THE__RHOG

5.7K posts

THE__RHOG

THE__RHOG

@THE__RHOG

anyone that Love's and worships a plastic box like Playstation Xbox or switch or PC needs to remember it's not about graphics it's about gameplay

the real gamer universe Katılım Ekim 2024
58 Takip Edilen38 Takipçiler
THE__RHOG
THE__RHOG@THE__RHOG·
@HarmanSmith64 Absolutely not super Mario Bros 3 is still the best playing Mario in my opinion
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Harman Smith
Harman Smith@HarmanSmith64·
Super Mario Bros. Wonder is far better than Super Mario Bros. 3. Do you agree?
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Harman Smith
Harman Smith@HarmanSmith64·
The idea that GTA VI will overshadow Pokémon is flawed. Pokémon's enduring appeal, massive fanbase, and consistent quality mean GTA VI can't touch Nintendo's juggernaut. #Gaming #Pokemon #GTAVI
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THE__RHOG
THE__RHOG@THE__RHOG·
@RobSchneid82609 @xMBGx If you don't think investors do not want profit at every game sold then you don't understand how business works Sony has to do what investors tell them Sony doesn't have a choice
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Blobbert DeNiro
Blobbert DeNiro@RobSchneid82609·
@THE__RHOG @xMBGx Sony's first party games are not intended to earn profit directly. Sony's first party games are intended to lure players onto the PlayStation console, where Sony takes 30% of all transactions. That's how Sony earns money.
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MBG
MBG@xMBGx·
Jason Schreier says AAA game budgets are sitting at $300 million or more these days. It might be time for Sony and other publishers to consider producing more AA games. I would much rather see Sony releasing more AA single player games in between the blockbusters than continue pushing in the direction of live service.
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THE__RHOG
THE__RHOG@THE__RHOG·
@RobSchneid82609 @xMBGx With development only going up and they're being only a certain percentage of people that's going to purchase a game we're going to see in the near future we're 10 million sales is not enough where is Sony supposed to get their money then they have investors to make happy
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Blobbert DeNiro
Blobbert DeNiro@RobSchneid82609·
@xMBGx Meanwhile, it has been reported that venture capital funding for AAA games is collapsing, which will result in fewer AAA games releasing. In my view, this should make it more attractive for Sony to make AAA games: they'll exert a stronger pull on consumers to buy PlayStation.
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FatSack™
FatSack™@FatSackStudios·
@wccftech biggest issue with the guys upgrading is if they were intelligent, they would already be on an upgraded platform. You can't fix stupid.
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Wccftech
Wccftech@wccftech·
PlayStation 6's biggest challenge will be to get PS5 users to upgrade, according to Alderon Games founder Matthew Cassels. wccftech.com/playstation-6-…
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THE__RHOG
THE__RHOG@THE__RHOG·
@foxygames_uk @purexbox There's a difference Sega didn't have a game console when they started putting games on competitors consoles
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High Tide Gaming
High Tide Gaming@gghightide·
Let's settle the debate... Xbox or Playstation? 🤔
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
@mamoud_vi We'll see exactly when GOY gets announced for PC then?
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
I am one of the only couple people online that understands PlayStation business, why they make certain moves such as porting to PC, inherently it is not a bad move to port business sense wise, if you disagree than sorry but you don’t understand anything about business, PlayStation main issue is innovation, it comes at a huge cost, literally, $200 - $300 Million for a single AAA singleplayer game development/studio is just plain and simple an unsustainable model. That is what fundamentally made PlayStation port to PC to get this extra revenue. But as you can see $2,370.89 Billion across 4 years of porting PlayStation AAA titles to PC is not even remotely good enough. What also proves this strategy flopped is how PlayStation Studios AAA Singleplayer Tentpole titles declined heavily in sales during this period, before porting to PC God Of War, Horizon, The Last Of Us, Marvel's Spider-Man & Uncharted all sold around 20+ Million Units, again I don't see a single person or gaming outlet point this out. Why did these games decline in sales, a lot were sequels, in fact they should sold at least 15+ Million Units more given the sheer size of the PC install base, so around 35 to 40 Million Units each. In my opinion this is totally unacceptable given the damage it did for both the sales of these games and then PlayStation's ecosystem. We can also see from the sales PlayStation has provided that sales only sold around 1 Million Units for each game on PC bar Helldivers II, funnily enough this wasn’t initially part of PlayStation's live service push as it was in development for 8 years, no one mentioned this either. Chasing live service is the correct strategy also, to help alleviate $200 - $300 Million for a singleplayer AAA game development/studio cost live service could sustain these costs with recurring revenue of this model. How PlayStation went about this was total incorrect and a complete disaster, having your own PlayStation Studios who mostly developed singleplayer AAA games to then change the studios and make live service titles was the biggest error in PlayStation history, London Studio still hurts to this day, closing this beloved studio just was wrong. How PlayStation sustains these huge $200 Million plus costs going forward remains to be seen in the future. I think it is fair to say that PlayStation porting to PC has totally flopped, these games ported should have stayed exclusives to PlayStation console. Also, IDGAF if you think porting to PC was the right move, I have always said and will always say if you are true gamer, a true fan no matter what you will buy that game day 1, I repeat DAY 1 on that said platform it launches on, PERIOD. Also acquiring Studios at the pace PlayStation did was incorrect too as it clearly did not work and fit PlayStation's history. We've seen from Shawn Laydens words it is more of if PlayStation is aligned with the studio not the studio itself, how it fits into PlayStation, not the other way around. Current strategy is a big reset of PlayStation Studios live service titles, more less most of them are cancelled. Now only 4 live service games are in development, it is clear PlayStation is moving away from live service games along with rumoured move away from PC & Mobile. Currently PlayStation will focus solely on the console PlayStation 5 & PlayStation 6 along with rumoured PlayStation Handheld. PlayStation Portal was a massive success a device that should have existed years ago, now PlayStation focusing on the handheld market as they once did with PlayStation Portable. The walled garden as they say is back, and how it should have been. Long live exclusives on PlayStation. #OnlyOnPlayStation #PlayStationStudios #PlayStation
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Tripster
Tripster@TRIPSTER0·
Playstation is moving away from mobile gaming. Nishino effect is in full display, Dark Outlaw closing down, just cleaning up Jim Ryan's mess.
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Austin Keith
Austin Keith@TheAssassinAK47·
@pushsquare It sucks, but better to shut down the studio before they reveal the game. If the game isn’t shaping up to be great might as well shut it down. PlayStation fans should be happy cause this shows they’re scaling down the live service and focusing back on single player.
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THE__RHOG
THE__RHOG@THE__RHOG·
@Glassdoorgamer If that was the case they would have done it a long time ago you realize there's almost a billion gaming PCs out there
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Harman Smith
Harman Smith@HarmanSmith64·
Saw that Nintendo stock dipped because of that Bloomberg article and bought more shares.
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Moonsault Slayer
Moonsault Slayer@VolSkimmer·
Tekken outlasted Xbox Tekken: 1994 - 2026 Xbox: 2001 - 2025
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THE__RHOG
THE__RHOG@THE__RHOG·
@ymnis_v1 To be fair if you are a serious gamer you would want to put more money into your rig
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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
Sleeping Dogs needs to be fixed on the Playstation 5. Cmon @SquareEnix and @PlayStation . You cannot even download it unless you go to mobile app, and it is not optimized well at all! This is too good of a game to not have this done.
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