Starship Simulator

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Starship Simulator

Starship Simulator

@Starship_Sim

Explore billions of distant, uncharted worlds on one of the most detailed starships ever made. [email protected] Press Kit: https://t.co/HvNA1qhQW8

Somerset. UK Katılım Mayıs 2020
1.5K Takip Edilen4K Takipçiler
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Starship Simulator
Starship Simulator@Starship_Sim·
There are many great space sims out there. Some feature beautiful ship interiors, some have stunningly realistic galaxies, and others have impressive simulated ship systems. There's even software that allows you to soar through the cosmos seamlessly without any loading screens, but what the space sim genre lacks is a title that features all of the above. Until now, that is... Demo: steam.starshipsimulator.co.uk Discord: discord.gg/eDSQvpgdUX Ko-Fi: ko-fi.com/starshipsimula… ( You can also buy the Kickstarter tier rewards here) #spacegame #VR #gaming #pcgames
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Starship Simulator
Starship Simulator@Starship_Sim·
Starship Simulator is an in development space exploration sandbox. Play solo or with friends, living and working aboard a starship in a 1:1 Milky way galaxy. Play as one of seven roles aboard the ship, while daily life aboard goes on around you! Demo on Steam: store.steampowered.com/app/1332100/St…
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Xeon Xai
Xeon Xai@xeokeri·
Indie game devs, show me your demo (or fully playable game).
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Starship Simulator
Starship Simulator@Starship_Sim·
Internal Development Build 0.227.0.20 New / Changes • You can now refuel the ship from the bridge! We don't have volumetric gas giants yet, so for now you simply need to be within 1.25-1.75 of a gas giant's radius to be in effective fuel scooping range. Ice giants are the best fuel sources, with effectiveness falling off on classes I through V. • Added a temporary /refuel command to the chat box to save anyone who forgets to watch the fuel tanks. It'll set the tanks to 10%. • Added a temporary (ish) flashing light above the Engineering console if any tank drops below 10% fuel. • The F1 bug reporting tool has been updated, and now also lists all open bug tickets in-game. More functionality on that will be coming. Fixes • Fixed bug #02613 Bug reoprt form too short • Fixed bug #02742 Floors aren't being cleaned • Fixed bug #01881 Feedback - Add audio in background when alt+tabbed Starship Simulator Portal • We've now replaced Mantis with our own proprietary bug tracker, built into the portal and the game. • You can now upvote bug tickets that you think should be a priority fix. • Anyone with an account can comment on bug tickets. Backers - Notes • The new bug tracker uses your Starsim account, so if you are logged in when you report a bug it will link that ticket to your account properly. You'll then be able to see any tickets you've raised on your dashboard, and it will glow yellow if any of your tickets have been updated. • The NPC Captain doesn't know about fuel scooping yet, so don't leave them unattended, or you'll end up stuck without fuel. For now, I'll add a temporary /refuel command to the chat box to save anyone who gets stranded.
