Stormslayer -HD Remasters/Gamedev

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Stormslayer -HD Remasters/Gamedev

Stormslayer -HD Remasters/Gamedev

@StormslayerDev

🔥Gamedev, Texture Artist, Photoshop🔥 Abandonware preservation SteamDeck + ROG Ally focused remasters https://t.co/RGScfwMMHD

NJ/NYC Katılım Temmuz 2018
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Stormslayer -HD Remasters/Gamedev
Battlefield Bad Company "Snake Eyes" They made a trailer based on Metal Gear Solid 4 along with other parodies at the time. Back when Battlefield games had a personality. Bring this back! (PS you can still play it today 100% free with restored multiplayer Via Project Rome)⬇️📎 It's available on the internet archive complete with missing DLC. Maintained by @RohanKarMooN
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Stormslayer -HD Remasters/Gamedev
Its universally disliked, its had heavy backlash from gamers and developers alike. There is nothing wrong with the idea of doing what its doing. The issue is the implementation of Generative AI. It is a very unintelligent form of rendering that attempts to automate the roll of the artist without their input. Create a smarter paintbrush but don't force the artists hand essentially. If they could set an 8k face texture in the program and have it simply render lighting according to what it analyzes in the scene in 3D that would be great and a proper evolution of what people expect from graphics effects.
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ruz.eth ♢ he/they
ruz.eth ♢ he/they@RuzhyoX·
@StormslayerDev This saves rendering time. It is obviously doing more than a post processing filter. The DLSS5 demo looked more than acceptable. Like arguing that because you can’t convince flat earthers, we can’t declare the earth round. It doesn’t matter if everyone agrees, facts are facts.
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My main issue with DLSS5 beyond its uniform, art-sterilizing algorithm is its adding zero value over existing tech. We don’t need to cut pieces out and adjust transparency. It’s an all-or-nothing package: it takes the performance hit and must run at 100% strength. There's no meaningful “in-between.” Traditional upscaling, HDR filtering, and artist-configurable post-processing already deliver flexible, more powerful, performance friendly results that devs and users can precisely tune. DLSS5 have yet to match that control or quality when artists actually get what they want. Judge it the same way as any other tech, turn it to 100%, let it fully transform the image, and see if most people agree it looks great. Right now it fails that test. It can’t be diluted, they need to go back to the drawing board, it needs to be completely redone.
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Exicide@Exicide_

@StormslayerDev To be clear I hate DLSS 5 as an idea, but to act like it isn't an improvement compared to the shit that NVIDIA showed would be disingenuous.

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MechCommander 2 (2001) Now archived! Steamdeck compatibility and patched for modern OS's. Enjoy!
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RohanKar@RohanKarMooN

gofile.io/d/zhoJ8t MechCommander 2 (2001) Deck Playable. Make sure to check readme before playing the game. Extract and Enjoy 😄😄😄 [If link is expired, check my pinned tweet]

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@RuzhyoX Because the moment you do this you are wasting rendering time doing something less effective that could be done natively with post processing and other effects. If you can't make a single instance where people agree it looks acceptable it is useless.
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ruz.eth ♢ he/they
ruz.eth ♢ he/they@RuzhyoX·
@StormslayerDev How do you know it can’t be scaled up/down? It seems like an obvious setting to provide and would be trivial to implement.
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It's probably impossible. It's built on generative AI which doesn't accept inputs, and can only hallucinate a general idea inconsistently. If it functioned like a proper tool where you can insert the face texture and it would add shading and details whenever the character was in view that would be fine, but that would go against how Gen AI functions. The artist never picked these faces, and from what has been shown in footage they cant, it pulls its data from the same uniform place as every other LLM.
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TheBourbonIsTalking
TheBourbonIsTalking@Rev0verDrive·
@StormslayerDev Question? What if the artists wanted the DLSS end result, but the tech budget wouldn't allow for it? We can add 8K textures and another 60K-150K polys to the skeletal mesh, but that drops 20-30FPS from the base line.
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Stormslayer -HD Remasters/Gamedev
Warframe used to have support for PhysX particles too. This stuff was mindblowing in 2013. Years later they ended up removing it and though the new system isn't bad, something was definitely lost here. It feels like we've gone backwards in many ways sometimes
Stormslayer -HD Remasters/Gamedev@StormslayerDev

Hell yeah, physX was cool as fuck! Please go back. I haven't seen destruction this flashy and complex in an entire decade.

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Battlefield Bad Company "Snake Eyes" They made a trailer based on Metal Gear Solid 4 along with other parodies at the time. Back when Battlefield games had a personality. Bring this back! (PS you can still play it today 100% free with restored multiplayer Via Project Rome)⬇️📎 It's available on the internet archive complete with missing DLC. Maintained by @RohanKarMooN
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Shifty
Shifty@Shifty681669·
@StormslayerDev DLSS 5 looks the best to me. No amount of name calling or attempts to shame me will change my mind. I will make future purchasing decisions with this tech in mind.
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We have perfectly good tech that can help increase your framerates and visual fidelity. We have tonemapping, and tons of post processing options. DLSS5 has no place. There was nothing wrong with previous scaling tech, it looks perfectly good without hallucinating the artwork.
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IGN@IGN

"I play games to experience a crafted piece of artistry. DLSS 5 offers none of this, instead replacing the paintbrush held in a human hand with an AI slopping a big vat of oil over the canvas. What are we doing here?" bit.ly/41cj96R

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SIE
SIE@S_I_E_rious·
@StormslayerDev Is your profile picture the solid snake costume of little big planet 1??
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@mcsetty @NonpartisanCat That's just an umbrella term. That is not the same thing as Generative AI/LLMs. Which seek to mimick human work and creativity. There's a difference from transforming an image using sampling and the information on screen and bringing in new elements that transform the artwork
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Cap'n Stan
Cap'n Stan@mcsetty·
@StormslayerDev @NonpartisanCat All DLSS is generative. Upscaling generates pixels to fill in with upscaling and frame gen generates whole frames between rendered frames.
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Yes, however these are umbrella terms and its important to differentiate between the two. The overshot DLSS5 makes is the inclusion of generative AI which is the problematic kind that everyone hates. Normal machine learning has always aimed to be helpful and not automate human creativity
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nonpartisan cat
nonpartisan cat@NonpartisanCat·
@StormslayerDev There is no such thing as "Normal upscale", all modern upscaling involves AI/ML. They just overshot with DLSS5, but the underlying tech isn't different.
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@Hungerstr1ke Thats just an illusion from the shading and new texture, they line up perfectly. If it didn't alter the artstyle, subtle changes like this wouldn't happen though
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"I Turned Mega Man 2 Into a Luxury Beachfront Restaurant" One of those clickbait titles that lies but still gives you something satisfying lol
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