Benjamin Ramos bastidas

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Benjamin Ramos bastidas

Benjamin Ramos bastidas

@Stolas723

Soy minecrastero , seguidor de animes con buena trama y me gustan los juegos de estrategia defensiva. "Gracias por leer hasta aquí"

Perú (Lima) Katılım Şubat 2023
52 Takip Edilen9 Takipçiler
Makishima
Makishima@MakishimaSh0ug0·
Y dime, Oguri Cap, tú qué piensas de las declaraciones de guerra de Inari One?
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Benjamin Ramos bastidas
@NotPixel86 Las ganancias se dan por servicios o productos ofrecidos. Los mods de pago en la tienda pueden ir bien, los mods gratis también, pero creo que deberían ser como los deja java, alejados de la tienda oficial o tener su propio apartado.
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Pixel
Pixel@NotPixel86·
🔥 ¡MASIVAS NOTICIAS de Hytale! Simon (CEO de Hytale) ha CONFIRMADO el FUTURO de la MONETIZACIÓN de los MODS del juego 1⃣ BUSCADOR de MODS 2⃣ ¿MONETIZACIÓN? 3⃣ SISTEMA de INCENTIVOS para APOYAR Y MÁS 👇
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Benjamin Ramos bastidas
@G2Crafted @Simon_Hypixel Tienes razón. Los mods mas grandes como el create o el alex mods siguieron su desarrollo mediante el patreon y el ingreso que le dan las paginas donde se descarga su mod, ya que en esas paginas aparecen anuncios que generan ingresos para la pagina y los creadores de mod.
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G2Crafted
G2Crafted@G2Crafted·
One Issue I see with this statement is that I feel it unintentionally separate creators / mod developers into a different class from players but in truth we should be treating them as one and the same, especially with hytale. This game from the start has been highly advertised and obviously developed with creators in mind in a way that gives a path for almost any player to become a creator. And looking at it through that lense as a "creator player" to enter an officially supported ingame mod page and see multiple creators posts that obviously have a lot of work behind them but no way for the creator to be paid for their work, it will feel like the game is saying yeah we will use your hard work as a point of sale for the game but not actually support the creator for their work beyond giving them extra ingame cosmetics. I know you don't mean it that way, but that's how it feels speaking as a player/creator myself.
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Simon
Simon@Simon_Hypixel·
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model. I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store. Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support. Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser. Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall. That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create. But there is a real cost when the first thing players see in a mod browser is price tags everywhere. Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me. There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder. Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod? I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize. So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder. But creator support should be real. We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem. Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today. The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse. We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work. BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders. This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term. I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model! It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
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Benjamin Ramos bastidas
@HytaleLabyrinth @Simon_Hypixel Los servidores y las creaciones de los modders no se pagan solos. Cada persona siempre buscara ganar dinero (El mundo asi funciona). Los servicios se pagan o se recompensan, cada quien opina lo que cree correcto, pero la verdad es que el mundo funciona de estar manera.
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Labyrinth
Labyrinth@HytaleLabyrinth·
My position is that servers and modders highlighted in Hytale ecosystem should prioritize serving the community, not maximizing profit. Players have already paid for the game, so our focus should be on creating servers and mods that are truly worth playing. Server owners and mod creators can always redirected monetization to platforms like Tebex. If in the future there is alternative ways to reward creators that will be nice, something like Hytale Creators Support. Kristian.
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Benjamin Ramos bastidas
@n_schulmeister @Simon_Hypixel Comparto tu opinión. Los mods son añadidos adicionales para el juego base, creados por la comunidad. No todo tiene que estar dentro de hytale. El equipo debe seguir adelante con sus propias ideas para el desarrollo. Todo lo demas es tema aparte que si uno quiere puede usar o no.
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NSchulmeister
NSchulmeister@n_schulmeister·
@Simon_Hypixel As a player i worry about the Fishing Mod paragraph. Third party stuff should NEVER change game content development, never ever cancel FEATURES because someone else made a mod, please completely remove this idea from the team mindset, develop everything that adds to the game.
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AnimeTrends
AnimeTrends@animetrends·
AUTORA DE MANHWA PARA ADULTOS RESULTÓ SER UNA CHICA Y DONA A HOSPITALES Todo este tiempo leyendo "A Wonderful New World" pensando que el autor era un señor turbio... y resulta que es una chica introvertida de 1.54m. Hace tiempo, Yoon Gon-ji, la mente detrás de uno de los manhwas para adultos más exitosos, reveló su identidad tras el final de la obra. Pero el verdadero "plot twist" es que usó parte de las ganancias de su arte para hacer donaciones constantes a hospitales infantiles. Dibuja degeneración para financiar la salud pública de los niños. Literalmente es el Robin Hood que la comunidad otaku no sabía que necesitaba.
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Employee (#TeamFoundation, No Offense)
@elliotlfg I used to like Roblox. But after they banned Schlep, added Age Verification and Steal a Brainrot ran rampant on that shithole of a platform, I’ll go with Minecraft. Official Backrooms add-on? Check. Sonic add-on? Check. End update we all wanted? Check. Technoblade. Never. DIES!
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elliot
elliot@elliotlfg·
Which is the better game? Minecraft or Roblox
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Benjamin Ramos bastidas
@elliotlfg @reaperlego1987 Eso es por que tu no sabes que hacer dentro de minecrasft. Mira lo que hace la comunidad cada semana. Todas las posibilidades dentro de un solo juego que se siente muy amigable con su comunidad en el aspecto visual y jugable.
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elliot
elliot@elliotlfg·
@reaperlego1987 I feel like there just isn't enough to do on Minecraft fr
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Bobicraft
Bobicraft@BobicraftMC·
Si buscas "Minecraft" en Google... te sale mi guía?
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ryn 🔜MIKUEXPO NJ
ryn 🔜MIKUEXPO NJ@rynrynsignals·
i know we opera fans like to joke she gets 0 new content and 0 scale figure and 0 new skin in years but all things considered we're incredibly lucky to have THREE of her rivalries animated across two different parts of the series. and in good quality too
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Redbirdpro
Redbirdpro@RedbirdproMC·
mi cañon de tnt con el nuevo cubo de azufre
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マンガ編集O氏 MangaEditor@KADOKAWA
¡Hola a todos! Soy un editor de manga de Japón. 🇯🇵📖 He publicado una traducción al español de un manga japonés pensado especialmente para todos los amantes del género en Latinoamérica y España. Es la historia de una elfa que crea libros. ¡Espero que les guste mucho! ✨🧝‍♀️ Les cuento un secreto: cuando era estudiante, viajé por Latinoamérica durante casi dos meses. Recorrí Chile, Bolivia, Perú, México y Cuba, y en cada lugar recibí la ayuda de muchísimas personas maravillosas. Por eso, ahora me encantaría devolverles un poco de ese cariño a través de mi trabajo. 🌎
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マンガ編集O氏 MangaEditor@KADOKAWA@editorO8823