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Starship Simulator
Starship Simulator@Starship_Sim·
Internal Development Builds 0.227.0.17, 18, and 19 New / Changes • The Autopilot will now actively avoid flying through planets and moons. • The Autopilot will now exit FTL alongside planets, ensuring to keep them on the Port side. • The Autopilot will now always try to rotate itself to align with the star system's orbital plane. • Clamped the Autopilot arrival throttle to a minimum of 10% to prevent slow approach crawls. • Added little crowns above stars on the Long Range Holo-Display mode so you can see which systems have command actions queued. • Upped the brightness on the Long Range Holo-Display stars slightly. • Tweaked the FTL so that it ramps up a bit faster. It's now 1.05 times the current speed per tick, up from 1.025. Fixes • Fixed bug 2699: Started orbiting a sun and saw 2 of my ship on the holo display • Fixed bug 2697: I can see myself on the holo as another ship. • Fixed bug 2685: Mission time resets on reload • Fixed bud 2315: Sensors - When Display order is to "From Ship", distances do not update. • Fixed bug 2701: When warping into a new system, the AU distance counter on the holo display goes up. • Fixed bug 2647: Galaxy - system labels flash when the ship is stationary. • Fixed bug 2471: Distance to Objects withing a system not updating on holodisplay/Sensors • Fixed bug 2159: Holo Display - planet distances don't change on bridge hologram • Fixed bug 1924: Sensors - Setting Sensors UI Display Order to Ship Does Not Update Range • Fixed bug 2706: Holo ship has a shadow Starship Simulator Portal • Added player ship positions to the galaxy map on the website. You can display all, or filter by organisation. Internal Development Build 0.227.0.18 New / Changes • Added a bit more in the way of outgassing to stars. • Tuned the Sun Flare so that it fades out entirely as you approach a star closely. • The Long Range Holo-Display will now immediately update the display of Org ships when zooming in/out. Not Yet Implemented • Significantly progressed the local content spawning system, which creates grids for spawning small object throughout a star system. Optimisations • Reduced the instruction count on the Sun Flare shader and added some better early-outs. Fixes • Fixed bug 2709: Started a new game and the ship is shaking • Fixed bug 2714: Ship reorientates on load • Fixed bug 2718: wobbly ship on new launch • Fixed bug 2703: Ship Registration • Fixed bug 2693: Dwarf lava planets in Sol system • Fixed bug 2710: The Sol system icy bodies are lava planets • Fixed bug 2680: Character Gen Screen Bio Windows expands • Fixed bug 2673: Star hiding out in data centre. • Fixed bug 2695: The bottom engine pod marker lights need to be moved down • Fixed bug 2501: Still seeing Sun Flare behind planets • Fixed bug 2667: Sunlight shines thorugh planets • Fixed bug 2708: Sun flare size. • Fixed bug 2711: Ship stuck in 10% max mode. • Fixed bug 2698: System scan count not retroactive • Fixed bug 2717: Other player ship names visible a long way outside the holodisplay. Starship Simulator Portal • The ship will now do a telemetry update with the website every 60 seconds while actively at FTL. Internal Development Build 0.227.0.19 New / Changes • The Bridge NPC's dialogue will now show in the chat box and in a speech bubble above their head. (Toggleable in the future) • Added a little arrow under the speech bubble. • Added the ability to spawn an NPC Captain. The captain will autonomously direct the ship to search for Earthlike worlds. • Removed the Zoom In/Out orders from the Sensors NPC because it was just clunky and awkward to use. It will be replaced with a better solution. • Improved the look and feel of the Nav and Sensor target markers. • Set the Planet and Star labels out of the bridge window to Off by default, to improve system approach visuals. Targeted objects still show labels. Not Yet Implemented • Built a new "Territory Bubble" generator which uses a Signed Distance Field mesh to display a Civ's territory as a 3D bubble on the Holo-Display. Fixes • Fixed bug 2726: Holo display - Command targets are no longer saying Command. • Fixed bug 2727: Galaxy - Cloud coverage button is broken and is making the planets white • Fixed bug 2681: SaveGame Owner Dan • Fixed bug 2734: Bread Crumb Tail • Fixed bug 2723: Breadcrumb trail remains when turning Holodisplay off • Fixed bug 2721: Duplicate of back button when returning from descendant menu of children menu in context menu.. • Fixed bug 2656: Looping execution of a command on Galactic Position radial menu • Fixed bug 2713: Unable to Read Arrival Information sitting at Helm • Fixed bug 2542: Floor panel hight missmatch on bridge • Fixed bug 2567: Z fighting at the enterance to the bridge • Fixed bug 2637: Flying Camreas no longer exit though bridge winows • Fixed bug 2668: Command target icon still exists outside of holoprojector bounds Starship Simulator Portal • The ship will now do a telemetry update with the website every 60 seconds while actively at FTL.
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Starship Simulator
Starship Simulator@Starship_Sim·
@CelticGundam Hopefully, the update will be out soon. The reason we update the demo is so that people don't need to wait until early access to get new content, so you can enjoy it alongside us as soon as things have been polished. The backers get all the broken stuff :P
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Celtic_Gundam
Celtic_Gundam@CelticGundam·
@Starship_Sim We appreciate all your hard work, you've come a long way, one day ill be able to enjoy it with you guys. Can't be a backer because funds are too tight and I dont have discord as well.
