

Kyle - spankysully
7.6K posts

@spankysully
🇨🇦 2023 Game Awards Winner. Independent Fortnite UEFN Developer // [email protected] ⚪ 894887





















I'm sure everyone has heard by now that Unreal 6 won't have a visual scripting system to replace Blueprint once it's deprecated and removed. Some people in my Discord mentioned how Godot handles their system so I created this ("Visual Verse"). It's still early, but covers the whole Verse library of functions and language features (core, Unreal and Fortnite) and supports reroutes, type based context filtering for the node palette. Still more to do but the end goal is to have a visual scripting system AND solve the "no way to merge" issue of binary Blueprints. I will eventually be putting this on Fab once UE6 drops with Verse support, possibly with a "Lite" version for free with some team-facing features stripped out. #UnrealEngine #Verse














I'm sure everyone has heard by now that Unreal 6 won't have a visual scripting system to replace Blueprint once it's deprecated and removed. Some people in my Discord mentioned how Godot handles their system so I created this ("Visual Verse"). It's still early, but covers the whole Verse library of functions and language features (core, Unreal and Fortnite) and supports reroutes, type based context filtering for the node palette. Still more to do but the end goal is to have a visual scripting system AND solve the "no way to merge" issue of binary Blueprints. I will eventually be putting this on Fab once UE6 drops with Verse support, possibly with a "Lite" version for free with some team-facing features stripped out. #UnrealEngine #Verse