A todos los hispanohablantes amantes del manga y el anime: Soy un editor de manga en Japón. Soy consciente de que actualmente es difícil para ustedes acceder a contenido oficial en su propio idioma. Por ello, he decidido publicar aquí una versión con traducción simple al español del manga que tengo a mi cargo. 🌏✨ La obra se titula "本聴きのスピカ" (Spica y la voz de los libros), y trata sobre una joven elfa que sueña con ser encuadernadora. 📚📖 Por ahora es solo una traducción sencilla, pero si recibimos mucho apoyo y reacciones, mi meta es lograr una distribución oficial de la serie de forma regular en alguna plataforma. 📈💪 Estaré compartiendo las páginas en este hilo, ¡así que espero que lo disfruten! Si les gusta, les agradecería mucho que me ayudaran a difundirlo. 🙏📢 ¡Espero que el éxito de esta obra sea un gran paso adelante para la cultura del manga en todo el mundo hispanohablante! 🌏✨

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🎄❄️ Renma ❄️🎄
🎄❄️ Renma ❄️🎄@Renmaa_owo·
¿Qué juego descargaron pirata y les gustó tanto que lo compraron después?
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Bobicraft
Bobicraft@BobicraftMC·
🚨 ¡Soy de los primeros SOCIOS de Minecraft! 🎉 Pronto cualquier creador podrá ganar 💰 con links del Marketplace… luego llegarán CÓDIGOS DE CREADOR! Si compras en Bedrock, usa mi link 🙌 ¡Me ayudas muchísimo! minecraft.sjv.io/c/7190657/3860…
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AngeloidRam #CardGamer #MTG
AngeloidRam #CardGamer #MTG@animusmorty·
@Daily_Makeine Se ve mejor opción a que vaya con cualquiera de las perdedoras. De hecho hasta prefiero final norteño antes que termine con alguna del trío de perdedoras
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