SpawnCamped irl

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SpawnCamped irl

SpawnCamped irl

@SpawnCampedIRL

Video Game Playing, Reviews, Tutorials, and Having Fun!

California, USA Katılım Nisan 2021
27 Takip Edilen142.8K Takipçiler
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Uzi
Uzi@UziCryptoo·
You work an entire year… 24% federal tax. 5% state tax. 29% total tax. 29% of the year = 106 days. You’re literally working 106 days for free before you earn a dollar for your family.
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eternal classic
eternal classic@eternalclassic_·
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Rockstar Games
Rockstar Games@RockstarGames·
Hi everyone, Grand Theft Auto VI will now release on Thursday, November 19, 2026. We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.
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SpawnCamped irl
SpawnCamped irl@SpawnCampedIRL·
New song just dropped in Cambria. Visualizer by Vizzy.
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SpawnCamped irl@SpawnCampedIRL·
Hybridding confirmed. Get ready to see high-end duels in Cambria.
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SpawnCamped irl@SpawnCampedIRL·
Just found Tenna on Virtuals. Do you think it'll be a good AI? I think she might provide some really good information based on the preliminary chats I've seen. Multiple agents are in the same chat at the same time. collaborating.
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SpawnCamped irl@SpawnCampedIRL·
The art for this game @Angelic_Kingdom surprised me with how good it looks. Very nice art style. I hope the combat animations are just as good!
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SpawnCamped irl@SpawnCampedIRL·
@kateirwin I agree with you that game dev budgets have ballooned to ridiculous levels. I also agree any game that *needs* players in order for the game to function is going to have a very bad time. I suggest looking into Cambria @playcambria who had a player funded $1,500,000 prizepool
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Kate Irwin
Kate Irwin@kateirwin·
Stop making multiplayer crypto games. Stop making crypto battle royales and multiplayer FPS titles. Stop making crypto MMORPGs. Unless you're making them all AI-controlled bots OR have over $100M and a plan to market to mainstream gamers and somehow overcome the longstanding NFTs-are-bad sentiment, you simply won't be able to compete in this market for long. Make single-player games with in-game shops, where the trading connects players. One player lists their sword from their home in Asia, and 12 hours later, another player in NA buys it. GG EZ. That way, a game's 10 whales can play from different locations around the world and don't have to be online at the same time in order for the game to function. Players with less funds also benefit from the single-player experience, too, because you're mainly competing against the game and yourself (feels less pay-to-win, you feel less shitty, etc). Of course, single-player games (let's use Animal Crossing as an example, which is mainly single-player) can still drive plenty of in-game item sales (and therefore revenue). AC has Nookazon, an unofficial third-party marketplace where players buy items from each other. Players buy those items because it's easier to buy items to complete a set than spend days (or months) searching around hoping they'll get the specific item they want randomly themselves. Crypto games to the average (NA) gamer have a bad reputation and require substantially more money sunk in. Therefore it's a much much smaller potential player base to begin with. We know this. Many US gamers balk at the idea of an $80 Mario Kart. Of course they're going to reject paying $350 for a single NFT. That's a dramatic difference. Spending expectations may increase over time, but it's not going to happen overnight. More studios need to accept this reality sooner and adapt accordingly. Crypto gaming is not inevitable. Fewer players in total for crypto games is inevitable. We've already seen this multiplayer problem crush games like Grit (from Gala), where there simply weren't any players online and that, plus overly pricey NFTs, effectively killed the BR on launch. It had 10+ minute queues on launch for what was otherwise an OK-to-mediocre game (plus no marketing etc etc). Nyan Heroes also recently said they didn't get enough players to keep going. With single-player, ping is not so much of a problem. You can have a game that feels complete to the player without actually needing a lot of players. So this was a good decision.
Shatterline FPS@ShatterlineFPS

We have some big news to share! Starting June 26, 2025, Shatterline will be shifting its focus from online multiplayer to a single-player experience. Check details in Shatterline Discord: discord.com/channels/75070…

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BEN.ZZZ
BEN.ZZZ@cyberpunk·
doing some experiments with a multi-floor system inside of our 2D browser MMO. castle wars soon?
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Carol Roth
Carol Roth@caroljsroth·
A shoutout to the moms out there, courtesy of Mr. T
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Cambria
Cambria@playcambria·
SEASON 2 has officially ended A total of ~$1.52m in ETH is ready to distribute Quick summary of the final results 🧵
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SpawnCamped irl@SpawnCampedIRL·
@BByyCCee @playcambria @cyberpunk I started off in season 1 solo and with no information 😄 then was able to dominate season 2 because of the open playtest beforehand and the wiki etc.
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ByCe
ByCe@BByyCCee·
Cambria S2 just ended and WOW 🤯—way better than I ever expected. I Started 5 days late and clueless, and still ended up grinding like crazy 🔥 The @playcambria team and @cyberpunk absolutely crushed it these 14 days 🔥 Huge W🏆 Can’t wait for the next season 🚀 You coming? 👀
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SpawnCamped irl
SpawnCamped irl@SpawnCampedIRL·
@playcambria just hit a Million Dollar cash prize pool! This means they're adding $600,000 (+50%) more in non-cash prizes. I've been playing this MMORPG all day and night
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