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Starship Simulator
Starship Simulator@Starship_Sim·
Development Builds 0.227.0.12, 13, 14, 15 and 16 New / Changes • Significantly improved how moons are generated, enforcing Roche Limits and Hill Spheres. • Added Roche Limit and Hill Radius data points to the holo display. • Added a "System Overview" view mode to the Holo-Display on Medium Range mode. • Created some generic planet-type textures for the new System Overview. • Tweaked and polished various aspects of the star system generation code. Fixes • Fixed bug 2436: Galaxy - L Class Brown Dwarf - Direction light too bright • Fixed bug 2625: Habitable zone start and end visible inside star model in holomap • Fixed Terrestrial planets having a weird green tint on the surface map. Notes • The new System Overview isn't interactive yet, but that will be coming at some point. For now it's just there to provide a quick visual overview of the star system, whereby all objects are properly scaled relative to one another, including the star. Internal Development Build 0.227.0.13 New / Changes • Updated the "looking at nothing" Radial Menu to inherit your department colour instead of being grey. • Updated the chairs so that the radial menu will always appear if you click them with E held, even if there is no NPC. Optimisations • Reduced the instruction count of the atmosphere shader to improve performance. Fixes • Fixed bug 2635: Shipwide Order Fails to Update Command Console that Mission is Complete • Fixed bug 2604: Can't cancel shipwide order on the captain's console • Fixed bug 2607: explore system shipwide order wont complete on UI or cancel • Fixed bug 2554: Cable in Door • Fixed bug 2371: Modelling - Pipes going through Engineering doors • Fixed bug 2568: Radial Menu - Deadzone not scaling properly with screen resolution • Fixed bug 2634: Lack of Command Target Selection Confirmation • Fixed bug 2636: cant select systems in sensors holo display in center of bridge • Fixed bug 2643: Changing display order or alignment rotataes the objects in the system overview • Fixed bug 2640: Mouse Cursor is draging camera Internal Development Build 0.227.0.14 New / Changes • Added a new "Breadcrumb Trail" to the holo display (GPS & Long Range), which will update every time FTL is disengaged. • Added an "Account" section to the game settings. • Built a new framework for connecting the game to the Starship Simulator online portal. • The (very early wip) Caravella is now available for Admiral level backers with connected portal accounts. • Renamed "Start New Mission" to "Launch New Vessel" on the main menu. We're doubling down on the ship being the hero of the story. • Added a new Ship Configuration page to the Launch New Vessel menu sequence. • Added a new Select Character page to the Launch New Vessel menu sequence. (Not much on it yet) • Added a new Crew Roster page to the Launch New Vessel menu sequence. (Not much on it yet) • Added a new Online Fleet Registry Submission page to the Launch New Vessel menu sequence. • We now have multi-savegame support! The number of save games is limited only by your HDD space. • Each new vessel launched creates a new savegame, and if you opt-in, will also create a profile on the online portal. • Added the ability to delete save games, which also deletes the associated vessel from the online portal. • Added the first data output for the online portal. The ship will update its last known location every time FTL is disengaged. Notes • The new Starship Simulator Account system is purely optional and is not required to play the game. The only caveat is that you will need an account to access in-game backer rewards such as mission patches and the Admiral Cluck plush (both of which still need to be made). • Aside from gating access to backer rewards, the main purpose of the online portal is to serve as a Fleet Registry, allowing players to share their progress with one another by way of info cards for their vessels. It will also feature some league tables with data points such as "Farthest distance from Earth" and "Number of star systems fully explored". In the future we'll look at storing "First Discovered By" data, along with a galactic heatmap to show community exploration progress. Internal Development Build 0.227.0.15 New / Changes • The ability to use gameplay-affecting debug