Superficial

19 posts

Superficial

Superficial

@SuperficialEnt

Formerly Naughty Dog

Katılım Nisan 2024
23 Takip Edilen0 Takipçiler
Gary Whitton
Gary Whitton@geewhits·
The teeniest of planets!
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Superficial
Superficial@SuperficialEnt·
@MaxPears That sounds like you're building the space before you understand the goal of the space.
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Superficial
Superficial@SuperficialEnt·
I'm quite pleased with this. Each AI skill is an object that can be configured to have a different validity function, so you can customise when different AI use different skills. Architecturally it's most commonly referred to as an 'Interest System'. #IndieGameDev
Superficial tweet media
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Superficial
Superficial@SuperficialEnt·
@MaxPears Kind of misses the point though doesn't it. You don't make a level and then arbitrarily put a path through 'most of it'. You design the experience and the level around it.
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Zielschmerz
Zielschmerz@zielschmer·
@SuperficialEnt @CodeRed_dev In the AAA industry, they make the story first because every game plays the same. First/Third Person Shooter or Hack'n'slash with a bit of souls like. Every game has unimportant crafting, light rpg mechanics, and a skill tree. Long periods of walk and talk, cutscenes, and QTE.
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CodeRed
CodeRed@CodeRed_dev·
Solo dev for life!
CodeRed tweet media
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Superficial
Superficial@SuperficialEnt·
@MaxPears Good thing all levels are squares, or this bit of advice would make absolutely no sense.
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Hernando Abella
Hernando Abella@hernandoabella·
AI is basically conditional statements... change my mind
Hernando Abella tweet media
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Peter Brand - Wishlist The Void
@JSFILMZ0412 An engine with less editors is a lighter engine and must faster to work with. Artists are more used to DCC than game engine editors anyway, so having DCC linked directly to engine like ND, Ubisoft, and a lot of other studios are much faster for customized production.
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Superficial
Superficial@SuperficialEnt·
@Powergannon @JSFILMZ0412 not really. animations are put into the engine by a different team. they don't see the results in Maya. it would be better to have a more realtime setup in the engine.
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Timothy 🦧
Timothy 🦧@Powergannon·
@JSFILMZ0412 Why is everyone in the replies talking about Unreal Engine? The Last of Us does not run on Unreal. And as for why they might opt for this method, TLOU’s lighting/rendering is all built around their character acting. It makes sense to light in the same system they are animating
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Superficial
Superficial@SuperficialEnt·
@JSFILMZ0412 Why modernise your tools when you can crunch your workforce to death for free
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Superficial
Superficial@SuperficialEnt·
@cgmation This looks great. I really hope this game is good!
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IGN
IGN@IGN·
How did Moldaver survive the nuclear war and live for over 200 years afterwards? Fallout fans have theories. bit.ly/3xOBk77
IGN tweet media
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Superficial
Superficial@SuperficialEnt·
Why do I feel like I'm making an interactive title sequence for the show Severance... #madewithunity
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Trips
Trips@lukas_trips·
» Organic Vortex «
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