Jason
838 posts

Jason
@SpaceBomberZ
“As above, so below, as within, so without, as the universe, so the soul…”
Katılım Mayıs 2019
369 Takip Edilen25 Takipçiler

World Cup 2026 will be remembered as the moment AI-generated video went mainstream. The first time public consensus actually stood on the AI media side. If you're Argentinian and call this "slop" and lecture people about wasted water, nobody's going to like you.
Uraharastudio@Uraharastudio
Argentina vs Egypt was something else for real
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@brian_carp72938 If my man doesn’t react this way when I’m caught cheating then I don’t want him… inlove a man that protects his girl from guys like him who are just there to have fun with drunk girls
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@chirovisuals @threejs you don't need ... the tool do all the stuff and explain it to you how its done for you to act like you know what are you doing... its just retarded.
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@SpaceBomberZ @threejs Of course, it's a tool, and I guided it. But it doesn't replace understanding procedural generation, PBR materials, GPU instancing, and the rest of the pipeline. Those fundamentals are what make the final result possible. I'd be interested to see you build something similar.
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This is an opensource fully procedural building generator running using @threejs . Building customization, (GPU instancing). Real-time snow, rain & wet surfaces.
I reverse-engineered a Blender geometry nodes graph to TypeScript.
Source code :
github.com/achrefelouafi/…
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Fable and I rewrote Box3d entirely in native cuda. It's about 30x faster on my GPU compared to my CPU (depending on the situation).
This was my hardest benchmark. I still had to be there, but soon I won't. Cost me about 200 dollars
Erin Catto@erin_catto
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/…
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A game I had experimenting with building. Codex, @threejs, elevenlabs, Meshy AI and @KenneyNL assets.
I use game dev to solve hard programming challenges, with map creation, handling memory, audio, etc.
These games help me harness AI efficiently by building a foundation and learning how to build on top of it. This one was fun!
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This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
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Breaking News : les Jeux olympiques sont de retour au rayon climatiseurs de Lidl. 🏃❄️
Quand 35°C suffisent à transformer des adultes en sprinteurs professionnels. La clim est peut-être en promo, mais la dignité ne l’était visiblement pas. 😂
#Lidl #Canicule #Climatiseur #Humour
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PlayStation announced that physical disc production for new games on its consoles will end in January 2028, with future titles releasing digitally only via the PlayStation Store and retailers.
The PlayStation Store on PS3 and PS Vita will close in phases, starting in select regions in late 2026 and completing globally by July 2027, ending new content purchases.
Previously purchased PS3 and PS Vita games remain downloadable for the foreseeable future, while pre-2028 physical games are unaffected by the disc production change.


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@LAVIEDERURU Personne vol rien , arrête de faire la pute a clic pour rien ...
il y a simplement un con qui ouvre le coffre et un bon qui ferme le coffre ...
simplement des jeunes sous adrénaline qui font les cons aucun vol
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