commands is now gated behind staff account authorisation. • The Target and Actual speeds shown on the Helm now transition to showing LY/H above 8,766 C (1 LY/H). • The reactor draw value now shows voltage on the Helm UI, but it's going to need increasing when I do the next pass on it. • Ships will now report Distance From Earth and Total Distance Travelled on the portal page. Fixes • Fixed the breadcrumb trail not properly setting Earth as the initial origin point on new games. • Fixed the Continue Mission menu option not working if the old legacy save is deleted. Notes • If a debug command is used in-game (like teleporting the ship), it will flag as such on the ship's portal page and the vessel will then not be included in any league tables. Essentially that's cheating, so we need to ensure that sort of thing gets filtered out. • The current top speed of the ship is now accurately stated as 285 LY/H. This makes the average time between stars (4ly) roughly 50 seconds. This is actually faster than the target 60 seconds between stars, which is actually 239 LY/H. I'll probably make that the baseline speed without any upgrades in the future, and have hardware upgrades slowly push the ship towards 300 LY/H. Internal Development Build 0.227.0.16 New / Changes • Your ship will now report its number of fully scanned systems to the website. • Changes made to your ship details via F3 will now sync with the website. • Added the Description field to the F3 ship customisation menu. • Updated the layout of the F3 ship customisation menu to accommodate the new fields. • You will now see other vessels on the Holo-Display if they match your ship's Org Prefix. In the future, this will be toggleable. Optimisations • Removed the old Ship Customisation global event and replaced all instances of it with the improved Gameplay Messaging Subsystem approach. Fixes • The Ship Customisation should now be working reliably in both single and multiplayer. • Updating your ship's Prefix & Registry will change its URL on the website, so if you have your ship profile up and try to refresh it, it will give you a 404 error. The URL will always be /fleet/Prefix_Registry. • The ability to see other ships on the Holo-Display is purely informational. You cannot interact with them, or see them physically in the world (yet).
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Starship Simulator
Starship Simulator@Starship_Sim·
A man and wife team creating their(his!) dream game in space. Command the bridge of a massive, fully simulated deep space starship and explore a true 1:1 scale Milky Way galaxy in this immersive sandbox. Live aboard with 200+ crew, manage complex systems, discover uncharted worlds, and uncover alien mysteries - endless, realistic adventure. store.steampowered.com/app/1332100/St…
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Lockie
Lockie@Lockie_Glizzy·
Alright - that time of week and I’m on the hunt for some more titles to be featured in this week's "Indie Games of the Week Spotlight". I want to spotlight: • Small accounts • Solo devs • Small teams • Games that deserve WAY more attention We’re also looking for titles to playtest - selected games will receive a dedicated feature article on our blog So, if you’re building something special -drop it below 👇 Last week’s spotlight for reference 👇
Lockie@Lockie_Glizzy

Another week, another Indie Games of The Week spotlight. A stacked lineup across multiple genres - including (for the first time if I'm not mistaken) some racing games! Hopefully a few of these catch your eye. As always, go show the devs some love and give them a follow. Featured in this showcase (in order) @mikeklubnika @Devin_Santi @DeveloperDob @betterpubpro @DreamMixGames @Dla_ha

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Starship Simulator retweetledi
Andy
Andy@jump_drive_flyr·
The new update to @Starship_Sim that's added moons to systems is awesome, our moon looks fabulous. Lots of new stuff to explore, a game worth taking a look at.
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Starship Simulator
Starship Simulator@Starship_Sim·
@CelticGundam @londongamesfest Space Engineers 3 is a great game! It's been 9 months since the last update and a lot of content has been created between then, it'll go out as soon as it's all polished. One more, and then that'll be the last demo update.
