Spy's Cr3ed

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Spy's Cr3ed

Spy's Cr3ed

@SpysCr3ed

Viewmodel & Gameplay Animator / Unreal Engine Shenanigans

Katılım Aralık 2023
12 Takip Edilen243 Takipçiler
Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
@owensmowen_ It's an eye candy. I'd suggest you making the buttons appear nearly instant. Menus with delayed buttons get frustrating after a while
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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
@thneebdev We love modelling stuff that "may or may not be ever used"
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Evie
Evie@thneebdev·
Modelled this car battery in blender for purposes that have yet to be decided
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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
I reanimated all Serious Sam weapons (yes it's actual mod)
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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
@worqer There was a guy on the YT comments who mentioned the same, not sure if that was you too. Most people who play Fusion already own both, now you can play owning just one of the games
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wicked
wicked@worqer·
@SpysCr3ed oh hey! i was the guy who bitched about it not working, turns out there was a TSE dependency! i’m the sungazer guy!
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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
@L4Y_Duke That's an interesting take. I think it's appropriate for arcade-ish games where you are using the same weapon so frequently, otherwise if it was realism based for ex I'd agree
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Kyle Black
Kyle Black@L4Y_Duke·
@SpysCr3ed Looks good. About the only criticism I can give in regard to the animations is a personal preference one; I've never really liked when weapons have multiple cycling animations with such large variations when it's the same person using the weapon each time.
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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
@Jowellfo It's a remix, look for "Courtyards of Gilgamesh (Serious Sam: TSE Cover)"
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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
@ZooL_Smith Is this a side project or are you developing it into a game?
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ZooL
ZooL@ZooL_Smith·
The goal with UGC will be to approach the same levels of freedom as current TF2 have while never exposing the Godot side. Essentially having maps and game-modes with scripting support through Squirrel scripts. Later, weapon addons and server plugins in Squirrel as well.
ZooL@ZooL_Smith

Worth it.

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Spy's Cr3ed
Spy's Cr3ed@SpysCr3ed·
Modelling and hand painting let's goo
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PURGATORE
PURGATORE@Unfair_Studio·
I’m working on a first interesting enemy (It's not a zombie). He searches, patrols, attacks, and adapts to his state and the player. What makes enemies cool in horror games for you? Maybe environmental interactions. #IndevDev #SoloDev #UnrealEngine
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Puba24
Puba24@pubaaaas·
I did my first 3d car!! :3
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