Adam Stupavsky

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Adam Stupavsky

Adam Stupavsky

@TLZoos

Previously coach & Business Intelligence @TeamLiquid

Katılım Haziran 2015
739 Takip Edilen498 Takipçiler
jesse.base.eth
jesse.base.eth@jessepollak·
IF YOU CAN HEAR ME IN THE BACK SAY 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦
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Adam Stupavsky retweetledi
Dune: Awakening
Dune: Awakening@DuneAwakening·
Now’s your chance to participate in the Dune: Awakening Closed Beta! Follow us, like this post, and retweet to be entered in for the drawing. Winners will be chosen and contacted next week.  Make sure your DMs are open so we can contact you! Complete the Beta Player Survey as well as see more information on our forum post here: forums.funcom.com/t/dune-awakeni… Bless the Maker and good luck.
Dune: Awakening tweet media
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Adam Stupavsky
Adam Stupavsky@TLZoos·
The two-shard system ensures that content for both small and large groups doesn’t have to compromise or impact each other negatively. This approach grants @FPCStudio and @Ghostcrawler freedom to develop unique experiences for fans of all group sizes.
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Adam Stupavsky
Adam Stupavsky@TLZoos·
Conversely, many MMORPG enthusiasts are drawn to large-scale features like massive siege wars, challenging raids for 40+ players, and guild versus guild battles. The Red shards are capable of facilitating such grand-scale activities.
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Adam Stupavsky
Adam Stupavsky@TLZoos·
I believe that the introduction of Red and Blue shards in @FPCStudio's game 'Ghost' is a very important decision. This approach promises immense flexibility in content creation, adeptly catering to both smaller (6-10 players) and larger group sizes (20+ players).
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Adam Stupavsky
Adam Stupavsky@TLZoos·
The TFT team is so consistently fast at fixing major problems/balance, that at this point if you DONT have major trust in them you are crazy
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Adam Stupavsky
Adam Stupavsky@TLZoos·
randomly encountering other players and often using VOIP to see if they want to work together/show you the base they have built etc. PLAYERS are the infinite source of content/fun in MMOs. I am excited that some of the current/new games being built realize this.
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Adam Stupavsky
Adam Stupavsky@TLZoos·
The games that now have this "feel" the most are survival games. Of course, they are much smaller in scale, but they have the aspects of working together with others to gather, build a base & upgrade things, go on adventures to collect resources from far away (different biome),
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Adam Stupavsky
Adam Stupavsky@TLZoos·
Congrats to @TeamLiquid on making Worlds! Super happy for them, I know how much it means to so many people within the organization. And for me personally, watching Worlds is so much more fun when I can cheer on TL #LETSGOLIQUID
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gummi
gummi@Gummi_God·
I’ve really only ever used Twitter for a social media outlet, with this new view restriction I’m thinking about finally getting IG or something. What is a less shitty equivalent to Twitter?
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Adam Stupavsky
Adam Stupavsky@TLZoos·
Lee Sin = You get 1 free shop refresh each round Aurelion Sol = When you buy XP, gain 2 extra This removes the augment tailoring and would be a much easier lever to balance while still letting players choose a legend to fit a playstyle they like.
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Adam Stupavsky
Adam Stupavsky@TLZoos·
This would help reduce the burden on balancing the fact that someone can currently know the exact 3 augments they are getting. Option 2. Just make Legends have a passive effect. For example, Draven = 20% chance to drop gold on kill Tahm Kench = Your maximum interest is 7
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Adam Stupavsky
Adam Stupavsky@TLZoos·
My thoughts on how they could change Legends in TFT to be easier to balance/less polarizing. 1. Only be allowed to pick ONE tailored augment per game. For example, if you are playing Draven and choose spoils of war as your first augment, the 2nd and 3rd augments would show
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