Stéphan Cadène
114 posts


Recruits, your first prize is here...
A custom GeForce RTX 5080 Founders Edition + PC copy of the game.
Comment #007FirstLightRTX to win 👇
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@MCCCANM In France it was the same for Mirage IV nuke bombers back in the days. They had enough fuel to make it to Russia, but not enough to come back.
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Air Refueling Tankers in the Cold War had a similar mission: TOAD (Take Off And Die).
In the event of a nuclear war, the tankers were to scramble & offload as much of their gas to the B-52s as possible. Which wouldn’t leave enough for them to get to a runway. It was expected they would ditch the jets, most likely dying in the process.
Not that there would likely be any bases to go back to anyway.

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@exQUIZitely Oh God, that intro music, brings back some memories.
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I've always felt that X-Out (Rainbow Arts, 1989) was a great shooter and a highly underrated one. It rarely gets mentioned alongside its peers from that era (R-Type, Katakis, Xenon II, etc.), but it’s absolutely gorgeous to look at and features truly excellent music and sound effects as well.
The graphics and game design were handled by the brilliant Celâl Kandemiroğlu (who sadly passed away in 2022), while the music was composed by the equally talented German composer Chris Huelsbeck.
One of the features I really like is the shop system between stages, where you can purchase new submarines, weapons, and other upgrades before heading into the next level. It adds a welcome tactical element that some other classic shooters with traditional power-ups lack.
I never managed to get very far without using a cheat code; X-Out is tough as nails. If you’ve never played it and you’re a fan of 80s/90s shooters, I promise it’s worth your time. It didn’t reinvent the genre, but it focused on the core mechanics and delivered them in a truly beautiful way, backed by stunning artwork.
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Stéphan Cadène retweetledi

Giveaway time! Here's your chance to win the DJI Lito X1 — sub-249g, 1/1.3-inch sensor, Forward LiDAR omnidirectional obstacle avoidance, 36-minute flight on the standard battery.
How to enter:
1. Follow @DJIGlobal
2. Like and share this post
3. Bonus Chance: Comment below — what's the one
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@oldyzach I think I had it in a bundle with my soundblaster card, yep I'm that old.
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With most of the Royal Navy’s major warships unavailable or undergoing maintenance, HMS Prince of Wales may need to be escorted by a French warship if it is deployed to the Middle East.
Read more here ⬇️
telegraph.co.uk/news/2026/03/0…

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Jour 017, orbite 0269 – Retour sur l’une des toutes premières photos de Crew‑12 dans l’espace… tous en admiration de la Terre depuis ce point de vue unique. Que nous soyons astronautes débutants ou confirmés, nous étions unis par notre amour pour notre planète et notre émerveillement devant sa beauté. Pas de mots pour décrire notre émotion et à quel point la Terre est magnifique…
Cette photo a été prise le samedi 14 février, pendant les 34 heures qu’a duré la poursuite de la Station par notre capsule SpaceX Dragon Freedom avant de s’y amarrer.
📷 Credit: @esa /@NASA /@SpaceX

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@FisherArt_ Chaque 10 like supplémentaire, tu rajoutes 1 mètre.
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Les performances, je ne sais pas, mais il est esthétiquement catastrophique.
Hush-Kit Aviation News, History & Satire@Hush_Kit
People pretending the J-20 doesn’t look amazing
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@exQUIZitely Man, as a 10 years old kid, I had absolutely no clue how to play this game 🤣
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One often-forgotten legend in gaming is Geoff Crammond. Some of his games are pure genius and absolute classics.
One of those early titles was The Sentinel (1986), a masterful 3D puzzle-strategy game. You control a Synthoid robot, absorbing energy from the terrain to create new bodies and teleport uphill. The giant Sentinel scans slowly from the highest peak - if it spots you, it drains your energy. Your goal is to reach the top, absorb the Sentinel, and hyperspace to the next level.
Crammond’s genius also gave us Revs, Stunt Car Racer, and the unforgettable Grand Prix franchise - the earlier ones mostly done in solo development.
He stayed relatively quiet for many years after 2002, but in December 2025 it was announced that MicroProse had reunited with Crammond for updated rereleases of all four Grand Prix games, set for release on Steam in 2026.
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@oldyzach I wonder if I can still launch Dangerous Waters.
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