Even more progress on AC demo project for client.
Now added: beam jumps, drops, new climb up animation and one more assassination. What else you want to see?
@Steader29 Let me ask you something, isn't this gameplay style with the hidden blade finishing move patented by Ubisoft? Or are you working on the project for Ubisoft?
@Steader29 Looks good! Is there going to be combat? If so are you allowed to share how its going to work, and whether it would be reminiscent of the older ac games or newer?
@Steader29 You didn’t used AI, you used other animators and people work and just because you modified one or two things doesn’t make it your work, give credit where it’s due and here’s its due
"AI slop" - in the comments every time a system looks too clean to believe.
AI does not build full gameplay systems. It does not model characters. It does not animate.
Especially in blueprints, none of those mcps or plugins can do anything. Pure garbage.
Only time I use AI is mostly for math calculations. It ends there. Anywhere else, AI in game dev absolutely fails.
Don't call something that takes months to complete and senior knowledge, AI slop because of your ignorance.
@Sladerp1@Steader29@TheHiddenOneAC pulled from the game itself or directly copied. You can rip 3D assets which is what most modders do when they want a texture/model.
"It's just free gasp animations"
That's a true and a lie.
Every single animation beyond moveset - parkour, combat, stealth - is fully custom made by us for client.