Looking forward to @SurviveIcarus Open Beta weekend kicking off tomorrow. Be sure to check out our stream or the many others over the next couple days.
@BusterLivee@rocketwerkz
Does anyone know where I can get my hands on FC6 Collectors Ed for PC?
Retailers I contact are only doing console versions.
@UbisoftANZ@UberTimmeh@PhantomBladeCos
Finally something worth tweeting about. Massive studios will develop an open world Star Wars game.
Thanks @jgerighty you can make this wonderful.
@UbisoftANZ@UbiMassive
@Splintrshield@Ubisoft@iam_chappie I've seen @iam_chappie run on YT his time was 9.46sec - great effort! some say his Hunter glitched?
Later patches changed the completed time to display to the nearest full minute. Anything before the 30sec mark rounds down and after 31sec now rounds up.
Trying to get a 10minute Division Survival Speedrun is no easy task. My best is 11min, but getting to my goal is not meant to be easy - here are some of my failed attempts.
youtu.be/gnGc3V5vnag@Splintrshield@Ubisoft
Although completely out of my comfort zone, I had so much fun at this event.
After all this craziness calms down, I hope we see more UbiExp.
It was so awesome to meet and hang out with so many people in the ANZ gaming community.
@LauraCordrey@UbisoftANZ
Game Dev Trivia: To create the effect of an ammunition pack exploding and sending bullets everywhere when a backpack weak spot is destroyed in Tom Clancy's The Division, a tiny invisible AI enemy is attached to the backpack, shoots wildly all around and then suicides.
@StixxAus I'm still jumping in from time to time as well, but I'm the opposite of speedrunning. Always trying to stretch it as long as I can in the 2h10+ realm :)
Im still hitting #TheDivision Survival mode hard, it's amazing to see so many people in the lobby these days.
Another SpeedRun attempt, this time was pretty quick except for a couple mistakes. #lessonslearnedyoutu.be/6LnzH0sL2Uc
@yannickbch@NatAussie@baundiesel@xxDeadShotx420 It would be cool to get a 'behind the scenes' view how devs use data and tools to further their continuous improvement. Maybe @hamishbode can pull together a SOTG video on what you guys do behind the screens.
@NatAussie@baundiesel@xxDeadShotx420 1. We need PTS to be as close to the live game as possible for it to be relevant. Feedback is important, but we also get a lot of information through data (which requires as many players as possible) and just observing people playing via streams
Oh weird, the #TheDivision2 TU11 is being spoiled/treated as early access content by all of the creators. My surprised face. > 🙃
But seriously the PTS needs to be NDA'd so it can't just be used for streaming/YouTube content. The ones who want to really test would still do it.