Solace

2.6K posts

Solace banner
Solace

Solace

@Solacefits

Try Forever In The Stars -- Free to play

Toronto, Ontario 🍁 Katılım Nisan 2022
728 Takip Edilen235 Takipçiler
Solace
Solace@Solacefits·
I'm not sure, but, I think #Fable5 just created a crap load of stunning maps as a necessity... I didn't ask it, it just, like... wtf. I'm confused. How did it do this? What. I'm stunned.
Solace tweet media
English
0
0
3
191
Solace
Solace@Solacefits·
Something about this scene, to me, is so exciting. Coming up on the full release of the demo, shipping to Steam, Google Play, IOS, Windows Store! VERY soon.
Solace tweet media
English
0
0
0
16
Solace
Solace@Solacefits·
@SkyeSharkie @threejs There's already a package for trees in #ThreeJS you should have spent your tokens improving it, instead, this is half as good at best. CONTRIBUTE to open source!!!
English
1
0
0
74
Utah teapot 🫖
Utah teapot 🫖@SkyeSharkie·
ALRIGHT! Introducing SEEDTHREE! A @threejs webgpu procedural plant generator. I'm releasing this fully open source. I built this with Claude Fable and GPT-5.5 Codex + gptimage2 over just the past few days. The best part is: given the code, your agents can add new plants to it all you want! They just need an understanding of the code and an image generator capable of creating material maps. I highly encourage you to do PRs for any extra plants you add! I'll be adding more myself in future versions. The system is fully robust: it provides complete LOD and billboards/imposters generation for the plants and you can adjust the detail levels all you want for different platform targets like mobile and/or use lower LODs as your main for extreme optimization. As this is the first release alpha version, some bugs may have been missed, I encourage you to report any bugs. The repo includes all the assets for the scenery world too, even the ambient sounds of birds and wind! This is targeted at high end laptop and PC use, it requires baking generated geometry, so you won't be using this on a phone (I mean, feel free to try, but I doubt it'll run well, lol). This is fundamentally an asset generation tool for 3d dev. Have fun! Github repo link and live demo (you don't even have to download anything for basic non-editing/contributing use!) below ⤵️
English
44
30
434
28.9K
Solace retweetledi
Andrew Tate
Andrew Tate@Cobratate·
Retweet this.
English
1.1K
3.4K
5.8K
830.2K
Solace
Solace@Solacefits·
Crash site! #Rpg
Solace tweet media
English
0
0
0
10
Solace
Solace@Solacefits·
Would you play this RPG?
Solace tweet media
English
0
0
0
5
Solace
Solace@Solacefits·
#Fable5 Prompt: Clone FF1 into RPG Maker MZ with a unique tileset. 60 minutes later I came back to THIS
Solace tweet media
English
2
0
0
61
Solace
Solace@Solacefits·
@alightinastorm I need to come back to this thread later… same issues
English
0
0
0
27
robot 2.0
robot 2.0@alightinastorm·
vibe-stack.github.io/60fps?debug=1 whoever finds out first how we can get 60fps without losing quality will receive $50-100 in SOL (depending on my mood and how good the answer is) it's a raw game dump so sorry 50mb constructing the world takes a while (30-60 seconds), you can interact while it does but the worker queue is clogging hard anyways, have fun don't even try on mobile, no chance
English
25
1
41
10.1K
Tristan Tate
Tristan Tate@TateTheTalisman·
What do I not talk about enough that you want my opinions on?
English
876
48
2.3K
336.1K
Eric Lay
Eric Lay@itsericlay·
I give up. Here are all the eng. roles we're hiring for: - Founding Design Eng. $150K - $250K - Founding Harness Eng. $130K - $200K - Founding Infra Eng. $160K - $250K The comp is all cash base salary and you get significant equity ($400K+) + we offer relocation and visa support. Please help and support me by: 1. reacting, commenting, reposting 2. share with anyone who might be interested in joining a fast growing startup 3. apply directly with the link in the comments 4. pray @doubleemt will extend the time to hire
English
60
30
474
85K
Solace
Solace@Solacefits·
@itsericlay If you're hiring Candians, my stuff is packed and I'll depart for SF tomorrow.
English
0
0
1
342
ModelPiper
ModelPiper@modelpiper·
@merijnvanes Hmm can we get three.js to run on your local GPU? Is that a thing that exists?
English
4
0
4
86.8K
Merijn
Merijn@merijnvanes·
I'm experimenting with a web game in the latent space Cost are surprisingly reasonable at ~$0.15 pm Running at 3 fps. My goal is 8fps, but I think that might not be feasible for web
English
28
5
169
27.4K
Ksenia Moskalenko
Ksenia Moskalenko@kseniam0s·