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Starship Simulator
Starship Simulator@Starship_Sim·
Internal Development Build 0.227.0.11 New / Changes • Added 16 new generic NPC skills on the Sensors Station. • Added the ability to ask the Sensors NPC to "Search For Tech Signature" • Added the ability to ask the Sensors NPC to "Search For Earthlike Candidate" • Added Command Tasks to the command console. • Added "Objective Complete" alerts on the command console, with the ability to set the subject as the current command target. • Added Earth's moon in celebration of Artemis II. • Added procedural moons to ~75% of exoplanets. • Added some science-driven generation logic for determining where "Regular" moons should be generated. Non-regular will be added later. Not Yet Implemented • New erosion-based planetary surface shader. Fixes • Fixed bug 2605: Short Range Scan Stuck in Infinite Loop • Fixed bug 2600: Helm Continuously Engages and Disengages FTL Drive • Fixed bug 2604/2607: Can't cancel shipwide order on the captain's console • Fixed bug 2595: Lava lines inside the star • Fixed bug 2609: Command target visible way out of holoprojector bounds
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Starship Simulator
Starship Simulator@Starship_Sim·
Hello! Starship Simulator lets you crew a massive Magellan-class starship in a true 1:1 scale Milky Way galaxy. Explore every deck, manage systems, discover new worlds; all in a deep, immersive space sandbox. Demo available on Steam! 🚀 👇store.steampowered.com/app/1332100/St…
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Devolver Digital
Devolver Digital@devolverdigital·
Show us your cool game in the replies.
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Miranda 🎮
Miranda 🎮@Mirandalorians·
Indie game devs! I want to check out your game, especially if it's horror (but all are welcome)! Feel free to share in the replies!
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Andy
Andy@jump_drive_flyr·
@Starship_Sim Loving the new radial menu it's very intuitive I feel
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Starship Simulator
Starship Simulator@Starship_Sim·
Internal Development Build 0.227.0.9 Captains! As Captain, you can queue up commands through the holo-display and send them directly to the helm. Sit back and watch your crew explore the galaxy on your orders, step away to your ready room while they scan systems and collect data, or even head to the lounge for a break - all while enjoying the stunning view of the stars through the windows. Your ship, your command. Enjoy! New / Changes • Added the ability to cancel Shipwide, Helm and Sensor orders on the Command Console. • Hooked up the Command Console's Holo-Display buttons so that they operate the Holo-Display properly. • Updated the Radial Menu so that it gets its colour from the thing you are looking at. Blue for Sensors, Brown for Helm, etc. • Overhauled the menu options on the Sensors Radial Menu so that they are more organised. • Updated the Radial Menu so that it only shows options that are valid for the given context. • Added DLSS 4.5 support. It's disabled by default, but you can turn it on with "/console r.NGX.DLSS.Enable 1" in the chat box. Fixes • Fixed bug 2541: Galaxy Gen box is outside front bridge window • Fixed bug 2564: Unable to dismiss Npc • Fixed bug 2565: Unable to summon NPC at command chairs • Fixed bug 2577: Chairs - Can't use the mouse scroll wheel on sensors while seated. • Fixed bug 2579: Some chat entries don't show unless the chat window is selected • Fixed bug 2580: B-deck Security is flying the ship! • Fixed bug 2585: NPC's not acknowledging orders • Fixed bug 2594: Explore current system order broken • Fixed bug 2570: System survey and Server info loop • Fixed bug 2576: If you change Sensor target en route to planet, short range scan will fail • Fixed bug 2597: Sometimes pressing "orders" in the radial menu results in an empty menu Hotfix • Fixed the FTL drive not working due to a lack of power.
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Jake
Jake@jakehorrocksVP·
@Starship_Sim That’s brilliant! I honestly can’t wait till this game is fully released :), out of all starship simulators this has been the most realistic one ever!
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Starship Simulator
Starship Simulator@Starship_Sim·
@jakehorrocksVP Yes, we will have four fifty-man lifeboats under the ship, and we will have a self-destruct. Both of these things will be a game-over scenario.
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Jake
Jake@jakehorrocksVP·
@Starship_Sim Will you ever consider doing escape pods or implementing a self destruct sequence in the near future?
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Life's Hidden Nook
Life's Hidden Nook@HiddenNook_·
DEMO, DEMOS, I WANT MORE DEMOS - Drop your demos below and if you are on YouTube, drop your channel too so I can make sure to tag you in the video once published 💛👇🏻 #indiegames #gamedev #demo
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