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dibs | studio

dibs | studio

@StudioDibs

Creating a healthier world through play.

Toronto, Ontario Katılım Haziran 2019
43 Takip Edilen39 Takipçiler
Scott Michaels
Scott Michaels@ScottMMichaels·
Today is a huge day, as the investment by Interlock in Apply is now publicly announced. I’m so grateful for my friends and partners, the amazing people I get to work with, and what this means for the coming years. applydigital.com/insights/inter…
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dibs | studio
dibs | studio@StudioDibs·
"A lot of people are feeling stressed and anxious and we know the outdoors has the benefit of making people feel happier, healthier and more productive," said Carys Richards, NCC. globalnews.ca/news/7606570/c…
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dibs | studio retweetledi
WWF-Canada
WWF-Canada@WWFCanada·
🌿 We are nature. By destroying it, we destroy ourselves! In the last 40 years there has been a 60% population decline (on avg) for mammals, birds, fish, reptiles and amphibians. We need to build a future where people live in harmony with nature! #WorldEnvironmentDay
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dibs | studio@StudioDibs·
our Wild Sanctuary product team is celebrating #EndangeredSpeciesDay today. Get outdoors where it's safe and spacious, and celebrate with the animals.
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Immerse Global Summit
Immerse Global Summit@ImmerseSummit·
This Wild Sanctuary game developed by @StudioDibs running on the @NianticLabs Real World Platform is pretty cool! Niantic selected Dibs Studio out of many developers to create this
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dibs | studio@StudioDibs·
Wild SanctuARy, our eco adventure AR game captures Silver in the Niantic Real World Platform competition! Congratulations to our team and thank you for the opportunity @NianticLabs @NianticEng
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dibs | studio@StudioDibs·
The @NianticLabs Real World platform will allow us to invent immersive experiences with a level of social interactivity that we were not previously capable of exploring. - Steve, Co-Founder
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dibs | studio
dibs | studio@StudioDibs·
It’s exciting to be working on the @NianticLabs Real World Platform. It’s rare to have an opportunity to create completely new types of experiences. - Ryan, Head of Engineering
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