
was profiling my app to find the source of some weird stuttering.Averaged ~45 rerenders/min, but the distribution was the killer, massive spikes tanking the frame budget.The culprit was a library running O((N+E) X L) logic on the main thread. With the advent of AI, I was able to quickly recreate a custom, optimized O(N X E) version and implement it directly. Computation is now consistent, rendering is stable, and we’re back to a buttery 60 FPS. If you have the chance, try to overview the libraries you use, with AI at your side, you can often build a better version yourself.
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