Steam Indie Data

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Steam Indie Data

Steam Indie Data

@SteamIndieData

Steam indie data & wishlist insights | Trends • Regional stats • Hidden gems

Katılım Mayıs 2026
105 Takip Edilen51 Takipçiler
Steam Indie Data
Steam Indie Data@SteamIndieData·
@DionousGames Thanks for sending again. I did not have enough data for this one. Here it is: x.com/SteamIndieData…
Steam Indie Data@SteamIndieData

Quick Analysis: Inner Voice Hey guys. A quick analysis on Inner Voice (App ID 4139880), thanks to @DionousGames for putting it on my radar. Inner Voice is a slow-burn first-person psychological horror / narrative adventure from solo dev Nikos Chronopoulos (working under X INTERACTIVE) and published by Greek publisher @DionousGames. It released on April 30, 2026. You play as Booker, a man dealing with the loss of his wife, guided (or haunted) by a mysterious narrator through surreal, dreamlike environments. The design focuses on atmospheric exploration, environmental storytelling, light puzzle-solving, and choice-driven narrative with multiple endings. There's no combat, no chasing, no traditional horror gameplay. It leans into introspective, melancholic, unsettling vibes rather than jump scares, though a post-launch update reportedly added a few. Presentation is stylized and cinematic with strong emphasis on sound design, lighting, and surreal aesthetics. store.steampowered.com/app/4139880/In…

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Steam Indie Data
Steam Indie Data@SteamIndieData·
The strengths are clear: strong atmosphere and presentation for a small-budget title, a clear artistic vision around personal themes of grief and loss, positive early word-of-mouth among players who found it, and the multi-platform footprint mentioned above. The risks are equally clear. The genre itself (psychological narrative adventure without strong horror hooks or gameplay loops) historically has limited commercial upside unless it lands strong coverage or a word-of-mouth moment. Honest read: this is a respectable debut for a solo developer. So, the quality seems solid for the niche; the market reach is the actual limiter right now.
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Steam Indie Data
Steam Indie Data@SteamIndieData·
The current numbers are small. The game has 15 reviews total (8 of them on Steam) at roughly 87% positive, but not enough to clear Steam's threshold for an official rating. It sits at 152 followers, an average playtime of around 2.1 hours (typical for short narrative experiences), and a launch-day concurrent peak of just 3 players. Price is $12.49, which is standard for this kind of indie narrative work. Reception among the small number of people who've played it is generally positive. The recurring praise focuses on atmosphere, visuals, sound design, and emotional storytelling, with some players calling it introspective and haunting in a good way. The few negative reviews mention pacing issues or moments where it can feel like a generic asset-flip in places. The post-launch update addressed some of this by improving puzzle clarity and adding more horror elements.
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Steam Indie Data
Steam Indie Data@SteamIndieData·
Quick Analysis: Inner Voice Hey guys. A quick analysis on Inner Voice (App ID 4139880), thanks to @DionousGames for putting it on my radar. Inner Voice is a slow-burn first-person psychological horror / narrative adventure from solo dev Nikos Chronopoulos (working under X INTERACTIVE) and published by Greek publisher @DionousGames. It released on April 30, 2026. You play as Booker, a man dealing with the loss of his wife, guided (or haunted) by a mysterious narrator through surreal, dreamlike environments. The design focuses on atmospheric exploration, environmental storytelling, light puzzle-solving, and choice-driven narrative with multiple endings. There's no combat, no chasing, no traditional horror gameplay. It leans into introspective, melancholic, unsettling vibes rather than jump scares, though a post-launch update reportedly added a few. Presentation is stylized and cinematic with strong emphasis on sound design, lighting, and surreal aesthetics. store.steampowered.com/app/4139880/In…
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Cosmic Tofu 🚐 Wishlist In the Van
This honestly feels like you read exactly what’s been in my head — from the heart of the game to the market question we’ve been thinking about since the beginning. It means so much to receive this kind of thoughtful feedback and encouragement. Thank you so much for seeing the game so clearly, @SteamIndieData It gives us real strength to keep making it better.
Steam Indie Data@SteamIndieData

