Spy's Cr3ed
175 posts

Spy's Cr3ed
@SpysCr3ed
Viewmodel & Gameplay Animator / Unreal Engine Shenanigans
Katılım Aralık 2023
12 Takip Edilen243 Takipçiler

I forsee a new batch of piss n shit simulators coming in the near future.
Jesse Pitela@RedefineFX
A little hidden feature of Niagara is the ability to mesh particles as blobs. With a bit of work you can fake a liquid sim, make blood or mud splatters and other liquid FX which would otherwise be hard to simulate. This is a bonus lessons inside Niagara Liquids.
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@owensmowen_ It's an eye candy. I'd suggest you making the buttons appear nearly instant. Menus with delayed buttons get frustrating after a while
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How we create enemies
#trailertuesday #shooter #gamedev #indiegame #game #boomershooter #indiedev #indie #fps #gaming #bleedinggame
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@thneebdev We love modelling stuff that "may or may not be ever used"
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@SpysCr3ed Oh yeah I'll be replaying Serious Sam with this when it's out
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@worqer There was a guy on the YT comments who mentioned the same, not sure if that was you too.
Most people who play Fusion already own both, now you can play owning just one of the games
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@SpysCr3ed oh hey! i was the guy who bitched about it not working, turns out there was a TSE dependency! i’m the sungazer guy!
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@L4Y_Duke That's an interesting take.
I think it's appropriate for arcade-ish games where you are using the same weapon so frequently, otherwise if it was realism based for ex I'd agree
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@SpysCr3ed Looks good. About the only criticism I can give in regard to the animations is a personal preference one;
I've never really liked when weapons have multiple cycling animations with such large variations when it's the same person using the weapon each time.
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@Jowellfo It's a remix, look for "Courtyards of Gilgamesh (Serious Sam: TSE Cover)"
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@SpysCr3ed Where's the music from? Never heard it
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@ZooL_Smith Is this a side project or are you developing it into a game?
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The goal with UGC will be to approach the same levels of freedom as current TF2 have while never exposing the Godot side.
Essentially having maps and game-modes with scripting support through Squirrel scripts.
Later, weapon addons and server plugins in Squirrel as well.
ZooL@ZooL_Smith
Worth it.
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I’m working on a first interesting enemy (It's not a zombie).
He searches, patrols, attacks, and adapts to his state and the player.
What makes enemies cool in horror games for you? Maybe environmental interactions.
#IndevDev #SoloDev #UnrealEngine

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