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nkgm

@Stuuzylol

Katılım Ekim 2018
83 Takip Edilen10 Takipçiler
ꜰᴀɴᴜᴍ
ꜰᴀɴᴜᴍ@FanumTV·
HEY THERE SUNNY
ꜰᴀɴᴜᴍ tweet media
Bronx, NY 🇺🇸 English
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ryan 🤿
ryan 🤿@scubaryan_·
iShowSpeed almost started crying trying to hold a ‘Kung-Fu’ stance while training to become a Shaolin Monk in the mountains of China 😭🇨🇳
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FearBuck
FearBuck@FearedBuck·
Deshae Frost was just in a 7.7 magnitude earthquake on his first day in Thailand 😳
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Speedy HQ
Speedy HQ@IShowSpeedHQ·
🚨| BREAKING: Speed was just invited to perform on the Shaolin Temple stage showing off his Kung Fu skills and landing a CRAZY backflip! 🤯🇨🇳 Speed 刚被邀请在少林寺舞台表演展示他的功夫技巧还完成了一个疯狂的后空翻!🤯🇨🇳
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Kaf
Kaf@viviaxis·
ace
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League of Legends
League of Legends@LeagueOfLegends·
Underestimate her at your own peril. Mel Medarda is the Soul’s Reflection ✨
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League of Hardstuck
League of Hardstuck@LeagueHardstuck·
Annie getting rizzed 🍷🗿 - League of Legends
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 14.21! Bounties - Some significant bounty changes coming this patch that have been cooking for a while; some of the reasoning here is to make bounties feel more intuitive to players across both champion and objective bounties - Would recommend checking out Phreak's patch preview for the nitty gritty details - The high level is: * Bounties will be more tightly correlated with gold in and gold out * When players are negative in bounties, getting gold will bring them back to 0 progressively, rather than a 0-7 player getting 2 kills and then having a 150g bounty, 2 kills may or may not be enough to get someone back to being worth 300g * Killing players repeatedly will both acquire less bounty, but also give less gold * Objective bounties will be a bit more based on Gold rather than XP to better match player sensibilities, even if it's less accurate (more aligned with what players associate with leads, especially in Pro Play) Systems Changes - Lethal Tempo is a tad weaker than alternatives for the melee carries, so we're giving it a bump after Grasp was nerfed out for them - This is also to keep the power level roughly the same for them with the BORK nerf - We acknowledge the concerns around buffing Yone/Yasuo last patch while they're dominant at worlds; the reasoning for that was because 14.19 changes were a nerf to them and we were restoring a bit of power while skewing them a little towards crit as their items were too skewed towards non-crit - AP is still a little too strong and crowding out Lucidity in particular; bringing down Sorcs as a result, because we think Lucidity is in a reasonable spot and don't want to buff it Champions - Will talk more about champions tomorrow - A bunch of the changes this patch are for champions that we had to cut last patch
Matt Leung-Harrison tweet media
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Timeless
Timeless@Timeless_aiart·
Emilia
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nkgm
nkgm@Stuuzylol·
@T1LoL 👍🏼👍🏼
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League of Legends
League of Legends@LeagueOfLegends·
In only 3 days, Split 1 of the 2023 Ranked Season ends. Ranks reset when Split 2 begins a day later on July 19 12 PM CST. Good luck 🫡
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nkgm
nkgm@Stuuzylol·
Anyone valo ?
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League of Legends
League of Legends@LeagueOfLegends·
This is the fight you’ve been waiting for.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Experimented last week with no long preview. Early feedback on changes in a condensed location was still helpful for us, so we back Resists on Yuumi R are removed. We want to give windows for host to be bursted, but keep Yuumi fantasy of getting all waves off to keep host alive
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