You didn’t ask, but the trending up chart hooked me, esp. for a 2-person indie team. Gamalytic data right now is outdated: 528 wishlists and 44 followers. So, congrats. The cozy-van shelf is one of the most commercially validated niches on Steam right now. Outbound (Square Glade, 2025 EA) cleared ~1.6M wishlists, ~77k copies, and ~$1.6M in revenue on essentially the same "cozy van, build a life" pitch, just without zombies. Camper Van: Make it Home (Malapata, 2024) hit ~143k wishlists and ~$479k from a pure cozy van decoration puzzle. Even unreleased VanLife Simulator is already at ~63k wishlists. In the Van is sitting roughly two orders of magnitude below the floor of its own genre, despite arguably having the sharpest mechanical hook of the bunch. The question is whether the post-apoc + zombies framing is helping or hurting. (Personally, I would bet on it might burst the bubble). The hook is genuinely interesting. The combination of post-apocalyptic scavenging and survival with a strong emphasis on making your van feel like a real home is distinctive, and the extra layer of piecing together stories from the dead adds some emotional texture that most pure cozy or pure survival games don’t usually have. It’s the kind of specific, personal premise that can work well in the pixel art indie space if it finds the right audience. I will keep an eye on your project. store.steampowered.com/app/4664840/In…

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Best Indie Games
Best Indie Games@clemmygames·
Anyone making a cool indie game?
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@clemmygames Apomo District world changes every day with 50 unique bosses. That concept is smart fr
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Best Indie Games
Best Indie Games@clemmygames·
This indie developer is making a boss hunting game where the world changes EVERY DAY, tasking you to find and battle one of 50 unique bosses It's called Apomo District, are you interested?
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@clemmygames Under a Rock survival crafting in procedural primitive worlds. One of Steam most wishlisted fr
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Best Indie Games
Best Indie Games@clemmygames·
One of the most wishlisted games on Steam is this survival crafting title set in procedurally generated Primitive worlds. It's called Under a Rock, any interest?
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@jitterrue Indie visual novels enrich gaming in ways that often go unrecognized. Worth your time
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jitterrue
jitterrue@jitterrue·
I Support Indie Visual Novels! Sure they may have small budgets, less resources, and even smaller teams. But they enrich gaming in so many ways. If you give them a real chance - some may even become your favorite games ever. I must touch grass. More thoughts soon …
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@hippoLumi Little Herbal Baker demo live and in Steam Next Fest this June. Perfect timing fr
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Blade of Wiz - Wishlist on Steam
Honestly we kept turning the fx down during playtests. Then turned them all the way back up because it just looked too good. No regrets. Apologies to your GPU.
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@IndieBandits TrailerTuesday WishlistWednesday ScreenshotSaturday for one month. Twenty-eight percent more likes fr
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Indie Bandits
Indie Bandits@IndieBandits·
It's been a month since we started our new format #TrailerTuesday, #WishlistWednesday, and #ScreenshotSaturday posts. They've been going great, and the numbers speak for themselves: ♥ +28% likes 🔀 +240% reposts 🗨 +41% replies 👀 +40% views With so many entries, though, we're going to have to be even stricter about which games we consider eligible. We're looking for quality replies, not bots, automated responses, copy-and-paste generic posts (which often get flagged as probable spam), or quoted or embedded replies. The posts will be pretty clear about what we're looking for, so just be sure to read the instructions before you reply. Thanks again for being awesome #indiedevs, everyone! 👍 #CelebrateIndies
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BANDIT KNIGHT: Stealth Pixel Art Game
Don't give up, someone loves your game. Don't give up, someone loves your game. Don't give up, someone loves your game. Don't give up, someone loves your game. Don't give up, someone loves your game.
Seina: a Tale Of Spirits@Argyro_Brotsi

Don’t give up, someone loves your game. Don’t give up, someone loves your game. Don’t give up, someone loves your game. Don’t give up, someone loves your game. Don’t give up, someone loves your game. Don’t give up, someone loves your game. x.com/SecretCharGame…

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Steam Indie Data
Steam Indie Data@SteamIndieData·
@Gutterspawn Bridge physics ripple weight and timing. Best wins are the ones players never notice fr
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Wishlist Wicked Boy
Wishlist Wicked Boy@Gutterspawn·
Small details hit different when you finally get them right. Been tweaking this bridge physics for a while... The ripple, the weight, the timing. Sometimes the most satisfying wins are the ones players may never consciously notice #wickedboy #indiedev #gamedevelopment #pixelart
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Rubies Unleashed
Rubies Unleashed@RubiesUnleashed·
The biggest indie projects today were once unknown projects with 0 users. Keep building. And more importantly, keep sharing what you build. What are you working on right now? 👇 #IndieDev #BuildInPublic #GameDev
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@howling_hamster Forty-seven reviews 40 surveys from 69 playtesters. That feedback density for a playtest is rare
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Steam Indie Data
Steam Indie Data@SteamIndieData·
@Rustic_Panda Funded in 24 hours. That validation speed tells you the audience was already waiting fr
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