THE__RHOG
5.7K posts

THE__RHOG
@THE__RHOG
anyone that Love's and worships a plastic box like Playstation Xbox or switch or PC needs to remember it's not about graphics it's about gameplay
the real gamer universe Katılım Ekim 2024
58 Takip Edilen38 Takipçiler

@alucardkyos @RobboHtid You couldn't even say a word correctly PlayStation 6 is not out yet dumbass
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@HarmanSmith64 Absolutely not super Mario Bros 3 is still the best playing Mario in my opinion
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@HarmanSmith64 Pokemon has never out sold a GTA game and it never will
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@dyxtify__ @SteamDeckPower @darksider84 @NixxesSoftware I mean to be fair there's already PS5 emulators in the work and they're almost done with it
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That eclipse feels like a prophecy: you will be entering bullet hell in about 10 seconds 🌘🌘🌘
Pre-order #SAROS now!
#PS5
Housemarque@Housemarque
Driven to a fault, the purple skies guide Arjun in the Shattered Descent. Pre-order SAROS now! #PS5
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@RobSchneid82609 @xMBGx If you don't think investors do not want profit at every game sold then you don't understand how business works Sony has to do what investors tell them Sony doesn't have a choice
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@THE__RHOG @xMBGx Sony's first party games are not intended to earn profit directly.
Sony's first party games are intended to lure players onto the PlayStation console, where Sony takes 30% of all transactions. That's how Sony earns money.
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Jason Schreier says AAA game budgets are sitting at $300 million or more these days.
It might be time for Sony and other publishers to consider producing more AA games.
I would much rather see Sony releasing more AA single player games in between the blockbusters than continue pushing in the direction of live service.




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@RobSchneid82609 @xMBGx With development only going up and they're being only a certain percentage of people that's going to purchase a game we're going to see in the near future we're 10 million sales is not enough where is Sony supposed to get their money then they have investors to make happy
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@xMBGx Meanwhile, it has been reported that venture capital funding for AAA games is collapsing, which will result in fewer AAA games releasing.
In my view, this should make it more attractive for Sony to make AAA games: they'll exert a stronger pull on consumers to buy PlayStation.
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@FatSackStudios @wccftech What's wrong with people staying on the PlayStation 4 if they enjoy it
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PlayStation 6's biggest challenge will be to get PS5 users to upgrade, according to Alderon Games founder Matthew Cassels. wccftech.com/playstation-6-…
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@foxygames_uk @purexbox There's a difference Sega didn't have a game console when they started putting games on competitors consoles
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Microsoft Beats Out Sony & Nintendo In Metacritic's 2026 Game Publisher Rankings. purexbox.com/news/2026/03/m…
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@Zuby_Tech @mamoud_vi Baldur's game 3 originally a PC game won game of the year
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@mamoud_vi We'll see exactly when GOY gets announced for PC then?
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I am one of the only couple people online that understands PlayStation business, why they make certain moves such as porting to PC, inherently it is not a bad move to port business sense wise, if you disagree than sorry but you don’t understand anything about business, PlayStation main issue is innovation, it comes at a huge cost, literally, $200 - $300 Million for a single AAA singleplayer game development/studio is just plain and simple an unsustainable model. That is what fundamentally made PlayStation port to PC to get this extra revenue. But as you can see $2,370.89 Billion across 4 years of porting PlayStation AAA titles to PC is not even remotely good enough. What also proves this strategy flopped is how PlayStation Studios AAA Singleplayer Tentpole titles declined heavily in sales during this period, before porting to PC God Of War, Horizon, The Last Of Us, Marvel's Spider-Man & Uncharted all sold around 20+ Million Units, again I don't see a single person or gaming outlet point this out. Why did these games decline in sales, a lot were sequels, in fact they should sold at least 15+ Million Units more given the sheer size of the PC install base, so around 35 to 40 Million Units each. In my opinion this is totally unacceptable given the damage it did for both the sales of these games and then PlayStation's ecosystem. We can also see from the sales PlayStation has provided that sales only sold around 1 Million Units for each game on PC bar Helldivers II, funnily enough this wasn’t initially part of PlayStation's live service push as it was in development for 8 years, no one mentioned this either.
Chasing live service is the correct strategy also, to help alleviate $200 - $300 Million for a singleplayer AAA game development/studio cost live service could sustain these costs with recurring revenue of this model. How PlayStation went about this was total incorrect and a complete disaster, having your own PlayStation Studios who mostly developed singleplayer AAA games to then change the studios and make live service titles was the biggest error in PlayStation history, London Studio still hurts to this day, closing this beloved studio just was wrong. How PlayStation sustains these huge $200 Million plus costs going forward remains to be seen in the future.
I think it is fair to say that PlayStation porting to PC has totally flopped, these games ported should have stayed exclusives to PlayStation console. Also, IDGAF if you think porting to PC was the right move, I have always said and will always say if you are true gamer, a true fan no matter what you will buy that game day 1, I repeat DAY 1 on that said platform it launches on, PERIOD.
Also acquiring Studios at the pace PlayStation did was incorrect too as it clearly did not work and fit PlayStation's history. We've seen from Shawn Laydens words it is more of if PlayStation is aligned with the studio not the studio itself, how it fits into PlayStation, not the other way around.
Current strategy is a big reset of PlayStation Studios live service titles, more less most of them are cancelled. Now only 4 live service games are in development, it is clear PlayStation is moving away from live service games along with rumoured move away from PC & Mobile.
Currently PlayStation will focus solely on the console PlayStation 5 & PlayStation 6 along with rumoured PlayStation Handheld. PlayStation Portal was a massive success a device that should have existed years ago, now PlayStation focusing on the handheld market as they once did with PlayStation Portable. The walled garden as they say is back, and how it should have been. Long live exclusives on PlayStation.
#OnlyOnPlayStation #PlayStationStudios #PlayStation

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@pushsquare It sucks, but better to shut down the studio before they reveal the game. If the game isn’t shaping up to be great might as well shut it down. PlayStation fans should be happy cause this shows they’re scaling down the live service and focusing back on single player.
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Sony's Disastrous First-Party Leadership Culminates in Yet Another Studio Closure. pushsquare.com/news/2026/03/s…
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@Glassdoorgamer If that was the case they would have done it a long time ago you realize there's almost a billion gaming PCs out there
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@HarmanSmith64 Why would you want shares in a company that's doing horribly
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@MASSIVEgaming18 @j_carreire @VolSkimmer People hear what they only want to hear they don't want to listen to evidence but yes the next Xbox is a console
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@j_carreire @THE__RHOG @VolSkimmer x.com/i/status/20296… are you retarded? They literally mention "console"
Xbox@Xbox
The next generation of Xbox console: Project Helix
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bro flexin an $816 difference 💀
SenjutsuSage@Senninsage
Wanna hear a better joke? Playstation still sits up at night fretting, worrying over the console in dead last place. That tells you all that you need to know lol. Xbox doesn't need recovering. They're already beating Playstation in a very important area. Selling games.
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Sleeping Dogs needs to be fixed on the Playstation 5. Cmon @SquareEnix and @PlayStation . You cannot even download it unless you go to mobile app, and it is not optimized well at all! This is too good of a game to not have this done.

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