Steven 👑
3K posts

Steven 👑
@StevenRuizzo
SMT Sports Graphics Production Technician 🏈 ⚽️ 🏒| Great with technology, anything related to digital media, and..video games//#UNCG21
An RGB Room Near You Katılım Ekim 2013
551 Takip Edilen129 Takipçiler

@deadlock_8 If you’re trans and you play deadlock I fucking hate you. :)
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In Alabama a man said "Roll Tide" to me as a greeting.
Later that same day, the same man said "Roll Tide" as a goodbye.
I asked a woman at the store what it means.
She said, "Roll Tide."
I asked what it means.
She said, "It means Roll Tide, sugar."
So I began collecting evidence. I kept a list. I am not embarrassed about the list.
I have now heard "Roll Tide" used as: hello. Goodbye. Thank you. I am sorry. Congratulations. That is unfortunate. I agree. I disagree. And once, in a hardware store, as a complete set of instructions for installing a ceiling fan.
I heard it said at a funeral.
It was appropriate. It was the most appropriate thing anyone said that day.
I began using it. Carefully at first, the way a man handles a borrowed sword.
I said it to a cashier. She said it back.
I said it to a police officer who had stopped me for a broken taillight.
He looked at me for a long moment. He looked at my face. He looked at my taillight.
Then he said it back, and nodded once, and did not write the ticket.
I wish to be extremely clear that I am not claiming those two events are related.
I am also not claiming they are unrelated.
A man at a gas station heard my accent and asked where I was from. I told him Japan.
He said, "Roll Tide."
He meant welcome. I knew he meant welcome. There was no ambiguity at all.
I have been in Alabama eleven days.
I have one word.
It has been enough for everything.
I have started saying it in other states.
It does not work in other states.
I said it in a warehouse store in Oregon. One man turned around.
He was from Alabama. He said it back. We did not speak after that. We did not have to.
I say it anyway.
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Marathon has been nominated for the World Soundtrack Awards 2026 Game Music Award! Head to worldsoundtrackawards.com for more information, and to cast your vote.
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From my perspective, Miyazaki is a rather unique, yet extremely serious game developer.
His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old.
Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.)
Next, regarding my impression of Dark Souls.
People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.)
If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles.
Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective.
Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That’s exactly what you’d expect from someone who’s never actually developed games.”
What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today.
(I'm NOT talking about the fan community).
Now, going back to Miyazaki, there are two things about him that have always stayed with me.
The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz.
One day, he came to try an early build of Summer Lesson along with people from several other game companies.
While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought.
Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?”
He suddenly smiled and said,
“Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.”
What he talked about after that was, in the best possible sense, completely insane.
It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity.
The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming).
I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from.
Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.)
But there was another reason.
According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games.
I mean… it’s common for well-known developers to say, “I still have a long way to go.”
But whenever someone like him says that, my reaction is always,
“Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh)
Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all.
By the way, the other game developer in that photo is Masahiro Sakurai.
If you ask me, he’s basically:
“A Saiyan who genuinely believes he’s just another ordinary human.”
Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying,
“Well… why don’t you just fly?”
And I’ll reply,
“Because we humans can’t use Flight Technique.”
Then he just stares at me with a completely puzzled look.
To put it in terms of Demon Slayer, I’d describe him as:
"Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest".
That’s the kind of person he is.
TTV | SevenStringSyndicate@Seven_String
@Harada_TEKKEN Harada-san, I always wondered your impressions of Miyazaki-san and his Souls series? Both total icons and inspirations I’d be super eager to hear 🥋⚔️ #Tekken #DarkSouls #EldenRing
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@StevenRuizzo Hardwood floor is the best and easiest to clean tbh but it made apartment hunting harder for sure
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After winning the Stanley Cup, it’s become so clear to me that Jordan Staal is Sebastian Aho’s hero.
Brian Murphy@murphsturph
Sebastian Aho on parade/celebration: "Jordo was saying how awesome it’s going to be, and I knew it was going to be awesome, but this is something else. I guess it’s my bad not taking his word because he’s always right. Always listen to El Jefe, Jordan Staal."
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This is the look of a 30-something who’s maybe realized for the first time they can’t hang quite like they used to. We’ve all been there, Tay.
EJ@ejmichele
When you’re not sure if your liver can do it again. You’re not totally sure if it’s doing it right now
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