process. Efficiency can increase output while reducing the very thing that makes creative work meaningful. We’re removing consideration whenever we remove a human from any part of the process. Yes there will be some higher quality projects, but I guarantee the most creative projects will always be made by those who reject AI art and master their crafts to create something with meaning. Before everyone comes in and says “yes but games is a business”. It is… and? Do we not laud beautiful games that are the peak of our craft? When the industry keeps laying people off do you really care to defend the business model games currently operates under? Do you only want microtransactions? Some of us don’t. And well crafted, authentic and creator loved media tends to be more marketable than corpo-slop.
Wccftech@wccftech

Tim Sweeney admits Epic's Unreal Engine AI tools risk 'AI slop', but calls them an accelerant for real creators 🔗 wccf.tech/1kpn3 "Every generation has had its stereotypical low quality games, from just plain old bad games to asset flips and now we’ll have AI slop. But in the hands of awesome professional creators and serious indies building a game, these tools are just an accelerant."

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Taffytha
Taffytha@taffythas_art·
@Zeuniqueartist I moved on from TF2 and it's actually a refreshing experience
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Zeuniqueartist
Zeuniqueartist@Zeuniqueartist·
Just wanted to let you all know that TF2 isn't my best interest at heart anymore. So, there will be a point in time where I'll be creating SFM renders about other medias I'm interested in. Not only is this healthier for me, but it can also bring a broader audience.
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🤷‍♂️
🤷‍♂️@cu_bosta_mijo_·
@Cuneyt_S_Sevi André is a character from Jojo. Like, look at this GOAT and try to convince me that he wasn't drawn by Araki
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Cüneyt
Cüneyt@Cuneyt_S_Sevi·
Jojo protagonist in the cover art for a chapter where half of their friend group gets brutally murdered:
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Saukko505
Saukko505@saukko505·
Are you an experienced Minecraft builder? If you want to help with the creation of the GTA 6 map in Minecraft before GTA 6, contact Sway4u (@roshun_r) on Discord! Knowing how to use Axiom is recommended.
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hatsondogs
hatsondogs@hatsondogs_·
zetterstrand inspired backrooms #backrooms
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Soko 🇵🇸
Soko 🇵🇸@SokoBuilds·
@CheesierPasta @SkyeNova_ I can vouch for this. I had dinner with Rafessor a couple of weeks ago, and as someone who is unabashedly vocal about Palestine myself, I was impressed by their knowledge and grateful for their support.
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Thor 😼
Thor 😼@CheesierPasta·
@SkyeNova_ Rafessor, one of the founders of Spark Universe and Essential Mod is very vocal in their support of Palestinians. I can't speak on the billing system, but it seems unwise to be supporting them, in contrast to the values of the founders. Perhaps there are internal hurdles?
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Frenderman
Frenderman@Frenderman2·
the dark forest can be so whimsical
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