FOUNDERS: You've been paying to build on Claude. @AnthropicAI launched a program to change that. @Claudeai for Startups - free API credits and priority rate limits for early-stage VC-backed founders: - Free Claude API credits - Highest rate limits, no throttling in production - Hackathons, Founder Days, and meetups - Early access to new model releases Build with the full Claude stack: Claude API, Claude Code, Claude Managed Agents, and Claude Cowork. To qualify: your startup must be early-stage and backed by one of Anthropic's partner VCs. Ask your investors for a unique application link. Apply → claude.com/programs/start… P.S. Founders using Claude to build - when you're ready to raise, @ThePageform is where your data room lives → pageform.io
Ksenia Moskalenko tweet media
English
69
152
1.5K
201.1K
Dan Greenheck
Dan Greenheck@dangreenheck·
Thought I would share some initial cloud experiments I did today. This feels like a path worth exploring since I can generate both realistic and stylized clouds in the same pipeline. It also makes ridiculously fluffy clouds! 🐰
English
9
2
129
6.7K
robot 2.0
robot 2.0@alightinastorm·
The Rational Case For AAA on ThreeJS Or "why UE5 shipping a MCP was bad, real bad." The standard objection to ThreeJS as a serious game engine is technically accurate. It lacks the rendering fidelity, integrated tooling, physics depth, and asset pipeline maturity of Unreal Engine or Unity. A direct capability comparison favors the big engines on nearly every relevant metric. That objection mistakes the current state of a technology for its trajectory. The Cost Structure of Traditional AAA Production Traditional AAA production is built on high fixed costs: large headcount, expensive pipelines, long cycles, platform compliance, and heavy launch marketing. Iteration is costly. Every experiment carries real financial risk because the people and pipelines required are expensive and slow to mobilize. Studios respond predictably: fewer bets, earlier design locks, proven formats. AI-assisted development restructures this for smaller teams. A team running AI agents across production categories operates at a fundamentally different cost structure. Large studios can't adapt without risking public pressure and embarrassment. The Distribution Argument ThreeJS carries no distribution friction by default: no install, no launcher, no SDK, no licensing, no storefront submission. Link, play, embed, fork, update. No deployment pipeline required. Web frameworks exist, but they’re about code organization. Compile times run in seconds even at scale. Traditional platforms impose friction (deliberately!) at every stage: curation gates, platform fees, recertifications. A free SSL certificate is all you need in the browser. A browser game can reach real users within days of a working prototype. Behavioral data flows back in near real time. A feedback loop that scales directly with iteration speed. Traditional studios won't easily adopt this. Their infrastructure, milestone commitments, and platform relationships are built around the existing model. Attaching AI to a traditional pipeline improves efficiency at the margin but it won't restructure the feedback loop. Tooling WebGPU closes the theoretical gap (as browser limits evolve eventually). The performance ceiling of browser-based 3D is rising. ThreeJS is behind Unreal Engine 5 in rendering output at present. Open, modular, web-native tooling has a different scaling characteristic under AI assistance: it improves fastest where there are the most practitioners directing the most agents at the most specific problems. We can see the exponential growth of tooling around ThreeJS in realtime on X. Iteration and Market Entry Disruption in technology markets rarely begins at the top of an incumbent stack. It begins in segments the incumbents do not serve well and do not prioritize: experimental mechanics, web-native game formats, creator tools, procedural sandboxes, simulation toys, viral browser experiences, AI-generated worlds. These are also the segments where cost-per-experiment is the primary competitive variable and where ThreeJS combined with AI-assisted development is most competitive today. The correct strategic decision is to be active in the segments where the stack is already competitive, iterate on high volume and production experience and extend toward more demanding experiences as the tooling matures. Waiting for Three to match Unreal before committing to the platform means waiting until the window of structural advantage has already closed. So, invest in ThreeJS to profit from the next major cycle in gaming, or stay with current technologies to reduce your risk but cap your profits. Just stop acting like none of us know why we are taking this bet. We do. And if we're right, you all haters are cooked.
English
26
7
73
18.4K